qmk-dactyl-manuform-a/lib/usbhost/USB_Host_Shield_2.0/PS4USB.h

131 lines
4.6 KiB
C++

/* Copyright (C) 2014 Kristian Lauszus, TKJ Electronics. All rights reserved.
This software may be distributed and modified under the terms of the GNU
General Public License version 2 (GPL2) as published by the Free Software
Foundation and appearing in the file GPL2.TXT included in the packaging of
this file. Please note that GPL2 Section 2[b] requires that all works based
on this software must also be made publicly available under the terms of
the GPL2 ("Copyleft").
Contact information
-------------------
Kristian Lauszus, TKJ Electronics
Web : http://www.tkjelectronics.com
e-mail : kristianl@tkjelectronics.com
*/
#ifndef _ps4usb_h_
#define _ps4usb_h_
#include "hiduniversal.h"
#include "PS4Parser.h"
#define PS4_VID 0x054C // Sony Corporation
#define PS4_PID 0x05C4 // PS4 Controller
/**
* This class implements support for the PS4 controller via USB.
* It uses the HIDUniversal class for all the USB communication.
*/
class PS4USB : public HIDUniversal, public PS4Parser {
public:
/**
* Constructor for the PS4USB class.
* @param p Pointer to the USB class instance.
*/
PS4USB(USB *p) :
HIDUniversal(p) {
PS4Parser::Reset();
};
/**
* Used to check if a PS4 controller is connected.
* @return Returns true if it is connected.
*/
bool connected() {
return HIDUniversal::isReady() && HIDUniversal::VID == PS4_VID && HIDUniversal::PID == PS4_PID;
};
/**
* Used to call your own function when the device is successfully initialized.
* @param funcOnInit Function to call.
*/
void attachOnInit(void (*funcOnInit)(void)) {
pFuncOnInit = funcOnInit;
};
protected:
/** @name HIDUniversal implementation */
/**
* Used to parse USB HID data.
* @param hid Pointer to the HID class.
* @param is_rpt_id Only used for Hubs.
* @param len The length of the incoming data.
* @param buf Pointer to the data buffer.
*/
virtual void ParseHIDData(HID *hid, bool is_rpt_id, uint8_t len, uint8_t *buf) {
if (HIDUniversal::VID == PS4_VID && HIDUniversal::PID == PS4_PID)
PS4Parser::Parse(len, buf);
};
/**
* Called when a device is successfully initialized.
* Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
* This is useful for instance if you want to set the LEDs in a specific way.
*/
virtual uint8_t OnInitSuccessful() {
if (HIDUniversal::VID == PS4_VID && HIDUniversal::PID == PS4_PID) {
PS4Parser::Reset();
if (pFuncOnInit)
pFuncOnInit(); // Call the user function
else
setLed(Blue);
};
return 0;
};
/**@}*/
/** @name PS4Parser implementation */
virtual void sendOutputReport(PS4Output *output) { // Source: https://github.com/chrippa/ds4drv
uint8_t buf[32];
memset(buf, 0, sizeof(buf));
buf[0] = 0x05; // Report ID
buf[1]= 0xFF;
buf[4] = output->smallRumble; // Small Rumble
buf[5] = output->bigRumble; // Big rumble
buf[6] = output->r; // Red
buf[7] = output->g; // Green
buf[8] = output->b; // Blue
buf[9] = output->flashOn; // Time to flash bright (255 = 2.5 seconds)
buf[10] = output->flashOff; // Time to flash dark (255 = 2.5 seconds)
output->reportChanged = false;
// The PS4 console actually set the four last bytes to a CRC32 checksum, but it seems like it is actually not needed
pUsb->outTransfer(bAddress, epInfo[ hidInterfaces[0].epIndex[epInterruptOutIndex] ].epAddr, sizeof(buf), buf);
};
/**@}*/
/** @name USBDeviceConfig implementation */
/**
* Used by the USB core to check what this driver support.
* @param vid The device's VID.
* @param pid The device's PID.
* @return Returns true if the device's VID and PID matches this driver.
*/
virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) {
return (vid == PS4_VID && pid == PS4_PID);
};
/**@}*/
private:
void (*pFuncOnInit)(void); // Pointer to function called in onInit()
};
#endif