qmk-dactyl-manuform-a/quantum/audio/audio.h

107 lines
3.3 KiB
C

/* Copyright 2016 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <stdint.h>
#include <stdbool.h>
#if defined(__AVR__)
# include <avr/io.h>
#endif
#include "wait.h"
#include "musical_notes.h"
#include "song_list.h"
#include "voices.h"
#include "quantum.h"
#include <math.h>
// Largely untested PWM audio mode (doesn't sound as good)
// #define PWM_AUDIO
// #define VIBRATO_ENABLE
// Enable vibrato strength/amplitude - slows down ISR too much
// #define VIBRATO_STRENGTH_ENABLE
typedef union {
uint8_t raw;
struct {
bool enable : 1;
bool clicky_enable : 1;
uint8_t level : 6;
};
} audio_config_t;
bool is_audio_on(void);
void audio_toggle(void);
void audio_on(void);
void audio_off(void);
// Vibrato rate functions
#ifdef VIBRATO_ENABLE
void set_vibrato_rate(float rate);
void increase_vibrato_rate(float change);
void decrease_vibrato_rate(float change);
# ifdef VIBRATO_STRENGTH_ENABLE
void set_vibrato_strength(float strength);
void increase_vibrato_strength(float change);
void decrease_vibrato_strength(float change);
# endif
#endif
// Polyphony functions
void set_polyphony_rate(float rate);
void enable_polyphony(void);
void disable_polyphony(void);
void increase_polyphony_rate(float change);
void decrease_polyphony_rate(float change);
void set_timbre(float timbre);
void set_tempo(uint8_t tempo);
void increase_tempo(uint8_t tempo_change);
void decrease_tempo(uint8_t tempo_change);
void audio_init(void);
void audio_startup(void);
#ifdef PWM_AUDIO
void play_sample(uint8_t* s, uint16_t l, bool r);
#endif
void play_note(float freq, int vol);
void stop_note(float freq);
void stop_all_notes(void);
void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat);
#define SCALE \
(int8_t[]) { 0 + (12 * 0), 2 + (12 * 0), 4 + (12 * 0), 5 + (12 * 0), 7 + (12 * 0), 9 + (12 * 0), 11 + (12 * 0), 0 + (12 * 1), 2 + (12 * 1), 4 + (12 * 1), 5 + (12 * 1), 7 + (12 * 1), 9 + (12 * 1), 11 + (12 * 1), 0 + (12 * 2), 2 + (12 * 2), 4 + (12 * 2), 5 + (12 * 2), 7 + (12 * 2), 9 + (12 * 2), 11 + (12 * 2), 0 + (12 * 3), 2 + (12 * 3), 4 + (12 * 3), 5 + (12 * 3), 7 + (12 * 3), 9 + (12 * 3), 11 + (12 * 3), 0 + (12 * 4), 2 + (12 * 4), 4 + (12 * 4), 5 + (12 * 4), 7 + (12 * 4), 9 + (12 * 4), 11 + (12 * 4), }
// These macros are used to allow play_notes to play an array of indeterminate
// length. This works around the limitation of C's sizeof operation on pointers.
// The global float array for the song must be used here.
#define NOTE_ARRAY_SIZE(x) ((int16_t)(sizeof(x) / (sizeof(x[0]))))
#define PLAY_SONG(note_array) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), false)
#define PLAY_LOOP(note_array) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), true)
bool is_playing_notes(void);