a03aa301de
* disambiguate Bootmagic rules in keymaps The files edited by this commit were added at a point in time where `BOOTMAGIC_ENABLE = yes` enabled full Bootmagic. This commit edits the files to specify that full Bootmagic is intended. * remove BOOTMAGIC_ENABLE=full setting * unify commented BOOTMAGIC_ENABLE rules in keyboards Explicitly sets `BOOTMAGIC_ENABLE = no` in keyboards where the rule was commented out. Command: ``` find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;#[ \t]*\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-zA-Z]\+\).*;\1 = no # Virtual DIP switch configuration;g' {} + ``` * remove commented Bootmagic rules from keymap/user level Command: ``` find keyboards/ layouts/ users/ -type f -name 'rules.mk' -exec sed -i -e '/#.*\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*/d' {} + ``` * update keyboard BOOTMAGIC_ENABLE rule formatting Sets the formatting of BOOTMAGIC_ENABLE rules to `BOOTMAGIC_ENABLE = [value]`, without the inline comments (which will be replaced later). Command: ``` find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' + ``` * update keyboards' BOOTMAGIC_ENABLE settings Updates keyboard `rules.mk` files to use `BOOTMAGIC_ENABLE = lite` where `BOOTMAGIC_ENABLE = full` was being used. Command: ``` find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = \)full;\1lite;g' '{}' + ``` * update keymap/user BOOTMAGIC_ENABLE settings Updates keymap/user `rules.mk` files to use `BOOTMAGIC_ENABLE = lite` where `BOOTMAGIC_ENABLE = full` was being used. Commands: ``` find keyboards/ -type f -name 'rules.mk' -and -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE[ \t=]\+\)full;\1lite;g' '{}' + find layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE[ \t=]\+\)full;\1lite;g' '{}' + ``` * remove and replace inline comments in keyboards and keymap/user files Removes and replaces the inline comments, which have been updated to read `Enable Bootmagic Lite`. Commands: ``` find keyboards/ -type f -name 'rules.mk' -and -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' + find layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' + find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = lite\);\1 # Enable Bootmagic Lite;g' '{}' + find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = yes\);\1 # Enable Bootmagic Lite;g' '{}' + find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = no\);\1 # Enable Bootmagic Lite;g' '{}' + ``` * rename improperly named makefiles Some files intended to be used as makefiles had improper names causing them to not be used as intended when building. This commit corrects the filenames of the affected files. * update renamed file with new rule formatting * update QMK's template files Updates QMK's `rules.mk` templates to use the new inline comment. * update QMK Docs - remove documentation of full Bootmagic - update links to Bootmagic Lite doc - add doc for Magic Keycodes * rules.mk patch for coarse/ixora and coarse/vinta |
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.. | ||
config.h | ||
keymap.c | ||
readme.md | ||
rules.mk |
readme.md
Signynt's Keymap: 'Sigma-Squared'
Sigma Squared is an adaptation & modification of the Layout Miryoku by manna-harbour
manna-harbour lays out the general principles of the layout as follows:
- Use layers instead of reaching.
- Use both hands instead of contortions.
- Use the home positions as much as possible.
- Make full use of the thumbs.
- Avoid unnecessary complication.
Sigma Squared modifies on Miryoku in the following ways:
- Added the Mods to the outer most columns to be easily accessed while typing with the pinkies
- Extended the NUMBER layer to include symbols on the right side to allow calcualtion to be typed more easily without haveing to move between layers
- Added a GAME layer to be used for gaming that emulates a more standard keyboard that most games expect
- moves left shift and left ctrl down
- esc moved to top left
- gives access to a SECOND GAME layer that contains an Fn row as well as number and arrow keys right under your left fingers
- Added Shortcuts to the bottom row to reduce the amount of keycombos needed to use commonly needed features
- Mission Control, Screenshot, Cycling Apps & Windows
- Added LED indicators to display what layer is currently active (only active while RGB is turned on)
Flashing
-
to directly flash to board:
qmk flash -kb bm40hsrgb -km signynt
-
to only compile:
qmk compile -kb bm40hsrgb -km signynt
Layout
BASE
Tap the layer keys to use the black legends, hold them to activate the corresponding layer.
The Shortcut keys can be modified to suit your needs, or change them in your OS to match the keys.
If you are using MacOS I recommend swapping your Ctrl and Cmd keys in system preferences
The Music Control key can be pressed once to pause and be pressed twice in rapid succession to skip to the next song.
The Screenshot Key takes a screenshot to the clipboard if pressed once, if double tapped it will take a screenshot to be saved to the desktop.
NAVIGATION
Provides access to all essential navigation keys, comfortably under your home row. Modifiers remain identical to BASE layer to be used for navigating lines and words.
Game Layer key takes you to the GAME layer. (duh)
Bottom right keys are used to swap between Virtual Desktops. You might need to modify these to fit your OS.
MEDIA
Provides access to all basic media keys, emulating the arrow keys on the home row.
Also gives access to RGB controls.
NUMBER
Numbers are arranged in a numpad layout beneath home row, with 0 being positioned under the thumb resting position. Layer includes all most commonly needed symbols to reduce amount of layer switching needed to type longer calculations.
Top right key changed to Back Space so corrections can be made without leaving layer.
SYMBOL
Symbols are positioned over respective numbers from the NUMBER layer.
Mouse keys are positioned similarly under the home row corresponding to the arrow keys.
Also includes Back Space key for corrections.
Fn
Fn keys are arranged in the same layout as the numbers, with F10 to F12 added to the left
GAME
Somewhat emulates a regular layout needed for gaming. Top right key LED will indicate that you are on the GAME layer, and can be pressed to exit it. Holding one of the Second Game keys will give you access to SECOND GAME
SECOND GAME
Top right key will turn red to indicate you are in the layer
Contact
If you have any issues or questions you can reach me through Reddit at u/Signynt or on the QMK Discord