198 lines
12 KiB
C
198 lines
12 KiB
C
// pvinis iris
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// make keebio/iris/rev2:pvinis:avrdude
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// ,-----------------------------. ┌────┬────┬────┬────┬────┬────┐
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// | | | | | | | │ │ │ │ │ │ │
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// |----+----+----+----+----+----| ├────┼────┼────┼────┼────┼────┤
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// | | | | | | | │ │ │ │ │ │ │
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// |----+----+----+----x----x----| ├────╆━━━━╅────┼────┼────┼────┤
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// | | | | | | | │ ┃ ┃ │ │ │ │
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// |----+----+----+----x----x----+----. ┌────┼────╄━━━━╃────┼────┼────┼────┤
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// | | | | | | | | │ │ │ │ │ │ │ │
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// `-------------------+----+----+----/ └┬───┴┬───┴┬───┴┬───┴────┴────┴────┘
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// | | | | │ │ │ │
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// `----+---------' └────┴────┴────┘
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#include QMK_KEYBOARD_H
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#include "pvinis.h"
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//#include "iris.h"
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//#include "action_layer.h"
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//#include "eeconfig.h"
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#ifdef AUDIO_ENABLE
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# include "audio.h"
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#endif
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#ifdef AUDIO_ENABLE
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// #define STARTUP_SONG SONG(SONIC_RING)
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#endif
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#ifdef AUDIO_ENABLE
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// float n04[][2] = SONG(CLOSE_ENCOUNTERS_5_NOTE);
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// float n10[][2] = SONG(STARTUP_SOUND);
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// float n11[][2] = SONG(GOODBYE_SOUND);
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// float n12[][2] = SONG(PLANCK_SOUND);
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// float n19[][2] = SONG(MUSIC_ON_SOUND);
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// float n20[][2] = SONG(AUDIO_ON_SOUND);
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// float n29[][2] = SONG(CAPS_LOCK_ON_SOUND);
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// float n30[][2] = SONG(CAPS_LOCK_OFF_SOUND);
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// float n31[][2] = SONG(SCROLL_LOCK_ON_SOUND);
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// float n32[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
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// float n33[][2] = SONG(NUM_LOCK_ON_SOUND);
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// float n34[][2] = SONG(NUM_LOCK_OFF_SOUND);
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// float n40[][2] = SONG(ONE_UP_SOUND);
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// float n49[][2] = SONG(E1M1_DOOM);
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// float n53[][2] = SONG(OLD_SPICE);
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// float n56[][2] = SONG(RICK_ROLL);
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// float n57[][2] = SONG(FF_PRELUDE);
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// RGB_MODE_KNIGHT
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// float n78[][2] = SONG(KATAMARI_ROLLING_STAR);
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#endif
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// ,-----------------------------. ,-----------------------------.
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// | | | | |GAME|QWER| | | | | | | |
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// |----+----+----+----+----+----| |----+----+----+----+----+----|
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// |Tab | | | | |CRPL| | | | | | |Del |
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// |----+----+----+----x----x----| |----x----x----+----+----+----|
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// |EscC| | | | | | | | | | | |Ent |
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// |----+----+----+----x----x----+----. ,----|----x----x----+----+----+----|
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// |LSft| | | | | |Home| |End | | | | | |Rsft|
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// `-------------------+----+----+----/ \----+----+----+-------------------'
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// |Cmd |LOWR|Bspc| |Spc |RASE|RAlt|
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// `----+---------' `--------------'
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[LR_BASE] = LAYOUT_wrapper(
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// clang-format off
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KC_MUTE, _______, _______, _______, GAME1 , QWERTY , KC_1 , _______, _______, _______, _______, _______,
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KC_TAB , ___________________________________________, ___________________________________________, KC_DEL ,
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PV_ESCC, ___________________________________________, ___________________________________________, KC_ENT ,
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KC_LSFT, ___________________________________________, _______, _______, _______, _______, _______, _______, _______, KC_RSFT,
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KC_LGUI, SYMBOL , KC_BSPC, KC_SPC , SYSCTL , KC_RALT
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// clang-format on
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),
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// ,-----------------------------. ,-----------------------------.
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// | | NUMBERS_L | | NUMBERS_R | |
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// |----+----+----+----+----+----| |----+----+----+----+----+----|
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// | | | | | |
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// |----+ | | +----|
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// | | QWERTY_L | | QWERTY_R | |
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// |----+ +----. ,----| +----|
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// | | | | | | | |
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// `-------------------+----+----+----/ \----+----+----+-------------------'
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// | | | | | | | |
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// `----+---------' `--------------'
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[LR_QWERTY] = LAYOUT_wrapper(
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// clang-format off
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_______, ________________NUMBERS_L__________________, ________________NUMBERS_R__________________, _______,
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_______, _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, _______,
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_______, _____________MOD_QWERTY_L2_________________, _________________QWERTY_R2_________________, _______,
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_______, _________________QWERTY_L3_________________, _______, _______, _________________QWERTY_R3_________________, _______,
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_______, _______, _______, _______, _______, _______
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// clang-format on
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),
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// ,-----------------------------. ,-----------------------------.
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// | | NUMBERS_L | | NUMBERS_R | |
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// |----+----+----+----+----+----| |----+----+----+----+----+----|
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// | | | | | |
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// |----+ | | +----|
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// | | CARPALX_L | | CARPALX_R | |
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// |----+ +----. ,----| +----|
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// | | | | | | | |
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// `-------------------+----+----+----/ \----+----+----+-------------------'
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// | | | | | | | |
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// `----+---------' `--------------'
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[LR_CARPALX] = LAYOUT_wrapper(
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// clang-format off
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_______, ________________NUMBERS_L__________________, ________________NUMBERS_R__________________, _______,
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_______, ________________CARPALX_L1_________________, ________________CARPALX_R1_________________, _______,
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_______, ________________CARPALX_L2_________________, ________________CARPALX_R2_________________, _______,
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_______, ________________CARPALX_L3_________________, _______, _______, ________________CARPALX_R3_________________, _______,
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_______, _______, _______, _______, _______, _______
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// clang-format on
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),
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[LR_SYMBOL] = LAYOUT_wrapper(
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// clang-format off
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KC_F12 , ______________________F_L__________________, ______________________F_R__________________, KC_F11 ,
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_______, _________________SYMBOL_L1_________________, _________________SYMBOL_R1_________________, _______,
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_______, _________________SYMBOL_L2_________________, _________________SYMBOL_R2_________________, _______,
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_______, _________________SYMBOL_L3_________________, _______, _______, _________________SYMBOL_R3_________________, _______,
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_______, _______, _______, _______, _______, _______
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// clang-format on
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),
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[LR_SYSCTL] = LAYOUT_wrapper(
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// clang-format off
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _________________SYSCTL_L1_________________, _________________SYSCTL_R1_________________, _______,
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_______, _________________SYSCTL_L2_________________, _________________SYSCTL_R2_________________, _______,
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_______, _________________SYSCTL_L3_________________, _______, _______, _________________SYSCTL_R3_________________, _______,
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_______, _______, _______, _______, _______, _______
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// clang-format on
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),
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[LR_KBCTL] = LAYOUT_wrapper(
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// clang-format off
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, __________________KBCTL_L1_________________, __________________KBCTL_R1_________________, XXXXXXX,
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XXXXXXX, __________________KBCTL_L2_________________, __________________KBCTL_R2_________________, XXXXXXX,
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BASE , __________________KBCTL_L3_________________, XXXXXXX, XXXXXXX, __________________KBCTL_R3_________________, XXXXXXX,
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XXXXXXX, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX
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// clang-format on
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),
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// ,-----------------------------. ,-----------------------------.
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// | | NUMBERS_L | | NUMBERS_R | |
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// |----+----+----+----+----+----| |----+----+----+----+----+----|
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// | | | | | |
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// |----+ | | +----|
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// |ESC | QWERTY_L | | QWERTY_R | |
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// |----+ +----. ,----| +----|
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// | | | | | | | |
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// `-------------------+----+----+----/ \----+----+----+-------------------'
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// | |SPC | | | | | |
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// `----+---------' `--------------'
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[LR_GAME1] = LAYOUT_wrapper(
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// clang-format off
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_______, ________________NUMBERS_L__________________, ________________NUMBERS_R__________________, KC_BSPC,
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_______, _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, QWERTY ,
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KC_ESC , _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, _______,
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_______, _________________QWERTY_L3_________________, _______, _______, _________________QWERTY_R3_________________, _______,
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_______, _______, KC_SPC , _______, _______, _______
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// clang-format on
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),
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[LR_GAME2] = LAYOUT_wrapper(
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// clang-format off
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_______, ________________NUMBERS_L__________________, ________________NUMBERS_R__________________, KC_BSPC,
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_______, _________________QWERTY_L1_________________, KC_Y , KC_U , KC_UP , KC_O , KC_P , QWERTY ,
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KC_ESC , _________________QWERTY_L2_________________, KC_H , KC_LEFT, KC_DOWN, KC_RGHT, KC_SCLN, _______,
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_______, _________________QWERTY_L3_________________, _______, _______, _________________QWERTY_R3_________________, _______,
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_______, _______, KC_SPC , _______, _______, _______
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// clang-format on
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),
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};
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#ifdef ENCODER_ENABLE
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void encoder_update_user(uint8_t index, bool clockwise) {
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// if (index == 0) { /* First encoder */
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if (clockwise) {
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tap_code(KC_VOLU);
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} else {
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tap_code(KC_VOLD);
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}
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// }
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}
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#endif
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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#ifdef AUDIO_ENABLE
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// case PV_S04: if (record->event.pressed) PLAY_SONG(n04); return false; break;
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#endif
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}
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return true; // Process everything else normally
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}
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