d2ff66a985
* include variables and .h files as pp directives * start layout compilation * split ergodoxes up * don't compile all layouts for everything * might seg fault * reset layouts variable * actually reset layouts * include rules.mk instead * remove includes from rules.mk * update variable setting * load visualizer from path * adds some more examples * adds more layouts * more boards added * more boards added * adds documentation for layouts * use lowercase names for LAYOUT_ * add layout.json files for each layout * add community folder, default keymaps for layouts * touch-up default layouts * touch-up layouts, some keyboard rules.mk * update documentation for layouts * fix up serial/i2c switches |
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README.md | ||
keymap.c |
README.md
Dvorak support, plover support, gaming support
I'm used to the Kinesis, so originally I was just going to patch up the thumb keys to be more familiar. But the ergodox is really well suited to NKRO support in Plover, so I added a layer for that, and then I remembered that dvorak can be really annoying for video games (try to reach WASD), so I added a layer for that.
The result is probably a bit idiosyncratic, but it works for me.
(I also don't have any press/hold distinction keys, because that confuses my fuzzy little brain.)
Contributed by seebs (seebs@seebs.net)