qmk-dactyl-manuform-a/keyboards/miuni32/miuni32.h

29 lines
919 B
C

#ifndef MIUNI32_H
#define MIUNI32_H
#include "quantum.h"
#define LAYOUT( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
K20, K21, K22, K23, K25, K26, K27, K28, K29, K2A \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A }, \
{ K20, K21, K22, K23, KC_NO, K25, K26, K27, K28, K29, K2A } \
}
#define LAYOUT_ortho_3x11( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A } \
}
#define LAYOUT_all LAYOUT_ortho_3x11
#endif