332 lines
11 KiB
C
332 lines
11 KiB
C
#include QMK_KEYBOARD_H
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#include "action_layer.h"
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#include "eeconfig.h"
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#include <util/delay.h>
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QW 0
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#define _FL 1
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#define _MC 2
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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bool git_duet = false;
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bool backlight_arrows = false;
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bool backlight_gaming = false;
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enum custom_keycodes {
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/* GIT related keycodes */
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G_ADD = SAFE_RANGE, G_BRN, G_COM, G_COU, G_CLO,
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G_DFF, G_DUE, G_DUT, G_FTC, G_LOG, G_MAG, G_MRG,
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G_MRT, G_PSH, G_PLL, G_RBS, G_STH, G_STS, G_TIG,
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/* Multi-media related keycodes */
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A_MUTE, A_NEXT, A_PLPA, A_PREV, A_VOUP, A_VDWN,
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/* System related shortcuts */
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F_BTN, M_WAPP, K_ARR, K_WASD,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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* ,-----------------------------------------------------------.
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* |Esc~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
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* |-----------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |
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* |-----------------------------------------------------------|
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* |FN | A| S| D| F| G| H| J| K| L| ;| '|Return |
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* |-----------------------------------------------------------|
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* |Shift | Z| X| C| V| B| N| M| ,| .| /| Up |FN |
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* |-----------------------------------------------------------|
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* |Ctrl|Gui |Alt | Space |Alt |Left |Down|Right|
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* `-----------------------------------------------------------'
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*
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* Note: right FN triggers function layer,
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* left FN is a one-shot button for the macro layer
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*/
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[_QW] = { /* Layer 0: Qwerty */
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{KC_ESC , KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC},
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{KC_TAB , KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS},
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{OSL(_MC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, XXXXXXX, KC_ENT },
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{KC_LSFT , XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, F_BTN, KC_UP},
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{KC_LCTL , KC_LGUI, KC_LALT, XXXXXXX, XXXXXXX, KC_SPC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_RALT, KC_LEFT, KC_DOWN, KC_RIGHT}
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},\
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/*
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* ,-----------------------------------------------------------.
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* |GRV|F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12| DEL |
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* |-----------------------------------------------------------|
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* | MB3|MB2|MUP|MB1|MWU| | | |INS| |RST| | |Print|
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* |-----------------------------------------------------------|
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* | | ML|MDN|MR |MWD| | | | | | | |
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* |-----------------------------------------------------------|
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* |CAPS | | | | | | | | | | |PGUP| |
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* |-----------------------------------------------------------|
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* | | | | |Ctrl|HOME|PGD |END |
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* `-----------------------------------------------------------'
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*/
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[_FL] = { /* Layer 1: Functions */
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{KC_GRV , KC_F1 ,KC_F2 ,KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11, KC_F12 , KC_DEL },
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{KC_MS_BTN3 , KC_MS_BTN2 ,KC_MS_UP ,KC_MS_BTN1 , KC_MS_WH_UP , _______, _______, _______, KC_INS , _______, RESET , _______, _______ , KC_PSCREEN},
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{KC_CAPS , KC_MS_LEFT ,KC_MS_DOWN ,KC_MS_RIGHT, KC_MS_WH_DOWN, _______, _______, _______, _______, _______, _______ , XXXXXXX, KC_TILDE},
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{_______ , XXXXXXX , _______ , _______ , _______ , _______, _______, _______, _______, _______, _______ , _______, _______ , KC_PGUP},
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{_______ , _______ , _______ , XXXXXXX , XXXXXXX , _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_RCTRL, KC_HOME, KC_PGDOWN, KC_END}
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},
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/*
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* ,-----------------------------------------------------------.
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* |DEF| |DUE| | | | | | | | | |GAM| ARR|
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* |-----------------------------------------------------------|
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* | |MAG|CLO|DUT|RBS|TIG|MRT| | |COU|PSH| | | |
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* |-----------------------------------------------------------|
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* | |ADD|STS|DFF|FTC|PLL|MRG| |STH|LOG| | | F_OFF|
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* |-----------------------------------------------------------|
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* | | | |COM| |BRN| | | | |MUT|VOL+|PLPA|
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* |-----------------------------------------------------------|
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* | | | | |APP |PREV|VOL-|NEXT|
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* `-----------------------------------------------------------'
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*
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* Abbreviations:
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* --------------
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* DEF - return to default layer
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* DUE - enable git duet mode
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* CLO - git clone
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* DUT - git duet (when in duet mode)
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* RBS - git rebase
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* MAG - git submodule sync --recursive && git submodule update --init --recursive && git submodule foreach --recursive "git co . && git reset --hard && git clean -dffx"
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* TIG - tig
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* MRG - git merge
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* MRT - git mergetool
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* COU - git checkout
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* PSH - git push
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* ADD - git add
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* STS - git status
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* DFF - git diff
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* FTC - git fetch
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* PLL - git pull
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* STH - git stash
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* LOG - git log
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* COM - git commit (or git duet commit if in duet mode)
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* BRN - git branch
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* APP - application (windows menu key)
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* MUT - audio mute
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* VOL+ - increase volume
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* VOL- - decrease volume
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* PLPA - play/pause
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* PREV - previous song
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* NEXT - next song
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* ARR - backlight arrow keys
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* GAM - backlight WASD
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*
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* Note: git commands are SEND_STRING macros sent to the
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* currently focused window Make sure it is your terminal :)
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*/
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[_MC] = { /* Layer 2: Macros (Git & Multimedia) */
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{TO(_QW), XXXXXXX,G_DUE , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX , XXXXXXX, K_WASD , K_ARR },
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{XXXXXXX, G_MAG ,G_CLO , G_DUT , G_RBS , G_TIG , G_MRT , XXXXXXX, XXXXXXX, G_COU , G_PSH , XXXXXXX, XXXXXXX, XXXXXXX},
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{XXXXXXX, G_ADD ,G_STS , G_DFF , G_FTC , G_PLL , G_MRG , XXXXXXX, G_STH , G_LOG , XXXXXXX , XXXXXXX, XXXXXXX, XXXXXXX},
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{XXXXXXX, XXXXXXX,XXXXXXX, XXXXXXX, G_COM , XXXXXXX, G_BRN , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX , A_MUTE, A_PLPA, A_VOUP},
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{XXXXXXX, XXXXXXX,XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, M_WAPP , A_PREV, A_VDWN, A_NEXT}
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},
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (record->event.pressed) {
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switch(keycode) {
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/*
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* Begin git layer
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*/
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case G_ADD:
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SEND_STRING("git add ");
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layer_off(_MC);
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return false;break;
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case G_BRN:
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SEND_STRING("git branch\n");
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layer_off(_MC);
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return false;break;
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case G_CLO:
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SEND_STRING("git clone ");
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layer_off(_MC);
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return false;break;
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case G_COM:
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if(git_duet) {
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SEND_STRING("git duet-commit ");
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} else {
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SEND_STRING("git commit ");
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}
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layer_off(_MC);
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return false;break;
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case G_COU:
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SEND_STRING("git checkout ");
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layer_off(_MC);
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return false;break;
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case G_DFF:
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SEND_STRING("git diff\n");
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layer_off(_MC);
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return false;break;
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case G_DUE:
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git_duet = !git_duet;
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if(git_duet) {
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gh60_esc_led_on();
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} else {
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gh60_esc_led_off();
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}
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layer_off(_MC);
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return false;break;
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case G_DUT:
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if(git_duet) {
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SEND_STRING("git duet ");
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}
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layer_off(_MC);
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return false; break;
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case G_FTC:
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SEND_STRING("git fetch ");
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layer_off(_MC);
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return false;break;
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case G_LOG:
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SEND_STRING("git log --graph\n");
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layer_off(_MC);
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return false;break;
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case G_MAG:
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// This is some git-magic to resync recursive submodule structures inside git projects (thx to https://github.com/jimmykarily)
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SEND_STRING("git submodule sync --recursive && git submodule update --init --recursive && git submodule foreach --recursive \" git co . && git reset --hard && git clean -dffx \" \n");
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layer_off(_MC);
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return false; break;
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case G_MRG:
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SEND_STRING("git merge ");
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layer_off(_MC);
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return false;break;
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case G_MRT:
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SEND_STRING("git mergetool ");
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layer_off(_MC);
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return false;break;
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case G_PLL:
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SEND_STRING("git pull ");
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layer_off(_MC);
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return false;break;
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case G_PSH:
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SEND_STRING("git push ");
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layer_off(_MC);
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return false;break;
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case G_RBS:
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SEND_STRING("git rebase ");
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layer_off(_MC);
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return false;break;
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case G_STH:
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SEND_STRING("git stash ");
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layer_off(_MC);
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return false;break;
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case G_STS:
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SEND_STRING("git status\n");
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layer_off(_MC);
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return false;break;
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case G_TIG:
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SEND_STRING("tig\n");
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layer_off(_MC);
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return false;break;
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/*
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* End git layer
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*/
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/*
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* Begin multimedia keys
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*/
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case A_MUTE:
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register_code(KC_AUDIO_MUTE);
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unregister_code(KC_AUDIO_MUTE);
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layer_off(_MC);
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return false;break;
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case A_PLPA:
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register_code(KC_MEDIA_PLAY_PAUSE);
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unregister_code(KC_MEDIA_PLAY_PAUSE);
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layer_off(_MC);
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return false;break;
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case A_VOUP:
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register_code(KC_AUDIO_VOL_UP);
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return false;break;
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case A_VDWN:
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register_code(KC_AUDIO_VOL_DOWN);
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return false;break;
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case A_PREV:
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register_code(KC_MEDIA_PREV_TRACK);
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unregister_code(KC_MEDIA_PREV_TRACK);
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layer_off(_MC);
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return false;break;
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case A_NEXT:
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register_code(KC_MEDIA_NEXT_TRACK);
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unregister_code(KC_MEDIA_NEXT_TRACK);
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layer_off(_MC);
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return false;break;
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/*
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* End multimedia keys
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*/
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// Tap dance to get the app button mapped
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case M_WAPP:
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register_code(KC_APP);
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unregister_code(KC_APP);
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layer_off(_MC);
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return false;break;
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/*
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* Begin multimedia keys
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*/
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case K_ARR:
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backlight_arrows = !backlight_arrows;
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if(backlight_arrows) {
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gh60_poker_leds_on();
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} else {
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gh60_poker_leds_off();
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}
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layer_off(_MC);
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return false;break;
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case K_WASD:
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backlight_gaming = !backlight_gaming;
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if(backlight_gaming) {
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gh60_wasd_leds_on();
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} else {
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gh60_wasd_leds_off();
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}
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layer_off(_MC);
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return false; break;
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case F_BTN:
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gh60_fn_led_on();
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layer_on(_FL);
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return false;break;
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}
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/*
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* End multimedia keys
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*/
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} else {
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switch(keycode) {
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/*
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* Oneshots that will switch back to the default layer on KEY_UP
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*/
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case A_VOUP:
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unregister_code(KC_AUDIO_VOL_UP);
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layer_off(_MC);
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return false;break;
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case A_VDWN:
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unregister_code(KC_AUDIO_VOL_DOWN);
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layer_off(_MC);
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return false;break;
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case F_BTN:
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layer_off(_FL);
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gh60_fn_led_off();
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return false;break;
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}
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}
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return true;
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};
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