qmk-dactyl-manuform-a/keyboards/ramonimbao/herringbone
James Young 6f36eb469d
Remove unused `IS_COMMAND()` instances and Magic Key definitions (#14610)
* Remove unused IS_COMMAND() instances from keyboard-level config.h, 0-9

* Remove unused IS_COMMAND() instances from keyboard-level config.h, A-B

* Remove unused IS_COMMAND() instances from keyboard-level config.h, C-D

* Remove unused IS_COMMAND() instances from keyboard-level config.h, E-G

* Remove unused IS_COMMAND() instances from keyboard-level config.h, handwired

* Remove unused IS_COMMAND() instances from keyboard-level config.h, H-M

* Remove unused IS_COMMAND() instances from keyboard-level config.h, N-R

* Remove unused IS_COMMAND() instances from keyboard-level config.h, S-Z

* Remove unused Magic Key definitions from keyboard-level config.h, 0-9

* Remove unused Magic Key definitions from keyboard-level config.h, A

* Remove unused Magic Key definitions from keyboard-level config.h, B

* Remove unused Magic Key definitions from keyboard-level config.h, C

* Remove unused Magic Key definitions from keyboard-level config.h, D-E

* Remove unused Magic Key definitions from keyboard-level config.h, F-H

* Remove unused Magic Key definitions from keyboard-level config.h, handwired

* Remove unused Magic Key definitions from keyboard-level config.h, I-K

* Remove unused Magic Key definitions from keyboard-level config.h, L-M

* Remove unused Magic Key definitions from keyboard-level config.h, N-R

* Remove unused Magic Key definitions from keyboard-level config.h, S-V

* Remove unused Magic Key definitions from keyboard-level config.h, W-Z

* Merge remote-tracking branch 'upstream/master' into clean/command_and_magic

* Remove remaining unused IS_COMMAND() instances from keyboard-level config.h
2021-09-26 02:57:20 -07:00
..
pro
v1 Remove unused `IS_COMMAND()` instances and Magic Key definitions (#14610) 2021-09-26 02:57:20 -07:00
readme.md
rules.mk

readme.md

Herringbone and Herringbone Pro

Through-hole 75% keyboards. The Pro version has support for rotary knob, OLED display, and split space.

To get to the bootloader,

  1. Press and hold the BOOT button

  2. Press the RESET button

  3. Release the BOOT button

Make example for these keyboards (after setting up your build environment):

make ramonimbao/herringbone/v1:default

make ramonimbao/herringbone/pro:default

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.