926 lines
31 KiB
C
926 lines
31 KiB
C
/* Copyright 2016-2017 Jack Humbert
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "quantum.h"
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#if !defined(RGBLIGHT_ENABLE) && !defined(RGB_MATRIX_ENABLE)
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# include "rgb.h"
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#endif
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#ifdef PROTOCOL_LUFA
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# include "outputselect.h"
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#endif
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#ifdef BACKLIGHT_ENABLE
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# include "backlight.h"
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extern backlight_config_t backlight_config;
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#endif
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#ifdef FAUXCLICKY_ENABLE
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# include "fauxclicky.h"
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#endif
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#ifdef API_ENABLE
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# include "api.h"
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#endif
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#ifdef MIDI_ENABLE
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# include "process_midi.h"
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#endif
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#ifdef VELOCIKEY_ENABLE
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# include "velocikey.h"
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#endif
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#ifdef HAPTIC_ENABLE
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# include "haptic.h"
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#endif
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#ifdef ENCODER_ENABLE
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# include "encoder.h"
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#endif
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#ifdef AUDIO_ENABLE
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# ifndef GOODBYE_SONG
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# define GOODBYE_SONG SONG(GOODBYE_SOUND)
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# endif
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float goodbye_song[][2] = GOODBYE_SONG;
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# ifdef DEFAULT_LAYER_SONGS
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float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
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# endif
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#endif
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static void do_code16(uint16_t code, void (*f)(uint8_t)) {
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switch (code) {
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case QK_MODS ... QK_MODS_MAX:
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break;
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default:
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return;
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}
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uint8_t mods_to_send = 0;
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if (code & QK_RMODS_MIN) { // Right mod flag is set
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if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_RCTL);
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if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_RSFT);
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if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_RALT);
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if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_RGUI);
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} else {
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if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_LCTL);
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if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_LSFT);
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if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_LALT);
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if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_LGUI);
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}
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f(mods_to_send);
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}
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void register_code16(uint16_t code) {
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if (IS_MOD(code) || code == KC_NO) {
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do_code16(code, register_mods);
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} else {
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do_code16(code, register_weak_mods);
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}
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register_code(code);
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}
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void unregister_code16(uint16_t code) {
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unregister_code(code);
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if (IS_MOD(code) || code == KC_NO) {
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do_code16(code, unregister_mods);
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} else {
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do_code16(code, unregister_weak_mods);
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}
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}
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void tap_code16(uint16_t code) {
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register_code16(code);
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#if TAP_CODE_DELAY > 0
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wait_ms(TAP_CODE_DELAY);
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#endif
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unregister_code16(code);
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}
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__attribute__((weak)) bool process_action_kb(keyrecord_t *record) { return true; }
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__attribute__((weak)) bool process_record_kb(uint16_t keycode, keyrecord_t *record) { return process_record_user(keycode, record); }
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__attribute__((weak)) bool process_record_user(uint16_t keycode, keyrecord_t *record) { return true; }
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void reset_keyboard(void) {
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clear_keyboard();
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#if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
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process_midi_all_notes_off();
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#endif
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#ifdef AUDIO_ENABLE
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# ifndef NO_MUSIC_MODE
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music_all_notes_off();
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# endif
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uint16_t timer_start = timer_read();
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PLAY_SONG(goodbye_song);
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shutdown_user();
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while (timer_elapsed(timer_start) < 250) wait_ms(1);
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stop_all_notes();
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#else
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shutdown_user();
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wait_ms(250);
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#endif
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#ifdef HAPTIC_ENABLE
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haptic_shutdown();
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#endif
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// this is also done later in bootloader.c - not sure if it's neccesary here
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#ifdef BOOTLOADER_CATERINA
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*(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
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#endif
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bootloader_jump();
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}
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/* Convert record into usable keycode via the contained event. */
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uint16_t get_record_keycode(keyrecord_t *record) { return get_event_keycode(record->event); }
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/* Convert event into usable keycode. Checks the layer cache to ensure that it
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* retains the correct keycode after a layer change, if the key is still pressed.
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*/
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uint16_t get_event_keycode(keyevent_t event) {
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#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
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/* TODO: Use store_or_get_action() or a similar function. */
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if (!disable_action_cache) {
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uint8_t layer;
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if (event.pressed) {
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layer = layer_switch_get_layer(event.key);
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update_source_layers_cache(event.key, layer);
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} else {
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layer = read_source_layers_cache(event.key);
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}
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return keymap_key_to_keycode(layer, event.key);
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} else
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#endif
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return keymap_key_to_keycode(layer_switch_get_layer(event.key), event.key);
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}
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/* Main keycode processing function. Hands off handling to other functions,
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* then processes internal Quantum keycodes, then processes ACTIONs.
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*/
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bool process_record_quantum(keyrecord_t *record) {
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uint16_t keycode = get_record_keycode(record);
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// This is how you use actions here
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// if (keycode == KC_LEAD) {
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// action_t action;
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// action.code = ACTION_DEFAULT_LAYER_SET(0);
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// process_action(record, action);
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// return false;
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// }
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#ifdef VELOCIKEY_ENABLE
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if (velocikey_enabled() && record->event.pressed) {
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velocikey_accelerate();
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}
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#endif
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#ifdef TAP_DANCE_ENABLE
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preprocess_tap_dance(keycode, record);
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#endif
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if (!(
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#if defined(KEY_LOCK_ENABLE)
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// Must run first to be able to mask key_up events.
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process_key_lock(&keycode, record) &&
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#endif
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#if defined(DYNAMIC_MACRO_ENABLE) && !defined(DYNAMIC_MACRO_USER_CALL)
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// Must run asap to ensure all keypresses are recorded.
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process_dynamic_macro(keycode, record) &&
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#endif
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#if defined(AUDIO_ENABLE) && defined(AUDIO_CLICKY)
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process_clicky(keycode, record) &&
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#endif // AUDIO_CLICKY
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#ifdef HAPTIC_ENABLE
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process_haptic(keycode, record) &&
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#endif // HAPTIC_ENABLE
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#if defined(RGB_MATRIX_ENABLE)
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process_rgb_matrix(keycode, record) &&
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#endif
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process_record_kb(keycode, record) &&
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#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
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process_midi(keycode, record) &&
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#endif
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#ifdef AUDIO_ENABLE
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process_audio(keycode, record) &&
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#endif
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#ifdef STENO_ENABLE
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process_steno(keycode, record) &&
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#endif
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#if (defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE)
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process_music(keycode, record) &&
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#endif
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#ifdef TAP_DANCE_ENABLE
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process_tap_dance(keycode, record) &&
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#endif
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#if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)
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process_unicode_common(keycode, record) &&
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#endif
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#ifdef LEADER_ENABLE
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process_leader(keycode, record) &&
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#endif
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#ifdef COMBO_ENABLE
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process_combo(keycode, record) &&
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#endif
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#ifdef PRINTING_ENABLE
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process_printer(keycode, record) &&
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#endif
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#ifdef AUTO_SHIFT_ENABLE
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process_auto_shift(keycode, record) &&
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#endif
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#ifdef TERMINAL_ENABLE
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process_terminal(keycode, record) &&
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#endif
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#ifdef SPACE_CADET_ENABLE
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process_space_cadet(keycode, record) &&
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#endif
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#ifdef MAGIC_KEYCODE_ENABLE
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process_magic(keycode, record) &&
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#endif
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true)) {
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return false;
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}
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if (record->event.pressed) {
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switch (keycode) {
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case RESET:
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reset_keyboard();
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return false;
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#ifndef NO_DEBUG
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case DEBUG:
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debug_enable ^= 1;
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if (debug_enable) {
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print("DEBUG: enabled.\n");
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} else {
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print("DEBUG: disabled.\n");
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}
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#endif
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return false;
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case EEPROM_RESET:
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eeconfig_init();
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return false;
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#ifdef FAUXCLICKY_ENABLE
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case FC_TOG:
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FAUXCLICKY_TOGGLE;
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return false;
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case FC_ON:
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FAUXCLICKY_ON;
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return false;
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case FC_OFF:
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FAUXCLICKY_OFF;
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return false;
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#endif
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#ifdef VELOCIKEY_ENABLE
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case VLK_TOG:
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velocikey_toggle();
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return false;
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#endif
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#ifdef BLUETOOTH_ENABLE
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case OUT_AUTO:
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set_output(OUTPUT_AUTO);
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return false;
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case OUT_USB:
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set_output(OUTPUT_USB);
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return false;
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case OUT_BT:
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set_output(OUTPUT_BLUETOOTH);
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return false;
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#endif
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}
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}
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#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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# ifndef SPLIT_KEYBOARD
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if (record->event.pressed) {
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# else
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// Split keyboards need to trigger on key-up for edge-case issue
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if (!record->event.pressed) {
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# endif
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uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
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switch (keycode) {
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case RGB_TOG:
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rgblight_toggle();
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return false;
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case RGB_MODE_FORWARD:
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if (shifted) {
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rgblight_step_reverse();
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} else {
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rgblight_step();
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}
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return false;
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case RGB_MODE_REVERSE:
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if (shifted) {
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rgblight_step();
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} else {
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rgblight_step_reverse();
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}
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return false;
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case RGB_HUI:
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if (shifted) {
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rgblight_decrease_hue();
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} else {
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rgblight_increase_hue();
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}
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return false;
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case RGB_HUD:
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if (shifted) {
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rgblight_increase_hue();
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} else {
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rgblight_decrease_hue();
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}
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return false;
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case RGB_SAI:
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if (shifted) {
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rgblight_decrease_sat();
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} else {
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rgblight_increase_sat();
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}
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return false;
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case RGB_SAD:
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if (shifted) {
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rgblight_increase_sat();
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} else {
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rgblight_decrease_sat();
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}
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return false;
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case RGB_VAI:
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if (shifted) {
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rgblight_decrease_val();
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} else {
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rgblight_increase_val();
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}
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return false;
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case RGB_VAD:
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if (shifted) {
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rgblight_increase_val();
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} else {
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rgblight_decrease_val();
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}
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return false;
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case RGB_SPI:
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if (shifted) {
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rgblight_decrease_speed();
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} else {
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rgblight_increase_speed();
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}
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return false;
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case RGB_SPD:
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if (shifted) {
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rgblight_increase_speed();
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} else {
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rgblight_decrease_speed();
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}
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return false;
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case RGB_MODE_PLAIN:
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rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
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return false;
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case RGB_MODE_BREATHE:
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# ifdef RGBLIGHT_EFFECT_BREATHING
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if ((RGBLIGHT_MODE_BREATHING <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_BREATHING_end)) {
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rgblight_step();
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} else {
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rgblight_mode(RGBLIGHT_MODE_BREATHING);
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}
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# endif
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return false;
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case RGB_MODE_RAINBOW:
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# ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
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if ((RGBLIGHT_MODE_RAINBOW_MOOD <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_RAINBOW_MOOD_end)) {
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rgblight_step();
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} else {
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rgblight_mode(RGBLIGHT_MODE_RAINBOW_MOOD);
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}
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# endif
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case RGB_MODE_SWIRL:
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# ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
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if ((RGBLIGHT_MODE_RAINBOW_SWIRL <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_RAINBOW_SWIRL_end)) {
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rgblight_step();
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} else {
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rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL);
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}
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# endif
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return false;
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case RGB_MODE_SNAKE:
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# ifdef RGBLIGHT_EFFECT_SNAKE
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if ((RGBLIGHT_MODE_SNAKE <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_SNAKE_end)) {
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rgblight_step();
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} else {
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rgblight_mode(RGBLIGHT_MODE_SNAKE);
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}
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# endif
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return false;
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case RGB_MODE_KNIGHT:
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# ifdef RGBLIGHT_EFFECT_KNIGHT
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if ((RGBLIGHT_MODE_KNIGHT <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_KNIGHT_end)) {
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rgblight_step();
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} else {
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rgblight_mode(RGBLIGHT_MODE_KNIGHT);
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}
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# endif
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return false;
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case RGB_MODE_XMAS:
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# ifdef RGBLIGHT_EFFECT_CHRISTMAS
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rgblight_mode(RGBLIGHT_MODE_CHRISTMAS);
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# endif
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return false;
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case RGB_MODE_GRADIENT:
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# ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
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if ((RGBLIGHT_MODE_STATIC_GRADIENT <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_STATIC_GRADIENT_end)) {
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rgblight_step();
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} else {
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rgblight_mode(RGBLIGHT_MODE_STATIC_GRADIENT);
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}
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# endif
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return false;
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case RGB_MODE_RGBTEST:
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# ifdef RGBLIGHT_EFFECT_RGB_TEST
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rgblight_mode(RGBLIGHT_MODE_RGB_TEST);
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# endif
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return false;
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#if defined(BACKLIGHT_ENABLE) && defined(BACKLIGHT_BREATHING)
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case BL_BRTG:
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backlight_toggle_breathing();
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return false;
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#endif
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}
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}
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#endif
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// keycodes that depend on both pressed and non-pressed state
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switch (keycode) {
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case GRAVE_ESC: {
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/* true if the last press of GRAVE_ESC was shifted (i.e. GUI or SHIFT were pressed), false otherwise.
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* Used to ensure that the correct keycode is released if the key is released.
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*/
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static bool grave_esc_was_shifted = false;
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uint8_t shifted = get_mods() & ((MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT) | MOD_BIT(KC_LGUI) | MOD_BIT(KC_RGUI)));
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#ifdef GRAVE_ESC_ALT_OVERRIDE
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// if ALT is pressed, ESC is always sent
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// this is handy for the cmd+opt+esc shortcut on macOS, among other things.
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if (get_mods() & (MOD_BIT(KC_LALT) | MOD_BIT(KC_RALT))) {
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shifted = 0;
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}
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#endif
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#ifdef GRAVE_ESC_CTRL_OVERRIDE
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// if CTRL is pressed, ESC is always sent
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// this is handy for the ctrl+shift+esc shortcut on windows, among other things.
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if (get_mods() & (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL))) {
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shifted = 0;
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}
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#endif
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#ifdef GRAVE_ESC_GUI_OVERRIDE
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// if GUI is pressed, ESC is always sent
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if (get_mods() & (MOD_BIT(KC_LGUI) | MOD_BIT(KC_RGUI))) {
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shifted = 0;
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}
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#endif
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#ifdef GRAVE_ESC_SHIFT_OVERRIDE
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// if SHIFT is pressed, ESC is always sent
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if (get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT))) {
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shifted = 0;
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}
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#endif
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if (record->event.pressed) {
|
|
grave_esc_was_shifted = shifted;
|
|
add_key(shifted ? KC_GRAVE : KC_ESCAPE);
|
|
} else {
|
|
del_key(grave_esc_was_shifted ? KC_GRAVE : KC_ESCAPE);
|
|
}
|
|
|
|
send_keyboard_report();
|
|
return false;
|
|
}
|
|
|
|
}
|
|
|
|
return process_action_kb(record);
|
|
}
|
|
|
|
__attribute__((weak)) const bool ascii_to_shift_lut[128] PROGMEM = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
|
|
0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0};
|
|
|
|
__attribute__((weak)) const bool ascii_to_altgr_lut[128] PROGMEM = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
|
|
|
|
__attribute__((weak)) const uint8_t ascii_to_keycode_lut[128] PROGMEM = {// NUL SOH STX ETX EOT ENQ ACK BEL
|
|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
|
// BS TAB LF VT FF CR SO SI
|
|
KC_BSPC, KC_TAB, KC_ENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
|
// DLE DC1 DC2 DC3 DC4 NAK SYN ETB
|
|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
|
// CAN EM SUB ESC FS GS RS US
|
|
XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
|
|
|
// ! " # $ % & '
|
|
KC_SPC, KC_1, KC_QUOT, KC_3, KC_4, KC_5, KC_7, KC_QUOT,
|
|
// ( ) * + , - . /
|
|
KC_9, KC_0, KC_8, KC_EQL, KC_COMM, KC_MINS, KC_DOT, KC_SLSH,
|
|
// 0 1 2 3 4 5 6 7
|
|
KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7,
|
|
// 8 9 : ; < = > ?
|
|
KC_8, KC_9, KC_SCLN, KC_SCLN, KC_COMM, KC_EQL, KC_DOT, KC_SLSH,
|
|
// @ A B C D E F G
|
|
KC_2, KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G,
|
|
// H I J K L M N O
|
|
KC_H, KC_I, KC_J, KC_K, KC_L, KC_M, KC_N, KC_O,
|
|
// P Q R S T U V W
|
|
KC_P, KC_Q, KC_R, KC_S, KC_T, KC_U, KC_V, KC_W,
|
|
// X Y Z [ \ ] ^ _
|
|
KC_X, KC_Y, KC_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_6, KC_MINS,
|
|
// ` a b c d e f g
|
|
KC_GRV, KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G,
|
|
// h i j k l m n o
|
|
KC_H, KC_I, KC_J, KC_K, KC_L, KC_M, KC_N, KC_O,
|
|
// p q r s t u v w
|
|
KC_P, KC_Q, KC_R, KC_S, KC_T, KC_U, KC_V, KC_W,
|
|
// x y z { | } ~ DEL
|
|
KC_X, KC_Y, KC_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_GRV, KC_DEL};
|
|
|
|
void send_string(const char *str) { send_string_with_delay(str, 0); }
|
|
|
|
void send_string_P(const char *str) { send_string_with_delay_P(str, 0); }
|
|
|
|
void send_string_with_delay(const char *str, uint8_t interval) {
|
|
while (1) {
|
|
char ascii_code = *str;
|
|
if (!ascii_code) break;
|
|
if (ascii_code == SS_TAP_CODE) {
|
|
// tap
|
|
uint8_t keycode = *(++str);
|
|
register_code(keycode);
|
|
unregister_code(keycode);
|
|
} else if (ascii_code == SS_DOWN_CODE) {
|
|
// down
|
|
uint8_t keycode = *(++str);
|
|
register_code(keycode);
|
|
} else if (ascii_code == SS_UP_CODE) {
|
|
// up
|
|
uint8_t keycode = *(++str);
|
|
unregister_code(keycode);
|
|
} else {
|
|
send_char(ascii_code);
|
|
}
|
|
++str;
|
|
// interval
|
|
{
|
|
uint8_t ms = interval;
|
|
while (ms--) wait_ms(1);
|
|
}
|
|
}
|
|
}
|
|
|
|
void send_string_with_delay_P(const char *str, uint8_t interval) {
|
|
while (1) {
|
|
char ascii_code = pgm_read_byte(str);
|
|
if (!ascii_code) break;
|
|
if (ascii_code == SS_TAP_CODE) {
|
|
// tap
|
|
uint8_t keycode = pgm_read_byte(++str);
|
|
register_code(keycode);
|
|
unregister_code(keycode);
|
|
} else if (ascii_code == SS_DOWN_CODE) {
|
|
// down
|
|
uint8_t keycode = pgm_read_byte(++str);
|
|
register_code(keycode);
|
|
} else if (ascii_code == SS_UP_CODE) {
|
|
// up
|
|
uint8_t keycode = pgm_read_byte(++str);
|
|
unregister_code(keycode);
|
|
} else {
|
|
send_char(ascii_code);
|
|
}
|
|
++str;
|
|
// interval
|
|
{
|
|
uint8_t ms = interval;
|
|
while (ms--) wait_ms(1);
|
|
}
|
|
}
|
|
}
|
|
|
|
void send_char(char ascii_code) {
|
|
uint8_t keycode = pgm_read_byte(&ascii_to_keycode_lut[(uint8_t)ascii_code]);
|
|
bool is_shifted = pgm_read_byte(&ascii_to_shift_lut[(uint8_t)ascii_code]);
|
|
bool is_altgred = pgm_read_byte(&ascii_to_altgr_lut[(uint8_t)ascii_code]);
|
|
|
|
if (is_shifted) {
|
|
register_code(KC_LSFT);
|
|
}
|
|
if (is_altgred) {
|
|
register_code(KC_RALT);
|
|
}
|
|
tap_code(keycode);
|
|
if (is_altgred) {
|
|
unregister_code(KC_RALT);
|
|
}
|
|
if (is_shifted) {
|
|
unregister_code(KC_LSFT);
|
|
}
|
|
}
|
|
|
|
void set_single_persistent_default_layer(uint8_t default_layer) {
|
|
#if defined(AUDIO_ENABLE) && defined(DEFAULT_LAYER_SONGS)
|
|
PLAY_SONG(default_layer_songs[default_layer]);
|
|
#endif
|
|
eeconfig_update_default_layer(1U << default_layer);
|
|
default_layer_set(1U << default_layer);
|
|
}
|
|
|
|
layer_state_t update_tri_layer_state(layer_state_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
|
|
layer_state_t mask12 = (1UL << layer1) | (1UL << layer2);
|
|
layer_state_t mask3 = 1UL << layer3;
|
|
return (state & mask12) == mask12 ? (state | mask3) : (state & ~mask3);
|
|
}
|
|
|
|
void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) { layer_state_set(update_tri_layer_state(layer_state, layer1, layer2, layer3)); }
|
|
|
|
void tap_random_base64(void) {
|
|
#if defined(__AVR_ATmega32U4__)
|
|
uint8_t key = (TCNT0 + TCNT1 + TCNT3 + TCNT4) % 64;
|
|
#else
|
|
uint8_t key = rand() % 64;
|
|
#endif
|
|
switch (key) {
|
|
case 0 ... 25:
|
|
register_code(KC_LSFT);
|
|
register_code(key + KC_A);
|
|
unregister_code(key + KC_A);
|
|
unregister_code(KC_LSFT);
|
|
break;
|
|
case 26 ... 51:
|
|
register_code(key - 26 + KC_A);
|
|
unregister_code(key - 26 + KC_A);
|
|
break;
|
|
case 52:
|
|
register_code(KC_0);
|
|
unregister_code(KC_0);
|
|
break;
|
|
case 53 ... 61:
|
|
register_code(key - 53 + KC_1);
|
|
unregister_code(key - 53 + KC_1);
|
|
break;
|
|
case 62:
|
|
register_code(KC_LSFT);
|
|
register_code(KC_EQL);
|
|
unregister_code(KC_EQL);
|
|
unregister_code(KC_LSFT);
|
|
break;
|
|
case 63:
|
|
register_code(KC_SLSH);
|
|
unregister_code(KC_SLSH);
|
|
break;
|
|
}
|
|
}
|
|
|
|
__attribute__((weak)) void bootmagic_lite(void) {
|
|
// The lite version of TMK's bootmagic based on Wilba.
|
|
// 100% less potential for accidentally making the
|
|
// keyboard do stupid things.
|
|
|
|
// We need multiple scans because debouncing can't be turned off.
|
|
matrix_scan();
|
|
#if defined(DEBOUNCING_DELAY) && DEBOUNCING_DELAY > 0
|
|
wait_ms(DEBOUNCING_DELAY * 2);
|
|
#elif defined(DEBOUNCE) && DEBOUNCE > 0
|
|
wait_ms(DEBOUNCE * 2);
|
|
#else
|
|
wait_ms(30);
|
|
#endif
|
|
matrix_scan();
|
|
|
|
// If the Esc and space bar are held down on power up,
|
|
// reset the EEPROM valid state and jump to bootloader.
|
|
// Assumes Esc is at [0,0].
|
|
// This isn't very generalized, but we need something that doesn't
|
|
// rely on user's keymaps in firmware or EEPROM.
|
|
if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) {
|
|
eeconfig_disable();
|
|
// Jump to bootloader.
|
|
bootloader_jump();
|
|
}
|
|
}
|
|
|
|
void matrix_init_quantum() {
|
|
#ifdef BOOTMAGIC_LITE
|
|
bootmagic_lite();
|
|
#endif
|
|
if (!eeconfig_is_enabled()) {
|
|
eeconfig_init();
|
|
}
|
|
#ifdef BACKLIGHT_ENABLE
|
|
# ifdef LED_MATRIX_ENABLE
|
|
led_matrix_init();
|
|
# else
|
|
backlight_init_ports();
|
|
# endif
|
|
#endif
|
|
#ifdef AUDIO_ENABLE
|
|
audio_init();
|
|
#endif
|
|
#ifdef RGB_MATRIX_ENABLE
|
|
rgb_matrix_init();
|
|
#endif
|
|
#ifdef ENCODER_ENABLE
|
|
encoder_init();
|
|
#endif
|
|
#if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)
|
|
unicode_input_mode_init();
|
|
#endif
|
|
#ifdef HAPTIC_ENABLE
|
|
haptic_init();
|
|
#endif
|
|
#ifdef OUTPUT_AUTO_ENABLE
|
|
set_output(OUTPUT_AUTO);
|
|
#endif
|
|
#ifdef DIP_SWITCH_ENABLE
|
|
dip_switch_init();
|
|
#endif
|
|
|
|
matrix_init_kb();
|
|
}
|
|
|
|
void matrix_scan_quantum() {
|
|
#if defined(AUDIO_ENABLE) && !defined(NO_MUSIC_MODE)
|
|
matrix_scan_music();
|
|
#endif
|
|
|
|
#ifdef TAP_DANCE_ENABLE
|
|
matrix_scan_tap_dance();
|
|
#endif
|
|
|
|
#ifdef COMBO_ENABLE
|
|
matrix_scan_combo();
|
|
#endif
|
|
|
|
#if defined(BACKLIGHT_ENABLE)
|
|
# if defined(LED_MATRIX_ENABLE)
|
|
led_matrix_task();
|
|
# elif defined(BACKLIGHT_PIN) || defined(BACKLIGHT_PINS)
|
|
backlight_task();
|
|
# endif
|
|
#endif
|
|
|
|
#ifdef RGB_MATRIX_ENABLE
|
|
rgb_matrix_task();
|
|
#endif
|
|
|
|
#ifdef ENCODER_ENABLE
|
|
encoder_read();
|
|
#endif
|
|
|
|
#ifdef HAPTIC_ENABLE
|
|
haptic_task();
|
|
#endif
|
|
|
|
#ifdef DIP_SWITCH_ENABLE
|
|
dip_switch_read(false);
|
|
#endif
|
|
|
|
matrix_scan_kb();
|
|
}
|
|
|
|
#ifdef HD44780_ENABLED
|
|
# include "hd44780.h"
|
|
#endif
|
|
|
|
// Functions for spitting out values
|
|
//
|
|
|
|
void send_dword(uint32_t number) { // this might not actually work
|
|
uint16_t word = (number >> 16);
|
|
send_word(word);
|
|
send_word(number & 0xFFFFUL);
|
|
}
|
|
|
|
void send_word(uint16_t number) {
|
|
uint8_t byte = number >> 8;
|
|
send_byte(byte);
|
|
send_byte(number & 0xFF);
|
|
}
|
|
|
|
void send_byte(uint8_t number) {
|
|
uint8_t nibble = number >> 4;
|
|
send_nibble(nibble);
|
|
send_nibble(number & 0xF);
|
|
}
|
|
|
|
void send_nibble(uint8_t number) {
|
|
switch (number) {
|
|
case 0:
|
|
register_code(KC_0);
|
|
unregister_code(KC_0);
|
|
break;
|
|
case 1 ... 9:
|
|
register_code(KC_1 + (number - 1));
|
|
unregister_code(KC_1 + (number - 1));
|
|
break;
|
|
case 0xA ... 0xF:
|
|
register_code(KC_A + (number - 0xA));
|
|
unregister_code(KC_A + (number - 0xA));
|
|
break;
|
|
}
|
|
}
|
|
|
|
__attribute__((weak)) uint16_t hex_to_keycode(uint8_t hex) {
|
|
hex = hex & 0xF;
|
|
if (hex == 0x0) {
|
|
return KC_0;
|
|
} else if (hex < 0xA) {
|
|
return KC_1 + (hex - 0x1);
|
|
} else {
|
|
return KC_A + (hex - 0xA);
|
|
}
|
|
}
|
|
|
|
void api_send_unicode(uint32_t unicode) {
|
|
#ifdef API_ENABLE
|
|
uint8_t chunk[4];
|
|
dword_to_bytes(unicode, chunk);
|
|
MT_SEND_DATA(DT_UNICODE, chunk, 5);
|
|
#endif
|
|
}
|
|
|
|
/** \brief Lock LED set callback - keymap/user level
|
|
*
|
|
* \deprecated Use led_update_user() instead.
|
|
*/
|
|
__attribute__((weak)) void led_set_user(uint8_t usb_led) {}
|
|
|
|
/** \brief Lock LED set callback - keyboard level
|
|
*
|
|
* \deprecated Use led_update_kb() instead.
|
|
*/
|
|
__attribute__((weak)) void led_set_kb(uint8_t usb_led) { led_set_user(usb_led); }
|
|
|
|
/** \brief Lock LED update callback - keymap/user level
|
|
*
|
|
* \return True if led_update_kb() should run its own code, false otherwise.
|
|
*/
|
|
__attribute__((weak)) bool led_update_user(led_t led_state) { return true; }
|
|
|
|
/** \brief Lock LED update callback - keyboard level
|
|
*
|
|
* \return Ignored for now.
|
|
*/
|
|
__attribute__((weak)) bool led_update_kb(led_t led_state) { return led_update_user(led_state); }
|
|
|
|
__attribute__((weak)) void led_init_ports(void) {}
|
|
|
|
__attribute__((weak)) void led_set(uint8_t usb_led) {
|
|
#if defined(BACKLIGHT_CAPS_LOCK) && defined(BACKLIGHT_ENABLE)
|
|
// Use backlight as Caps Lock indicator
|
|
uint8_t bl_toggle_lvl = 0;
|
|
|
|
if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK) && !backlight_config.enable) {
|
|
// Turning Caps Lock ON and backlight is disabled in config
|
|
// Toggling backlight to the brightest level
|
|
bl_toggle_lvl = BACKLIGHT_LEVELS;
|
|
} else if (IS_LED_OFF(usb_led, USB_LED_CAPS_LOCK) && backlight_config.enable) {
|
|
// Turning Caps Lock OFF and backlight is enabled in config
|
|
// Toggling backlight and restoring config level
|
|
bl_toggle_lvl = backlight_config.level;
|
|
}
|
|
|
|
// Set level without modify backlight_config to keep ability to restore state
|
|
backlight_set(bl_toggle_lvl);
|
|
#endif
|
|
|
|
led_set_kb(usb_led);
|
|
led_update_kb((led_t)usb_led);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Override these functions in your keymap file to play different tunes on
|
|
// different events such as startup and bootloader jump
|
|
|
|
__attribute__((weak)) void startup_user() {}
|
|
|
|
__attribute__((weak)) void shutdown_user() {}
|
|
|
|
//------------------------------------------------------------------------------
|