qmk-dactyl-manuform-a/keyboards/mitosis/keymaps/datagrok
Drashna Jaelre c80e5f9f88
Audio system overhaul (#11820)
* Redo Arm DAC implementation for additive, wavetable synthesis, sample playback

changes by Jack Humbert on an implementation for DAC audio on arm/chibios platforms
this commits bundles the changes from the arm-dac-work branch focused on audio/audio_arm.* into one commit (leaving out the test-keyboard)

f52faeb5d (origin/arm-dac-work) add sample and wavetable examples, parsers for both
  -> only the changes on audio_arm_.*, the keyboard related parts are split off to a separate commit
bfe468ef1 start morphing wavetable
474d100b5 refined a bit
208bee10f play_notes working
3e6478b0b start in-place documentation of dac settings
3e1826a33 fixed blip (rounding error), other waves, added key selection (left/right)
73853d651 5 voices at 44.1khz
dfb401b95 limit voices to working number
9632b3379 configuration for the ez
6241f3f3b notes working in a new way

* Redo Arm DAC implementation for additive, wavetable synthesis, sample playback

changes by Jack Humbert on an implementation for DAC audio on arm/chibios platforms

this commit splits off the plank example keymap from commit
    f52faeb5d (origin/arm-dac-work) add sample and wavetable examples, parsers for both

* refactoring: rename audio_ to reflect their supported hardware-platform and audio-generation method: avr vs arm, and pwm vs dac

* refactoring: deducplicate ISR code to update the pwm duty-cycle and period in the avr-pwm-implementation

pulls three copies of the same code into one function
which should improve readability and maintainability :-)

* refactoring: move common code of arm and avr implementation into a separate/new file

* refactoring: audio_avr_pwm, renaming defines to decouple them from actually used timers, registers and ISRs

* refactoring: audio_avr_pwm - replacing function defines with plain register defines

aligns better with other existing qmk code (and the new audio_arm_pwm) doing similar pwm thing

* add audio-arm-pwm

since not all STM32 have a DAC onboard (STM32F2xx and STM32F3xx), pwm-audio is an alternative (STM32F1xx)
this code works on a "BluePill" clone, with an STM32F103C8B

* clang-format changes on quantum/audio/* only

* audio_arm_dac: stopping the notes caused screeching when using the DAC audio paths

* audio_arm_pwm: use pushpull on the pin; so that a piezzo can be hooked up direclty without additional components (opendrain would require an external pullup)

* refactoring: remove unused file from/for atmel-avr chips

* refactoring: remove unused (avr) wavetable file

* audio_arm_dac: adapt dac_end callback to changed chibios DAC api

the previous chibios (17.6.0) passed along a pointer into the buffer plus a sample_count (which are/already where included in the DACDrivre object) - the current chibios (19.1.0) only passes the driver object.
this patch ports more or less exactly what the previous chibios ISR code did: either have the user-callback work the first or second half of the buffer (dacsample_t pointer, with half the DAC_BUFFER_SIZE samples) by adjusting the pointer and sample count

* audio-arm-dac: show a compile-warning on undefined audio-pins

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* audio_arm_dac: switch from exemplary wavetable generation to sine only

sine+triangle+squrare is exemplary, and not realy fit for "production" use
'stairs' are usefull for debugging (hardware, with an oscilloscope)

* audio_arm_dac: enable output buffers in the STM32

to drive external loads without any additional ciruitry - external opamps and such

* audio: prevent out-of-bounds array access

* audio_arm_dac: add output-frequency correcting factor

* audio_arm_pwm: get both the alternate-function and pm-callback variants back into working condition

and do some code-cleanup, refine documentation, ...

* audio_arm_pwm: increase pwm frequency for "higher fidelity"

on the previous .frequency=100000 higher frequency musical notes came out wrong
(frequency measured on a Tektronix TDS2014B)
note | freq | arm-pwm
C2 | 65.4 | 65.491
C5 | 523.25 | 523.93
C6 | 1046.5 | 1053.38
C7 | 2093 | 2129
C8 | 4186 | 4350.91

with .frequency = 500000
C8 | 4186 | 4204.6

* audio refactoring: remove unused variables

* audio_arm_dac: calibrate note tempo: with a tempo of 60beats-per-second a whole-note should last for exactly one second

* audio: allow feature selection in rules.mk

so the user can switch the audio driver between DAC and PWM on STM32 boards which support both (STM32F2 and up)
or select the "pin alternate" pwm mode, for example on STM32F103

* audio-refactoring: move codeblocks in audio.[ch] into more coherent groups

and add some inline documentation

* audio-refactoring: cleanup and streamline common code between audio_arm_[dac|pwm]

untangeling the relation between audio.c and the two drivers
and adding more documenting comments :-)

* audio_avr_pwm: getting it back into working condition, and cleanup+refactor

* audio-refactoring: documentation and typo fixes

Co-Authored-By: Nick Brassel <nick@tzarc.org>

* audio-refactoring: cleanup defines, inludes and remove debug-prints

* audio_chibios_dac: define&use a minimal sampling rate, based on the available tone-range

to ease up on the cpu-load, while still rendering the higher notes/tones sufficiently
also reenable the lower tones, since with the new implementation there is no evidence of them still beeing 'bugged'

* audio-refactoring: one common AUDIO_MAX_VOICES define for all audio-drivers

* audio-chibios-pwm: pwm-pin-allternate: make the the timer, timer-channel and alternate function user-#definable

* audio_chibios_dac: math.h has fmod for this

* Redo Arm DAC implementation for additive, wavetable synthesis, sample playback

update Jack Humberts dac-example keymaps for the slight changes in the audio-dac interface

* audio-refactoring: use a common AUDIO_PIN configuration switch instead of defines

have the user select a pin by configuration in rules.mk instead of a define in config.h
has the advantage of beeing in a common form/pattern across all audio-driver implementations

* audio-refactoring: switch backlight_avr.c to the new AUDIO_PIN defines

* audio-common: have advance_note return a boolean if the note changed, to the next one in the melody beeing played

* audio-chibios-pwm: fix issue with ~130ms silence between note/frequency changes while playing a SONG

through trial,error and a scope/logic analyzer figured out Chibios-PWMDriver (at least in the current version) misbehaves if the initial period is set to zero (or one; two seems to work); when thats the case subsequent calls to 'pwmChhangePeriod' + pwmEnableChannel took ~135ms of silence, before the PWM continued with the new frequency...

* audio-refactoring: get 'play_note' working again

with a limited number of available voices (say AUDIO_VOICES_MAX=1) allow new frequencies to be played, by discarding the oldest one in the 'frequencies' queue

* audio: set the fallback driver to DAC for chibios and PWM for all others (==avr at the moment)

* audio-refactoring: moore documentation

and some cleanup

* audio-avr-pwm: no fallback on unset AUDIO_PIN

this seems to be the expected behaviour by some keyboards (looking at ckeys/handwire_101:default) which otherwise fail to build because the firmware-image ends up beeing too large for the atmega... so we fail silently instead to keep travis happy

* audio-refactoring: untangling terminology: voice->tone

the code actually was working on tones (combination of pitch/frequency, duration, timbre, intensity/volume) and not voices (characteristic sound of an instrument; think piano vs guitar, which can be played together, each having its own "track" = voice on a music sheet)

* audio-pwm: allow freq=0 aka a pause/rest in a SONG

continue processing, but do not enable pwm units, since freq=0 wouldn't produce any sound anyway (and lead to division by zero on that occasion)

* audio-refactoring: audio_advance_note -> audio_advance_state

since it does not only affect 'one note', but the internally kept state as a whole

* audio-refactoring: untangling terminology: polyphony

the feature om the "inherited" avr code has little to do with polyphony (see wikipedia), but is more a time-multiplexing feature, to work around hardware limitations - like only having one pwm channel, that could on its own only reproduce one voice/instrument at a time

* audio-chibios-dac: add zero-crossing feature

have tones only change/stop when the waveform approaches zero - to avoid audible clicks
note that this also requires the samples to start at zero, since the internally kept index into the samples is reset to zero too

* audio-refactoring: feature: time-multiplexing of tones on a single output channel

this feature was in the original avr-pwm implementation misnomed as "polyphony"
with polyphony_rate and so on; did the same thing though: time-multiplexing multiple active notes so that a single output channel could reproduce more than one note at a time (which is not the same as a polyphony - see wikipedia :-) )

* audio-avr-pwm: get music-mode working (again) on AVRs

with both pwm channels, or either one of the two :-)
play_notes worked already - but music_mode uses play_note

* audio-refactoring: split define MAX_SIMULTANEOUS_TONES -> TONE_STACKSIZE

since the two cases are independant from one another, the hardware might impose limitations on the number of simultaneously reproducable tones, but the audio state should be able to track an unrelated number of notes recently started by play_note

* audio-arm-dac: per define selectable sample-luts

plus generation script in ./util

* audio-refactoring: heh, avr has a MIN...

* audio-refactoring: add basic dac audio-driver based on the current/master implementation

whereas current=d96380e65496912e0f68e6531565f4b45efd1623
which is the state of things before this whole audio-refactoring branch

boiled down to interface with the refactored audio system = removing all
redundant state-managing and frequency calculation

* audio-refactoring: rename audio-drivers to driver_$PLATFORM_$DRIVER

* audio-arm-pwm: split the software/hardware implementations into separate files

which saves us partially from a 'define hell', with the tradeoff that now two somewhat similar chibios_pwm implementations have to be maintained

* audio-refactoring: update documentation

* audio-arm-dac: apply AUDIO_PIN defines to driver_chibios_dac_basic

* audio-arm-dac: dac_additive: stop the hardware when the last sample completed

the audio system calls for a driver_stop, which is delayed until the current sample conversion finishes

* audio-refactoring: make function-namespace consistent

- all (public) audio functions start with audio_
- also refactoring play*_notes/tones to play*_melody, to visually distance it a bit from play*_tone/_note

* audio-refactoring: consistent define namespace: DAC_ -> AUDIO_DAC_

* audio-arm-dac: update (inline) documentation regarding MAX for sample values

* audio-chibios-dac: remove zero-crossing feature

didn't quite work as intended anyway, and stopping the hardware on close-to-zero seems to be enought anyway

* audio-arm-dac: dac_basic: respect the configured sample-rate

* audio-arm-pwm: have 'note_timbre' influence the pwm-duty cycle

like it already does in the avr implementation

* audio-refactoring: get VIBRATO working (again)

with all drivers (verified with chibios_[dac|pwm])

* audio-arm-dac: zero-crossing feature (Mk II)

wait for the generated waveform to approach 'zero' before either turning off the output+timer or switching to the current set of active_tones

* audio-refactoring: re-add note-resting -> introduce short_rest inbetween

- introduce a short pause/rest between two notes of the same frequency, to separate them audibly
- also updating the refactoring comments

* audio-refactoring: cleanup refactoring remnants

remove the former avr-isr code block - since all its features are now refactored into the different parts of the current system

also updates the TODOS

* audio-refactoring: reserve negative numbers as unitialized frequencies

to allow the valid tone/frequency f=0Hz == rest/pause

* audio-refactoring: FIX: first note of melody was missing

the first note was missing because 'goto_next_note'=false overrode a state_change=true of the initial play_tone
and some code-indentations/cleanup of related parts

* audio-arm-dac: fix hardware init-click

due to wron .init= value

* audio-refactoring: new conveniance function: audio_play_click

which can be used to further refactor/remove fauxclicky (avr only) and/or the 'clicky' features

* audio-refactoring: clang-format on quantum/audio/*

* audio-avr-pwm: consecutive notes of the same frequency get a pause inserted inbetween by audio.c

* audio-refactoring: use milliseconds instead of seconds for 'click' parameters

clicks are supposed to be short, seconds make little sense

* audio-refactoring: use timer ticks instead of counters

local counters were used in the original (avr)ISR to advance an index into the lookup tables (for vibrato), and something similar was used for the tone-multiplexing feature
decoupling these from the (possibly irregular) calls to advance_state made sesne, since those counters/lookups need to be in relation to a wall-time anyway

* audio-refactoring: voices.c: drop 'envelope_index' counter in favour of timer ticks

* audio-refactoring: move vibrato and timbre related parts from audio.c to voices.c

also drops the now (globally) unused AUDIO_VIBRATO/AUDIO_ENABLE_VIBRATO defines

* audio.c: use system-ticks instead of counters the drivers have to take care of for the internal state posision

since there already is a system-tick with ms resolution, keeping count separatly with each driver implementation makes little sense; especially since they had to take special care to call audio_advance_state with the correct step/end parameters for the audio state to advance regularly and with the correct pace

* audio.c: stop notes after new ones have been started

avoids brief states of with no notes playing that would otherwise stop the hardware and might lead to clicks

* audio.c: bugfix: actually play a pause

instead of just idling/stopping which lead the pwm drivers to stop entirely...

* audio-arm-pwm: pwm-software: add inverted output

new define AUDIO_PIN_ALT_AS_NEGATIVE will generate an inverted signal on the alternate pin, which boosts the volume if a piezo is connected to both AUDIO_PIN and AUDIO_PIN_ALT

* audio-arm-dac: basic: handle piezo configured&wired to both audio pins

* audio-refactoring: docs: update for AUDIO_PIN_ALT_AS_NEGATIVE and piezo wiring

* audio.c: bugfix: use timer_elapsed32 instad of keeping timestamps

avoids running into issues when the uint32 of the timer overflows

* audio-refactoring: add 'pragma once' and remove deprecated NOTE_REST

* audio_arm_dac: basic: add missing bracket

* audio.c: fix delta calculation

was in the wrong place, needs to use the 'last_timestamp' before it was reset

* audio-refactoring: buildfix: wrong legacy macro for set_timbre

* audio.c: 16bit timerstamps suffice

* audio-refactoring: separate includes for AVR and chibios

* audio-refactoring: timbre: use uint8 instead of float

* audio-refactoring: duration: use uint16 for internal per-tone/note state

* audio-refactoring: tonemultiplexing: use uint16 instead of float

* audio-arm-dac: additive: set second pin output-low

used when a piezo is connected to AUDIO_PIN and AUDIO_PIN_ALT, with PIN_ALT_AS_NEGATIVE

* audio-refactoring: move AUDIO_PIN selection from rules.mk to config.h

to be consistent with how other features are handled in QMK

* audio-refactoring: buildfix: wrong legacy macro for set_tempo

* audio-arm-dac: additive: set second pin output-low -- FIXUP

* audio.c: do duration<>ms conversion in uint instead of float

on AVR, to save a couple of bytes in the firmware size

* audio-refactoring: cleanup eeprom defines/usage

for ARM, avr is handled automagically through the avr libc and common_features.mk

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* audio.h: throw an error if OFF is larger than MAX

* audio-arm-dac: basic: actually stop the dac-conversion on a audio_driver_stop

to put the output pin in a known state == AUDIO_DAC_OFF_VALUE, instead of just leaving them where the last conversion was... with AUDIO_PIN_ALT_AS_NEGATIVE this meant one output was left HIGH while the other was left LOW

one CAVEAT: due to this change the opposing squarewave when using both A4 and A5 with AUDIO_PIN_ALT_AS_NEGATIVE
show extra pulses at the beginning/end on one of the outputs, the two waveforms are in sync otherwise.
the extra pusles probably matter little, since this is no high-fidelity sound generation :P

* audio-arm-dac: additive: move zero-crossing code out of dac_value_generate

which is/should be user-overridable == simple, and doing one thing: providing sample values
state-transitions necessary for the zero crossing are better handled in the surrounding loop in the dac_end callback

* audio-arm-dac: dac-additive: zero-crossing: ramping up or down

after a start trigger ramp up: generate values until zero=OFF_VALUE is reached, then continue normally
same in reverse for strop trigger: output values until zero is reached/crossed, then keep OFF_VALUE on the output

* audio-arm-dac: dac-additive: BUGFIX: return OFF_VALUE when a pause is playing

fixes a bug during SONG playback, which suddenly stopped when it encoutnered a pause

* audio-arm-dac: set a sensible default for AUDIO_DAC_VALUE_OFF

1/2 MAX was probably exemplary, can't think of  a setup where that would make sense :-P

* audio-arm-dac: update synth_sample/_wavetable for new pin-defines

* audio-arm-dac:  default for AUDIO_DAC_VALUE_OFF

turned out that zero or max are bad default choices:
when multiple tones are played (>>5) and released at the same time (!), due to the complex waveform never reaching 'zero' the output can take quite a while to reach zero, and hence the zero-crossing code only "releases" the output waaay to late

* audio-arm-dac: additive: use DAC for negative pin

instead of PAL, which only allows the pin to be configured as output; LOW or HIGH

* audio-arm-dac: more compile-time configuration checks

* audio-refactoring: typo fixed

* audio-refactoring: clang-format on quantum/audio/*

* audio-avr-pwm: add defines for B-pin as primary/only speaker

also updates documentation.

* audio-refactoring: update documentation with proton-c config.h example

* audio-refactoring: move glissando (TODO) to voices.c

refactored/saved from the original glissando implementation in then upstream-master:audio_avr.c

still needs some work though, as it is now the calculation *should* work, but the start-frequency needs to be tracked somewhere/somehow; not only during a SONG playback but also with user input?

* audio-refactoring: cleanup: one round of aspell -c

* audio-avr-pwm: back to AUDIO_PIN

since config_common.h expands them to plain integers, the AUDIO_PIN define can directly be compared to e.g. B5
so there is no need to deal with separate defines like AUDIO_PIN_B5

* audio-refactoring: add technical documentation audio_driver.md

which moves some in-code documentation there

* audio-arm-dac: move AUDIO_PIN checks into c-code

instead of doing everything with the preprocessor, since A4/A5 do not expand to simple integers, preprocessor int-comparison is not possible. but necessary to get a consistent configuration scheme going throughout the audio-code... solution: let c-code handle the different AUDIO_PIN configurations instead (and leave code/size optimizations to the compiler)

* audio-arm-dac: compile-fix: set AUDIO_PIN if unset

workaround to get the build going again, and be backwarts compatible to arm-keyboards which not yet set the AUDIO_PIN define. until the define is enforced through an '#error"

* audio-refactoring: document tone-multiplexing feature

* audio-refactoring: Apply suggestions from documentation review

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>

* audio-refactoring: Update docs/audio_driver.md

* audio-refactoring: docs: fix markdown newlines

Terminating a line in Markdown with <space>-<space>-<linebreak> creates an HTML single-line break (<br>).

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>

* audio-arm-dac: additive: fix AUDIO_PIN_ALT handling

* audio-arm-pwm: align define naming with other drivers

Co-authored-by: Joel Challis <git@zvecr.com>

* audio-refactoring: set detault tempo to 120

and add documentation for the override

* audio-refactoring: update backlight define checks to new AUDIO_PIN names

* audio-refactoring: reworking PWM related defines

to be more consistent with other QMK code

Co-authored-by: Joel Challis <git@zvecr.com>

* audio-arm: have the state-update-timer user configurable

defaulting to GPTD6 or GPTD8 for stm32f2+ (=proton-c)
stm32f1 might need to set this to GPTD4, since 6 and 8 are not available

* audio-refactoring: PLAY_NOTE_ARRAY was already removed in master

* Add prototype for startup

* Update chibiOS dac basic to disable pins on stop

* Add defaults for Proton C

* avoid hanging audio if note is completely missed

* Don't redefine pins if they're already defined

* Define A4 and A5 for CTPC support

* Add license headers to keymap files

* Remove figlet? comments

* Add DAC config to audio driver docs

* Apply suggestions from code review

Co-authored-by: Jack Humbert <jack.humb@gmail.com>

* Add license header to py files

* correct license header

* Add JohSchneider's name to modified files

AKA credit where credit's due

* Set executable permission and change interpeter

* Add 'wave' to pip requirements

* Improve documentation

* Add some settings I missed

* Strip AUDIO_DRIVER to parse the name correctly

* fix depreciated

* Update util/audio_generate_dac_lut.py

Co-authored-by: Jack Humbert <jack.humb@gmail.com>

* Fix type in clueboard config

* Apply suggestions from tzarc

Co-authored-by: Nick Brassel <nick@tzarc.org>

Co-authored-by: Johannes <you@example.com>
Co-authored-by: JohSchneider <JohSchneider@googlemail.com>
Co-authored-by: Nick Brassel <nick@tzarc.org>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Joshua Diamond <josh@windowoffire.com>
Co-authored-by: Jack Humbert <jack.humb@gmail.com>
2021-02-15 09:40:38 +11:00
..
config.h Audio system overhaul (#11820) 2021-02-15 09:40:38 +11:00
keymap.c
readme.md
rules.mk Remove FAUXCLICKY feature (deprecated) (#11829) 2021-02-09 09:49:05 -08:00

readme.md

a layout for the Mitosis

  • Emphasis on momentary modifiers, all usable from either hand, arranged symmetrically, but left/right distinguishable by the OS. I place left- and right-versions of Shift, GUI ("Super"), and Alt ("Meta"), and Henkan/Muhenkan (which I plan to overload for "Hyper").

    I'm going for a Space Cadet aesthetic; I want a keyboard that can (even just in theory) make use of all the bucky bits my operating system can support.

  • Red key and Blue key momentary-enable (like a shift key) one of three layers:

    • Red: Symbols layer
    • Blue: Numbers layer
    • "Purple" (both Red and Blue): Functions layer

    This tri-state layer mechanism is a bit similar to Planck and Preonic's "Raise," "Lower," and "Adjust."

  • The base layer is QWERTY. [Colemak][], [Dvorak][], and Workman may be toggled using Red+Blue+Z. When you find the one you like, save it with Shift+Red+Blue+Z.

  • Minimize hand travel, so as not to lose orientation with home row.

  • ? and ! are moved to take the place of < and >. Rationale: unmodded and shifted keys should be for prose, while symbols useful for programming should be colocated on their own layer.

  • Key positions chosen for mnemonics. For example, you can distinguish between alphanumeric numerals and keypad numerals, but they occupy the same key positions.

Layout Images

mitosis:datagrok layout base layer

Base layer. Notes:

  • customized comma and period, which have exclamation point and question mark on their shift layer.
  • tap right-shift for underscore, tap left-shift for tab.

mitosis:datagrok layout red layer

Red layer. Intended for common navigation and programming symbols. Notes:

  • symmetric layout of paired braces/brackets/slashes for easier memorization
  • arrows placed directly on home position

mitosis:datagrok layout blue layer

Blue layer. Intended for "number pad." Notes:

  • Keycodes generated for numbers, enter key, and mathematical symbols are from the alphanumeric keys, not keypad. This way they are not influenced by the state of Num Lock. If you want to send the keypad equivalents, just press Blue as well to access keypad numbers in the same positions in the Purple layer.

mitosis:datagrok layout purple layer

Purple (Red+Blue) layer. Intended for "true keypad" and various functions. Notes:

  • Numbers on this layer send Keypad codes, so the result will be affected by the state of Num Lock.
  • "Switch Layout" toggles the alphabet keys between QWERTY, Colemak, Dvorak, and Workman. Shift + "Switch Layout" stores the currently selected alphabet layout in eeprom, so the selection persists across reboots and computers.
  • Page Up / Page Down / Home / End are placed on corresponding arrow keys.

Keyboard layout editor sources: base red blue purple

Imgur album

Indicators

  • When Red layer is active, the RGB indicator turns red.
  • When Blue layer is active, the RGB indicator turns blue.
  • When Purple layer is active, the RGB indicator turns purple.
  • When the Workman layer is active, the RGB indicator turns green. Currently, this means that activating the Red layer while using the Workman layout will make the indicator show yellow. (red + green.)
  • The Num Lock status is shown on the Pro Micro tx LED.
  • If you attach a speaker to PC6 (pin 5) and compile with AUDIO_ENABLE=yes, music will be played at startup, when switching default layers, and when saving the default layer.

Variants

Some additional compile-time options for this layout are available by editing rules.mk or compiling like so:

Normal compilation:

make mitosis:datagrok

Swap Space onto bottom thumb row: swaps Red/Backspace/Space/Red with Blue/Shift/Shift/Blue:

make mitosis:datagrok MITOSIS_DATAGROK_BOTTOMSPACE=yes

Lower baud UART. Useful when using an 8Mhz pro micro; corresponding changes required in wireless firmware. See rules.mk for details.

make mitosis:datagrok MITOSIS_DATAGROK_SLOWUART=yes

Design notes

Workman layout

  • I'm learning a new physical key placement, so I might as well go all-out and use an optimal non-QWERTY layout. Bonus: it's easy to switch back to QWERTY on a traditional row-staggered keyboard. The designer of the Mitosis had a similar experience.

  • I like the way Workman feels and some of its advantages over Colemak. Unfortunately, it was designed using a weighting system based on a standard row-staggered keyboard so is probably not as optimal as one could achieve on an ergonomic board like the Mitosis. Maybe run an optimizer routine after I determine good values for key difficulty on the Mitosis.

8Mhz Pro Micro

  • I (used to) use a 3.3v Pro Micro clocked at 8Mhz rather than the 5v 16Mhz specified in the Mitosis design. That can't communicate with the connected wireless module at the default speed of 1M baud. The next fastest baudrate that works without errors is 250k baud. So if you want to do the same:

    • Set the Pro Micro clock and baud rate correctly in rules.mk:
      F_CPU = 800000
      MITOSIS_DATAGROK_SLOWUART = yes
      
    • Configure the receiver's wireless module to communicate at 250k baud in main.c. See https://github.com/reversebias/mitosis/pull/10
      -          UART_BAUDRATE_BAUDRATE_Baud1M
      +          UART_BAUDRATE_BAUDRATE_Baud250000
      

Layout mnemonics

  • Paired programming symbols (braces, brackets, parentheses) are arranged symmetrically in the Red layer.

  • Arrow keys are in the home position on the Red layer.

    • Blue+Arrows = PgUp/PgDn/Home/End, which is intuitive for me and similar to what is done on Apple and some Dell keyboards.
  • The number pad: I placed the ten-key number pad on the Blue layer. However, this would do the wrong thing when Num Lock was not enabled. Rather than attempt to manage the state of Num Lock, I arranged the normal number keys in a ten-key layout on the Blue layer instead. If you explicitly want the keypad keys, they're in the same position on the Red+Blue layer.

  • Number-pad add, subtract, multiply, and divide are located on the same keys as alphanumeric plus, dash, asterisk, and slash, respectively.

  • The Function-keys are arranged to mimic the order of the ten-key pad.

  • Enter is now in a more qwerty-familiar location, and may be activated with one hand. Numpad Enter is in the same position for mnemonics.

  • Why do I dislike snake_case (__variable_names_that_use_underscores_)? Maybe because it's hard to type all those underscores requiring the shift key? Hypothesis: I'll be less annoyed by snake case by placing _ at an unmodded position, right near the space key.

Changelog

Current

  • Discard "intentionally difficult backspace" idea. Tab returns to left-shift. Del returns to Red+Backspace
  • "High Profile mode:" Swap Red/Backspace/Space/Red with Blue/Shift/Shift/Blue (placing space on lower thumb keys) using MITOSIS_DATAGROK_BOTTOMSPACE=yes when compiling.
  • Move Print Screen / Scroll Lock / Pause to pinky column on Blue layer.
  • Let's try using TT instead of MO so we can e.g. lock-on the keypad.
    • We still use MO for first modifier, so e.g. Red + tapping Blue will lock purple. So far it feels a bit janky, we'll see.
  • One key KC_LAYO to cycle through available base layers instead of a dedicated key for each; Shift + KC_LAYO stores current base layer selection in eeprom so it comes back after disconnecting or a reset.
  • Added Colemak and Dvorak as default layers that may be selected.
  • Set UART to 250kbaud with make argument MITOSIS_DATAGROK_SLOWUART=yes, for use with 8Mhz Pro Micros.
  • Display Num Lock status on tx LED

0.6.60

  • Experiment: no-modifier underscore on right shift key.
  • New combined numbers + keypad arrangement. No more worrying about Num Lock key.
  • Move F-keys to left board to make room. Calling them "the Numbers layer" and "the Functions layer" is now less accurate but the arrangement feels better.
  • Audio working!
  • Move Tab and Space to upper thumb row. I discarded the high-profile acrylic case from my Mitosis. With a low-profile case, it's easier to hit the upper row of thumb keys.
  • Discard all my #defines for "Meta", "Super", and "Hyper". I can call them that without making the code confusing to others.
  • Move Backspace to Red+A. I shouldn't be using it much anyway. This means Tab and Shift might as well be separate keys again.
  • Distribute paired symbols symmetrically across boards like \<{([ ])}>/. Opening-symbols on the right hand was a failed experiment.
  • Change default back to target a 16Mhz/5v Pro Micro. I damaged the 8Mhz Pro Micro I was using so now I'm back to using a 16mhz Pro Micro again.

0.6.1

  • Place Tab on Shift without a modifier. We use it frequently for autocomplete.
  • Make QWERTY the default layout. So more people can try it out. My customized Workman is easily toggled-on.
  • Don't use redundant #define for KC_TRNS
  • Place Num Lock somewhere. Otherwise (if it gets turned off) we can't type any numbers!
  • Add some media keys

0.5.155

  • Enable use with my 3.3v Pro Micro
  • Add a toggle-able QWERTY layer
  • Golf down the LED-setting code
  • Place ! and ? on Shift+, and Shift+..
  • Distribute paired symbols symmetrically across boards like \)}]> <[{(/

0.5.129

  • A modified Workman variant for Mitosis
  • Arrows in home position, modifier + Arrow = PgUp/PgDn/Home/End
  • Load all paired symbols onto angle-bracket keys.

Abandoned ideas

  • Abandoned: intentionally-difficult backspace. "Backspace is one of the keys I most dislike on a QWERTY keyboard because it moves me away from homerow and I need to use it so often. Rather than make it easier to strike, I want to discourage myself from using it and train myself to type more accurately."

    • Many other people like an easy-to-reach backspace.
    • Many other split-spacebar ergo boards place backspace at the thumbs.
    • I can still train myself to type well with it in an easy location.
    • I couldn't think of anything really better to put opposite space.
  • Abandoned: pile all brackets onto one pair of keys. "Since QWERTY and Workman keep angle brackets together, place other enclosing symbols on the same keys."

    • I didn't like having to pick the right modifier to get the right flavor of bracket. Instead, now, one modifier activates a symbols layer where all brackets are easily accessible.
  • Abandoned: chorded Enter without proper chording detection

    • I tried to make Red+Space = Enter with the intention that I could hit both with my thumb. That didn't work well; I always trigger space first when mashing the keys simultaneously. This might not continue to be true if I change the angle at which I strike the keys e.g. with a neoprene base or a wrist support. Even with a wrist rest or low-profile, this is hard to do with one hand. Need to adjust the firmware to understand chorded thumb keys.

To do

  • Ctrl+'+' doesn't seem to work; fix.
  • Shared Layouts. Figure out how to make use of QMK's common layouts/
  • Chorded Combos. Since the thumb keys are arranged such that it's easy to smash pairs of keys with just one thumb, figure out how to enable chording. For example, a single-finger Shift+Space or Red+Space that doesn't do the wrong thing if Space happens to trigger first.
  • Improve LED indications (may require modding bluetooth firmware):
    • Num Lock status
    • Is any board nonresponsive (which one?)
    • Does either board have a low battery?
  • Num Lock management. Num lock currently occupies prime real estate, but I never use it except to fix it when it's wrong. Do any of my applications use it? Should I have the firmware ensure it is set how I want it? Maybe cause it to be momentary active with Blue? See @drashna's comment for code to force it always-on, which I don't know if I want.
  • Store default layer in eeprom?
  • Allow "!? on ,." to be easily toggled-off.
  • Modularize "!? on ,." so it can be easily used on any QMK keyboard. (about half done)
  • See if the henkan/muhenkan placement is at all useful for Japanese speakers, or abuse different keysyms for Left/Right Hyper. (Original space cadet used scancodes 145/175. 145 is LANG2, 175 is "reserved" in USB HID spec.)
  • Implement "layer lock" key
  • Feature parity with popular boards e.g. Planck?
    • Layers for Dvorak, Coleman, Plover
    • More music and midi stuff
    • Macros?
  • Improve tri-layer behavior
  • Find out what update_tri_layer_state offers that my simple layers arrangement lacks.
  • Find a better location for Caps Lock, PrintScr/SysRq, Scroll Lock, Pause/Break,. Placed on Blue layer. Caps will be Shift+"Layer Lock," once I get that working.
  • Figure out where to place non-numpad numbers so we don't need num lock turned on to type them?
  • Add Insert, PrintScr, Pause/Break
  • Make QWERTY base layer for people who customize layout in software? I default to QWERTY now.
  • Mod a buzzer onto my receiver and enable tones Easy and works!