qmk-dactyl-manuform-a/keyboards/niu_mini/keymaps/tobias/keymap.c

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/* Copyright 2015-2017 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// extern keymap_config_t keymap_config;
enum layers {
_QWERTY,
_FNL1,
_MOUSE,
_LOWER,
_RAISE,
_FNL2,
_ADJUST,
_GAMEMODE,
_FNL3, _LOWER2,
_RAISE2
};
enum custom_keycodes {
TBMACRO = SAFE_RANGE,
DGRMCRO,
WRKMOD
};
bool bnumlock = false;
bool numlock_changed = false;
bool workmode = true;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | [ |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | FNL1 | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt | Bksp |Lower | Space |Raise | Bksp | AltGr| * | Esc |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT_ortho_4x12(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
TT(_FNL1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
KC_LCTL, KC_LGUI, KC_LALT, KC_DEL, TT(_LOWER), KC_SPC, KC_SPC, TT(_RAISE), KC_BSPC, KC_RALT, KC_NUHS, KC_ESC
),
/* FNL1
* ,-----------------------------------------------------------------------------------.
* |TbMacr| Prev | Play | Next | AltF4| CapsL| Esc | PgUp | Up | PgDn |PrScrn| Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | Vol- | Vol+ | Mute | NumL | Home | Left | Down | Right| | Del |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | End | | | | ? | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | ! | |
* `-----------------------------------------------------------------------------------'
*/
[_FNL1] = LAYOUT_ortho_4x12(
TBMACRO, KC_MPRV, KC_MPLY, KC_MNXT, ALT_F4, KC_CAPS, KC_ESC, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, KC_BSPC,
TT(_FNL1), _______, KC_VOLD, KC_VOLU, KC_MUTE, KC_NLCK, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_DEL,
KC_LSFT, CTLZ, CTLX, CTLC, CTLV, _______, KC_END, _______, _______, _______, LSFT(KC_MINS), _______,
_______, _______, CTALDEL, _______, _______, _______, _______, TO(_MOUSE), _______, _______, LSFT(KC_1), _______
),
[_MOUSE] = {
{ KC_TAB, XXXXXXX, XXXXXXX, KC_MS_UP, XXXXXXX, KC_T, XXXXXXX, KC_MS_BTN3, KC_MS_WH_UP, KC_MS_BTN2, XXXXXXX, KC_MS_ACCEL0 },
{TO(_QWERTY), XXXXXXX, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT, XXXXXXX, XXXXXXX, KC_MS_WH_LEFT, KC_MS_WH_DOWN, KC_MS_WH_RIGHT, XXXXXXX, KC_MS_ACCEL1},
{_______, KC_Z, KC_X, KC_C, KC_V, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MS_ACCEL2},
{KC_LCTL, TO(_QWERTY), KC_LALT, _______, TO(_QWERTY), KC_MS_BTN1, XXXXXXX, TO(_QWERTY), _______, _______, TO(_QWERTY), TO(_QWERTY)}
},
/* Raise
* ,-----------------------------------------------------------------------------------.
* | § | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | + |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | ´ | ` | @ | £ | $ | € | ¨ | { | [ | ] | } | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | < | | | > | ° | | | µ | ¨ | ^ | ~ | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | AltGr| | | | | | | | BAIL |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT_ortho_4x12(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_EQL, S(KC_EQL), RALT(KC_2), RALT(KC_3), RALT(KC_4), RALT(KC_E), KC_RBRC, RALT(KC_7), RALT(KC_8), RALT(KC_9), RALT(KC_0), RALT(KC_MINS),
KC_LSFT, KC_NUBS, RALT(KC_NUBS), S(KC_NUBS), DGRMCRO, XXXXXXX, XXXXXXX, RALT(KC_M), KC_RBRC, S(KC_RBRC), RALT(KC_RBRC), _______,
_______, _______, KC_RALT, _______,TO(_ADJUST), _______, _______, _______, _______, _______, _______, TO(_QWERTY)
),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | Tab | F1 | F2 | F3 | F4 | Esc | Bksp | / | 7 | 8 | 9 | - |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | FNL2 | F5 | F6 | F7 | F8 |Insert| Home | PgUp | 4 | 5 | 6 | + |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F9 | F10 | F11 | F12 | Del | End | PgDn | 1 | 2 | 3 | Enter|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | Alt | | | | * | 0 | , | . | BAIL |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT_ortho_4x12(
KC_TAB, KC_F1, KC_F2, KC_F3, KC_F4, KC_ESC, KC_BSPC, KC_PSLS, KC_P7, KC_P8, KC_P9, KC_PMNS,
TT(_FNL2), KC_F5, KC_F6, KC_F7, KC_F8, KC_INS, KC_HOME, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_LSFT, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_END, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PENT,
_______, _______, KC_LALT, _______, TO(_QWERTY), _______, _______, KC_PAST, KC_P0, KC_PDOT, KC_DOT, TO(_QWERTY)
),
/* FNL2
* ,-----------------------------------------------------------------------------------.
* |TbMacr| Prev | Play | Next | AltF4| CapsL| |PrScrn|Insert| Home | PgUp |ScrLck|
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | Vol- | Vol+ | Mute | NumL | | | Del | End | PgDn | Pause|
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | Up | | Enter|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Left | Down | Right| BAIL |
* `-----------------------------------------------------------------------------------'
*/
[_FNL2] = LAYOUT_ortho_4x12(
TBMACRO, KC_MPRV, KC_MPLY, KC_MNXT, ALT_F4, KC_CAPS, _______, KC_PSCR, KC_INS, KC_HOME, KC_PGUP, KC_SLCK,
_______, _______, KC_VOLD, KC_VOLU, KC_MUTE, KC_NLCK, _______, _______, KC_DEL, KC_END, KC_PGDN, KC_PAUS,
_______, CTLZ, CTLX, CTLC, CTLV, _______, _______, _______, _______, KC_UP, _______, KC_ENT,
_______, _______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, TO(_QWERTY)
),
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | GAME | Reset| | | | | | | | | |LIGHTS|
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | |BLtogg|BLstep| | | | | | | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | |RGBtog|RGBhui|RGBhud|RGBmod|RGBsai|RGBsad| | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | RGB4 | | | | | | | | | NKO | BAIL |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT_ortho_4x12(
TO(_GAMEMODE), RESET, DEBUG, _______, _______, _______, _______, _______, _______, _______, _______, WRKMOD,
_______, BL_TOGG, BL_STEP, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, RGB_TOG, RGB_HUI, RGB_HUD, RGB_MOD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, RGB_SPI, RGB_SPD, RGB_MODE_FORWARD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_M_P, RGB_M_R, TO(_QWERTY)
),
/* Game mode
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | [ |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | FNL1 | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | 1 | Lower| Bksp | Alt | Space | Raise| Bksp | BAIL | * | Esc |
* `-----------------------------------------------------------------------------------'
*/
[_GAMEMODE] = LAYOUT_ortho_4x12(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
TT(_FNL3), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
KC_LCTL, KC_1, MO(_LOWER2), KC_DEL, KC_LALT, KC_SPC, KC_SPC, MO(_RAISE2), KC_BSPC, TO(_QWERTY), KC_NUHS, KC_ESC
),
/* FNL3
* ,-----------------------------------------------------------------------------------.
* |TbMacr| Prev | Play | Next | AltF4| CapsL| Esc | PgUp | Up | PgDn |PrScrn| Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | Vol- | Vol+ | Mute | NumL | Home | Left | Down | Right| | Del |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | End | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | BAIL |
* `-----------------------------------------------------------------------------------'
*/
[_FNL3] = LAYOUT_ortho_4x12(
TBMACRO, KC_MPRV, KC_MPLY, KC_MNXT, ALT_F4, KC_CAPS, KC_ESC, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, KC_BSPC,
_______, _______, KC_VOLD, KC_VOLU, KC_MUTE, KC_NLCK, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_DEL,
KC_LSFT, _______, _______, _______, _______, _______, KC_END, _______, _______, _______, LSFT(KC_MINS), _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, LSFT(KC_1), _______
),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | Tab | F1 | F2 | F3 | F4 | Esc | Bksp | / | 7 | 8 | 9 | - |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | FNL2 | F5 | F6 | F7 | F8 |Insert| Home | PgUp | 4 | 5 | 6 | + |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F9 | F10 | F11 | F12 | Del | End | PgDn | 1 | 2 | 3 | Enter|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | Alt | | | | * | 0 | , | . | BAIL |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER2] = LAYOUT_ortho_4x12(
KC_TAB, KC_F1, KC_F2, KC_F3, KC_F4, KC_ESC, KC_BSPC, KC_PSLS, KC_P7, KC_P8, KC_P9, KC_PMNS,
TT(_FNL2), KC_F5, KC_F6, KC_F7, KC_F8, KC_INS, KC_HOME, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_LSFT, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_END, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PENT,
_______, _______, _______, _______, _______, _______, _______, KC_PAST, KC_P0, KC_PDOT, KC_DOT, TO(_GAMEMODE)
),
/* Raise
* ,-----------------------------------------------------------------------------------.
* | § | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | + |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | ´ | ` | @ | £ | $ | € | ¨ | { | [ | ] | } | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | < | | | > | ° | | | µ | ¨ | ^ | ~ | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | AltGr| | | | | | | | BAIL |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE2] = LAYOUT_ortho_4x12(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_EQL, S(KC_EQL), RALT(KC_2), RALT(KC_3), RALT(KC_4), RALT(KC_E), KC_RBRC, RALT(KC_7), RALT(KC_8), RALT(KC_9), RALT(KC_0), RALT(KC_MINS),
KC_LSFT, KC_NUBS, RALT(KC_NUBS), S(KC_NUBS), DGRMCRO, XXXXXXX, XXXXXXX, RALT(KC_M), KC_RBRC, S(KC_RBRC), RALT(KC_RBRC), _______,
_______, _______, KC_RALT, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAMEMODE)
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
switch(keycode) {
case TBMACRO:
SEND_STRING(SS_TAP(X_TAB) SS_DOWN(X_LSHIFT) SS_TAP(X_HOME) SS_UP(X_LSHIFT) SS_TAP(X_DELETE));
return false;
case DGRMCRO:
if(!bnumlock) {
//register_code(KC_NLCK);
//unregister_code(KC_NLCK);
tap_code(KC_NLCK);
bnumlock = true;
}
//SEND_STRING(SS_DOWN(X_LALT) SS_TAP(X_P0) SS_TAP(X_P1) SS_TAP(X_P7) SS_TAP(X_P6) SS_UP(X_LALT));
SEND_STRING(SS_DOWN(X_LALT) SS_TAP(X_KP_0) SS_TAP(X_KP_1) SS_TAP(X_KP_7) SS_TAP(X_KP_6) SS_UP(X_LALT) );
return false;
case WRKMOD:
if(!workmode) {
workmode = true;
return false;
}
else {
workmode = false;
return false;
}
}
}
return true;
}
void rgbflag(uint8_t r, uint8_t g, uint8_t b) {
for(int i = 0; i < RGBLED_NUM; i++){
switch(i) {
case 0 ... 13:
// rgblight_setrgb_at(r,g,b,i);
led[i].r = r;
led[i].g = g;
led[i].b = b;
break;
/* case 9 ... 11:
// rgblight_setrgb_at(r,g,b,i);
led[i].r = r;
led[i].g = g;
led[i].b = b;
break; */
default:
// rgblight_setrgb_at(0,0,0,i);
led[i].r = 0;
led[i].g = 0;
led[i].b = 0;
break;
}
}
rgblight_set();
}
layer_state_t layer_state_set_user(layer_state_t state) {
// if(rgblight_get_mode() == 1) {
switch (biton32(state)) {
case _QWERTY:
if(!workmode){
rgblight_mode(9);
}
else if(workmode){
rgblight_mode(1);
rgbflag(0x00, 0x00, 0x00);
}
if(bnumlock) {
tap_code(KC_NLCK);
}
break;
case _LOWER:
rgblight_mode(1);
if(!bnumlock) {
tap_code(KC_NLCK);
}
rgbflag(0xFF, 0x00, 0x00);
break;
case _ADJUST:
rgblight_mode(1);
rgbflag(0xFF, 0xFF, 0xFF);
if(bnumlock) {
tap_code(KC_NLCK);
}
break;
case _RAISE:
rgblight_mode(1);
rgbflag(0x00, 0xFF, 0x00);
if(bnumlock) {
tap_code(KC_NLCK);
}
break;
case _FNL1:
rgblight_mode(1);
rgbflag(0x00, 0x00, 0xFF);
if(bnumlock) {
tap_code(KC_NLCK);
}
break;
case _GAMEMODE:
rgblight_mode(1);
rgbflag(0xFF, 0x00, 0xFF);
break;
case _MOUSE:
rgblight_mode(1);
rgbflag(0x00, 0xFF, 0xFF);
if(bnumlock) {
tap_code(KC_NLCK);
}
break;
default: // for any other layers, or the default layer
rgblight_mode(1);
if(bnumlock) {
tap_code(KC_NLCK);
}
rgbflag(0xFF, 0xFF, 0xFF);
break;
}
// }
return state;
}
/* void matrix_scan_user(void) {
//Layer LED indicators
uint32_t layer = layer_state;
if (layer & (1<<2)) {
if(!bnumlock) {
numlock_changed = true;
register_code(KC_NLCK);
unregister_code(KC_NLCK);
bnumlock = true;
}
}
}
*/
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_NUM_LOCK)) {
bnumlock = true;
} else {
bnumlock = false;
}
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_COMPOSE)) {
} else {
}
if (usb_led & (1 << USB_LED_KANA)) {
} else {
}
}