qmk-dactyl-manuform-a/keyboards/pearlboards/zeus/config.h

105 lines
3.1 KiB
C

/*
Copyright 2021 Koobaczech
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x6963
#define PRODUCT_ID 0x6966
#define DEVICE_VER 0x0001
#define MANUFACTURER Koobaczech
#define PRODUCT Zeus
/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 18
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { F0, C1, E1, E0, D7, D6 }
#define MATRIX_COL_PINS { F1, F2, F3, F4, F5, F6, F7, A0, A1, A2, A3, A4, A5, A6, A7, C7, C2, C0 }
#define UNUSED_PINS { E3, E4, E5, B0, B4, B5, B6, B7, D4 }
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
/* Encoder Function */
#define ENCODERS_PAD_A { E7 }
#define ENCODERS_PAD_B { E6 }
//#define ENCODER_DIRECTION_FLIP
#define ENCODER_RESOLUTION 1
/* Audio Function */
#define AUDIO_CLICKY
#define AUDIO_PIN C6
#ifdef AUDIO_ENABLE
#define AUDIO_ENABLE_TONE_MULTIPLEXING
#define AUDIO_TONE_MULTIPLEXING_RATE_DEFAULT 10
#endif
/* Haptic feedback */
#define FB_ERM_LRA 0
#define FB_BRAKEFACTOR 1 // For 1x:0, 2x:1, 3x:2, 4x:3, 6x:4, 8x:5, 16x:6, Disable Braking:7
#define FB_LOOPGAIN 3 // For Low:0, Medium:1, High:2, Very High:3
/* Motor settings */
#define RATED_VOLTAGE 2
#define V_PEAK 5
/*== all animations enabled ==*/
/* If RGBLIGHT_SLEEP defined, the RGB lighting will be switched off when the host goes to sleep */
#define RGB_DI_PIN D5
#ifdef RGB_DI_PIN
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLED_NUM 2
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_SLEEP
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* Indicator Led's*/
#define LED_CAPS_LOCK_PIN C5
#define LED_NUM_LOCK_PIN C4
#define LED_SCROLL_LOCK_PIN C3
#define LED_PIN_ON_STATE 0
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE