98 lines
2.7 KiB
C
98 lines
2.7 KiB
C
/* Copyright 2020 Jason Williams (Wilba)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "wt60_xt.h"
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#include "song_list.h"
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float tone_caps_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
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float tone_caps_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
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float tone_numlk_on[][2] = SONG(NUM_LOCK_ON_SOUND);
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float tone_numlk_off[][2] = SONG(NUM_LOCK_OFF_SOUND);
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float tone_scroll_on[][2] = SONG(SCROLL_LOCK_ON_SOUND);
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float tone_scroll_off[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
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#endif
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// We want to enable audio clicky (i.e. compile it into firmware),
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// but not have it "turned on" by default.
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#ifdef AUDIO_CLICKY
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#include "process_clicky.h"
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extern audio_config_t audio_config;
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void eeconfig_init_kb(void) {
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// Reset Keyboard EEPROM value to blank, rather than to a set value
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eeconfig_update_kb(0);
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// Need to read here because this isn't done before calling eeconfig_init_kb()
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audio_config.raw = eeconfig_read_audio();
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// ...and this call needs audio_config initialized.
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clicky_off();
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eeconfig_init_user();
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}
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#endif // AUDIO_CLICKY
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void keyboard_pre_init_kb(void) {
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setPinOutput(F1);
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keyboard_pre_init_user();
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}
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bool led_update_kb(led_t led_state) {
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if (led_update_user(led_state)) {
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writePin(F1, led_state.caps_lock);
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}
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#ifdef AUDIO_ENABLE
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static led_t old_led_state = { .raw = 0 };
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wait_ms(10); // gets rid of tick
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if (led_state.caps_lock && !old_led_state.caps_lock)
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{
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PLAY_SONG(tone_caps_on);
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}
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else if (!led_state.caps_lock && old_led_state.caps_lock)
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{
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PLAY_SONG(tone_caps_off);
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}
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else if (led_state.num_lock && !old_led_state.num_lock)
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{
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PLAY_SONG(tone_numlk_on);
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}
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else if (!led_state.num_lock && old_led_state.num_lock)
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{
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PLAY_SONG(tone_numlk_off);
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}
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else if (led_state.scroll_lock && !old_led_state.scroll_lock)
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{
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PLAY_SONG(tone_scroll_on);
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}
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else if (!led_state.scroll_lock && old_led_state.scroll_lock)
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{
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PLAY_SONG(tone_scroll_off);
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}
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old_led_state = led_state;
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#endif // AUDIO_ENABLE
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return true;
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}
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