qmk-dactyl-manuform-a/keyboards/oddforge/vea/keymaps/via
MajorKoos b2a0e98a60
OddForge VE.A (#11875)
* VEA Support

* Update LEDs to use QMK methods

* Enable Backlight

* Update Vendor ID

* Updates to enable split RGB

* Update readme

* Update to split RGB

* remove unnecessary reference

* Knight animation starts at the back

* remove hardcoded variable

Co-authored-by: Major Koos <MajorKoos@noreply.users.github.com>
2021-02-28 16:57:04 +11:00
..
keymap.c OddForge VE.A (#11875) 2021-02-28 16:57:04 +11:00
rules.mk OddForge VE.A (#11875) 2021-02-28 16:57:04 +11:00