153 lines
5.9 KiB
C
153 lines
5.9 KiB
C
/*
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Copyright 2020 marksard
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0xDFA1
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#define DEVICE_VER 0x0020
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#define MANUFACTURER marksard
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#define PRODUCT Rhymestone
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/* key matrix size */
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#define MATRIX_ROWS 8
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#define MATRIX_COLS 5
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { F4, F5, F6, F7 }
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#define MATRIX_COL_PINS { D4, C6, D7, E6, B4 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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/*
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* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
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*/
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#define SOFT_SERIAL_PIN D2 // or D1, D2, D3, E6
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// #define BACKLIGHT_PIN B7
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// #define BACKLIGHT_BREATHING
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// #define BACKLIGHT_LEVELS 3
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#define RGB_DI_PIN D3
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#ifdef RGBLIGHT_ENABLE
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// #ifdef RGB_DI_PIN
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#define RGBLED_NUM 40
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#define RGBLED_SPLIT {20, 20}
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level */
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#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== all animations enable ==*/
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// #define RGBLIGHT_ANIMATIONS
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/*== or choose animations ==*/
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// #define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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// #define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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// #define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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// #define RGBLIGHT_EFFECT_RGB_TEST
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// #define RGBLIGHT_EFFECT_ALTERNATING
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/*== customize breathing effect ==*/
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/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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#define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
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/*==== use exp() and sin() ====*/
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#define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
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#define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
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#endif
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#ifdef RGB_MATRIX_ENABLE
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#define RGBLED_NUM 40 // Number of LEDs
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#define DRIVER_LED_TOTAL RGBLED_NUM
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#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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// #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
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#define RGB_MATRIX_HUE_STEP 8
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#define RGB_MATRIX_SAT_STEP 8
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#define RGB_MATRIX_VAL_STEP 8
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#define RGB_MATRIX_SPD_STEP 10
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// #define DISABLE_RGB_MATRIX_ALPHAS_MODS
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// #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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// #define DISABLE_RGB_MATRIX_BREATHING
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// #define DISABLE_RGB_MATRIX_BAND_SAT
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// #define DISABLE_RGB_MATRIX_BAND_VAL
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// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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// #define DISABLE_RGB_MATRIX_CYCLE_ALL
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// #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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// #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
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// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
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// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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// #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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// #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
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// #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
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// #define DISABLE_RGB_MATRIX_DUAL_BEACON
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// #define DISABLE_RGB_MATRIX_RAINBOW_BEACON
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// #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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// #define DISABLE_RGB_MATRIX_RAINDROPS
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// #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP
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// #define DISABLE_RGB_MATRIX_DIGITAL_RAIN
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// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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// #define DISABLE_RGB_MATRIX_SPLASH
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// #define DISABLE_RGB_MATRIX_MULTISPLASH
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// #define DISABLE_RGB_MATRIX_SOLID_SPLASH
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// #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_TYPING_HEATMAP
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#endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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