121 lines
6.7 KiB
C
121 lines
6.7 KiB
C
// Media keys work on OSX, but not on Windows.
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#include QMK_KEYBOARD_H
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#include "debug.h"
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#include "action_layer.h"
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#define BASE 0 // Default layer
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#define AUXI 1 // Auxiliary layer
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap 0: Basic Layer
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | ~` | 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 8 | 9 | 0 | -_ | += | Bkspc |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | Tab | Q | W | E | R | T | L1 | | Del | Y | U | I | O | P | |\ |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | L1 | A | S | D | F | G |------| |------| H | J | K | L | ;: | Enter |
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* |--------+------+------+------+------+------| {[ | | }] |------+------+------+------+------+--------|
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* | LShift | Z | X | C | V | B | | | | N | M | <, | >. | ?/ | "' |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* |LCtrl | | | | Esc | | | | | | |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* | | | |Power | |
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* ,------|------|------| |------+--------+------.
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* | | | | | | | |
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* | LGui | LAlt |------| |------| Bkspc |Space |
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* | | | | | Del | | |
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* `--------------------' `----------------------'
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*/
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// If it accepts an argument (i.e, is a function), it doesn't need KC_.
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// Otherwise, it needs KC_*
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[BASE] = LAYOUT_ergodox( // layer 0 : default
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// left hand
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, MO(1),
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MO(1), KC_A, KC_S, KC_D, KC_F, KC_G,
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KC_LSHIFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LBRC,
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KC_LCTL, KC_TRNS,KC_TRNS,KC_TRNS,KC_ESC,
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KC_TRNS,KC_TRNS,
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KC_TRNS,
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KC_LGUI,KC_LALT,KC_TRNS,
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// right hand
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KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC,
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KC_DELETE, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH,
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KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_ENT,
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KC_RBRC, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_QUOT,
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KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
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KC_PWR, KC_TRNS,
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KC_TRNS,
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KC_DELETE, KC_BSPC, KC_SPC
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),
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/* Keymap 1: Auxiliary Layer
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | | | | | | | TRNS | | | Mute | VolDn| VolUp| Play | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | TRNS | |LShift| LCtrl| | |------| |------| LEFT | DOWN | UP |RIGHT | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | LShift | | | | | | | | | MPrv | MNxt | | | | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* |LCtrl | | | | | | | | | | |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* | | | | | |
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* ,------|------|------| |------+------+------.
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* | | | | | | | |
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* | LGui | LAlt |------| |------| Bkspc| Space|
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* | | | | | Del | | |
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* `--------------------' `--------------------'
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*/
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// AUXILIARY
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[AUXI] = LAYOUT_ergodox(
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// left hand
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KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_LSHIFT,KC_LCTL, KC_TRNS, KC_TRNS,
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KC_LSHIFT,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_LCTL, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS,
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KC_TRNS,
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KC_LGUI, KC_LALT, KC_TRNS,
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// right hand
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KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS,
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KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY, KC_TRNS, KC_TRNS,
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KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,KC_TRNS, KC_TRNS,
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KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_PWR, KC_TRNS,
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KC_TRNS,
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KC_DELETE, KC_BSPC, KC_SPC
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),
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};
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// Runs constantly in the background, in a loop.
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void matrix_scan_user(void) {
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uint8_t layer = biton32(layer_state);
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ergodox_board_led_off();
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ergodox_right_led_1_off();
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ergodox_right_led_2_off();
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ergodox_right_led_3_off();
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switch (layer) {
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// TODO: Make this relevant to the ErgoDox EZ.
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case 1:
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ergodox_right_led_1_on();
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break;
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case 2:
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ergodox_right_led_2_on();
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break;
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default:
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// none
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break;
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}
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};
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