qmk-dactyl-manuform-a/users/drashna/drashna.h

137 lines
4.3 KiB
C

/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include QMK_KEYBOARD_H
#include "eeprom.h"
#include "wrappers.h"
#include "process_records.h"
#ifdef TAP_DANCE_ENABLE
# include "tap_dances.h"
#endif // TAP_DANCE_ENABLE
#if defined(RGBLIGHT_ENABLE)
# include "rgb_stuff.h"
#endif
#if defined(RGB_MATRIX_ENABLE)
# include "rgb_matrix_stuff.h"
#endif
#if defined(OLED_ENABLE)
# include "oled_stuff.h"
#endif
#if defined(PIMORONI_TRACKBALL_ENABLE)
# include "drivers/sensors/pimoroni_trackball.h"
#endif
#ifdef SPLIT_KEYBOARD
# include "transport_sync.h"
#endif
/* Define layer names */
enum userspace_layers {
_QWERTY = 0,
_NUMLOCK = 0,
FIRST_DEFAULT_LAYER = 0,
_COLEMAK_DH,
_COLEMAK,
_DVORAK,
LAST_DEFAULT_LAYER = _DVORAK,
_GAMEPAD,
_DIABLO,
_MOUSE,
_MEDIA,
_LOWER,
_RAISE,
_ADJUST,
};
#define _MACROS _MOUSE
#define _DEFAULT_LAYER_1 FIRST_DEFAULT_LAYER
#define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 1)
#define _DEFAULT_LAYER_3 (FIRST_DEFAULT_LAYER + 2)
#define _DEFAULT_LAYER_4 (FIRST_DEFAULT_LAYER + 3)
#if LAST_DEFAULT_LAYER > (FIRST_DEFAULT_LAYER + 3)
# define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 4)
# define _DEFAULT_LAYER_3 (FIRST_DEFAULT_LAYER + 5)
# define _DEFAULT_LAYER_4 (FIRST_DEFAULT_LAYER + 6)
# define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 7)
# if LAST_DEFAULT_LAYER > (FIRST_DEFAULT_LAYER + 7)
# define _DEFAULT_LAYER_2 (FIRST_DEFAULT_LAYER + 8)
# define _DEFAULT_LAYER_3 (FIRST_DEFAULT_LAYER + 9)
# define _DEFAULT_LAYER_4 (FIRST_DEFAULT_LAYER + 10)
# define _DEFAULT_LAYER_4 (FIRST_DEFAULT_LAYER + 11)
# endif
#endif
#define DEFAULT_LAYER_1_HSV HSV_CYAN
#define DEFAULT_LAYER_2_HSV HSV_CHARTREUSE
#define DEFAULT_LAYER_3_HSV HSV_MAGENTA
#define DEFAULT_LAYER_4_HSV HSV_GOLDENROD
#define DEFAULT_LAYER_1_RGB RGB_CYAN
#define DEFAULT_LAYER_2_RGB RGB_CHARTREUSE
#define DEFAULT_LAYER_3_RGB RGB_MAGENTA
#define DEFAULT_LAYER_4_RGB RGB_GOLDENROD
bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed);
bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
void matrix_init_keymap(void);
void matrix_init_secret(void);
void shutdown_keymap(void);
void suspend_power_down_keymap(void);
void suspend_wakeup_init_keymap(void);
void matrix_scan_keymap(void);
void matrix_scan_secret(void);
layer_state_t layer_state_set_keymap(layer_state_t state);
layer_state_t default_layer_state_set_keymap(layer_state_t state);
void led_set_keymap(uint8_t usb_led);
void eeconfig_init_keymap(void);
bool hasAllBitsInMask(uint8_t value, uint8_t mask);
#ifdef SPLIT_KEYBOARD
void matrix_slave_scan_keymap(void);
#endif
// clang-format off
typedef union {
uint32_t raw;
struct {
bool rgb_layer_change :1;
bool is_overwatch :1;
bool nuke_switch :1;
bool swapped_numbers :1;
bool rgb_matrix_idle_anim :1;
};
} userspace_config_t;
// clang-format on
extern userspace_config_t userspace_config;
/*
Custom Keycodes for Diablo 3 layer
But since TD() doesn't work when tap dance is disabled
We use custom codes here, so we can substitute the right stuff
*/
#ifdef TAP_DANCE_ENABLE
# define KC_D3_1 TD(TD_D3_1)
# define KC_D3_2 TD(TD_D3_2)
# define KC_D3_3 TD(TD_D3_3)
# define KC_D3_4 TD(TD_D3_4)
#else // TAP_DANCE_ENABLE
# define KC_D3_1 KC_1
# define KC_D3_2 KC_2
# define KC_D3_3 KC_3
# define KC_D3_4 KC_4
#endif // TAP_DANCE_ENABLE