qmk-dactyl-manuform-a/users/bocaj/bocaj.h

142 lines
6.4 KiB
C

#ifndef USERSPACE
#define USERSPACE
#include "quantum.h"
/* *** *** *** *** *** *
* Define layer names *
* *** *** *** *** *** */
enum userspace_layers {
_HWRKMN = 0,
_SWRKMN,
_LOWER,
_ADJUST,
_NUMS,
_NMOD,
_DIABLO
};
#define EECONFIG_USERSPACE (uint8_t *)19
typedef union {
uint8_t raw;
} userspace_config_t;
/* *** *** *** *** *** *** *
* Define Custom Keycodes *
* *** *** *** *** *** *** */
enum userspace_custom_keycodes {
KC_EPRM = SAFE_RANGE, // can always be here
KC_SWRK,
KC_HWRK,
KC_VRSN,
JJ_COPY,
JJ_PSTE,
JJ_ARRW,
KC_CCCV,
MC_LOCK,
KC_DCLR,
NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
};
// Space Cadet Hyper/Meh and [/]
#define HYP_LBK ALL_T(KC_LBRACKET)
#define MEH_RBK MEH_T(KC_RBRACKET)
// Layout beauti-/simpli-fication
#define KC_LWEN LT(_LOWER, KC_ENTER)
#define KC_ADJS TT(_ADJUST)
#define KC_NUMS TT(_NUMS)
#define LM_SHFT LM(_NMOD, MOD_LSFT)
#define XXXXXXX KC_NO
#define _______ KC_TRNS
void tap(uint16_t keycode);
/* *** *** *** *** *** *** *
* Diablo 3 Macro Handling *
* *** *** *** *** *** *** */
// If Tap Dancing is enabled, we manage that here.
// If it is not, then we define the KC_D3_# codes gracefully
#ifdef TAP_DANCE_ENABLE
enum {
TD_D3_1 = 0,
TD_D3_2,
TD_D3_3,
TD_D3_4,
};
#define KC_D3_1 TD(TD_D3_1)
#define KC_D3_2 TD(TD_D3_2)
#define KC_D3_3 TD(TD_D3_3)
#define KC_D3_4 TD(TD_D3_4)
#else // !TAP_DANCE_ENABLE
#define KC_D3_1 KC_1
#define KC_D3_2 KC_2
#define KC_D3_3 KC_3
#define KC_D3_4 KC_4
#endif // TAP_DANCE_ENABLE
// Wrapper for handling of keymap 'blocks'
// not 100% sure what this first part does. Credit to Drashna
#if (!defined(LAYOUT) && defined(KEYMAP))
#define LAYOUT KEYMAP
#endif
#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
/* Pretty Layout
.---------------------------------------------. .---------------------------------------------.
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | ! 8 | 9 | 10 | 11 | 12 | 13 | 14 |
!-------+-----+-----+-----+-----+-------------! !-------+-----+-----+-----+-----+-----+-------!
| 15 | 16 | 17 | 18 | 19 | 20 | 21 | ! 22 | 23 | 24 | 25 | 26 | 27 | 28 |
!-------+-----+-----+-----x-----x-----! ! ! !-----x-----x-----+-----+-----+-------!
| 29 | 30 | 31 | 32 | 33 | 34 |-------! !-------! 35 | 36 | 37 | 38 | 39 | 40 |
!-------+-----+-----+-----x-----x-----! ! ! !-----x-----x-----+-----+-----+-------!
| 41 | 42 | 43 | 44 | 45 | 46 | 47 | ! 48 | 49 | 50 | 51 | 52 | 53 | 54 |
'-------+-----+-----+-----+-----+-------------' '-------------+-----+-----+-----+-----+-------'
| 55 | 56 | 57 | 58 | 59 | .---------------. .---------------. ! 60 | 61 | 62 | 63 | 64 |
'------------------------------' | 65 | 66 | ! 67 | 68 | '------------------------------'
.-------+-------+-------! !-------+-------+-------.
! ! | 69 | ! 70 | ! !
! ! !-------! !-------! ! !
| 71 | 72 | 73 | ! 74 | 75 | 76 |
'-----------------------' '-----------------------'
*/
#define _______________________SWORKMAN_L1_______________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define _______________________SWORKMAN_L2_______________________ KC_A, SFT_T(KC_S), GUI_T(KC_D), ALT_T(KC_F), KC_G
#define _______________________SWORKMAN_L3_______________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
#define _______________________SWORKMAN_R1_______________________ KC_Y, KC_U, KC_I, KC_O, KC_P
#define _______________________SWORKMAN_R2_______________________ KC_H, ALT_T(KC_J), GUI_T(KC_K), SFT_T(KC_L), KC_SCLN
#define _______________________SWORKMAN_R3_______________________ KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
// Hardware Driven Workman
#define _______________________HWORKMAN_L1_______________________ KC_Q, KC_D, KC_R, KC_W, KC_B
#define _______________________HWORKMAN_L2_______________________ KC_A, SFT_T(KC_S), GUI_T(KC_H), ALT_T(KC_T), KC_G
#define _______________________HWORKMAN_L3_______________________ CTL_T(KC_Z), KC_X, KC_M, KC_C, KC_V
#define _______________________HWORKMAN_R1_______________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
#define _______________________HWORKMAN_R2_______________________ KC_Y, ALT_T(KC_N), GUI_T(KC_E), SFT_T(KC_O), KC_I
#define _______________________HWORKMAN_R3_______________________ KC_K, KC_L, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
#define ___________________ERGODOX_BOTTOM_LEFT___________________ TT(_DIABLO), KC_NUMS, TT(_LOWER), KC_UP, KC_LEFT
#define ___________________ERGODOX_BOTTOM_RIGHT__________________ KC_RIGHT, KC_DOWN, XXXXXXX, XXXXXXX, TT(_ADJUST)
#define _______________________NUMBER_LEFT_______________________ KC_1, KC_2, KC_3, KC_4, KC_5
#define _______________________NUMBER_RIGHT______________________ KC_6, KC_7, KC_8, KC_9, KC_0
#define _______________________SPECIAL_LEFT______________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
#define _______________________SPECIAL_RIGHT_____________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
#define _________________________________________________________ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
#define XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
// LEFT | RIGHT
#define ______________________ERGODOX_THUMBS_____________________ KC_APP,KC_HOME, KC_PGUP,KC_ESC, \
KC_END, KC_PGDOWN, \
KC_SPACE,KC_BSPACE,JJ_COPY, JJ_PSTE,KC_TAB,KC_LWEN
#endif // !USERSPACE