252 lines
14 KiB
C
252 lines
14 KiB
C
/*
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* License (GPL):
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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* Author: © 2020 by Jos Boersema
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*
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*/
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// --------------------------------------v---------------------------------------
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// Configuration:
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// --------------------------------------v---------------------------------------
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// --------------------------------------^---------------------------------------
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// Below here no more comfortable configuration options.....
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// --------------------------------------^---------------------------------------
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/* Redefine a layer in this file
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*
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* _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
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* in this file. The version in ./keymap.c will be ignored. Keep in mind to use
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* transparent keys (_______) for “hold” layer switch keys on the BASE map, for
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* your new layer.
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*/
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// #define BASESFILE_LAYER_ACC
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// #define BASESFILE_LAYER_DRA
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// #define BASESFILE_LAYER_BON
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// #define BASESFILE_LAYER_PAD
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// #define BASESFILE_LAYER_MOV
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// #define BASESFILE_LAYER_RAR
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// #define BASESFILE_LAYER_FUN
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/* ⬇ */
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/* Layer _..._BASE: Qwerty with arrows on Base, normal BASE layer and 'default' layer
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*
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* - This version of Qwerty puts arrows on Base, and assumes the 'arrow' hardware key.
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* When not compiled with 'arrow' hardware key, Base will not contain ‛down arrow’.
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*
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* This does not mean that this is the recommended version of Qwerty in general for
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* the 'arrow' hardware key with Qwerty. Regular Qwerty works with the additional
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* hardware key 'arrow'. The regular Qwerty compile option just works differently
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* than this version with arrows on Base. Regular qwerty has the additional hardware
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* key on the right be a toggle to _MOV layer, where you then have arrows in the same
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* area. Notice further that in all cases, you have a hold key to the _MOV layer under
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* what is colloqually known as the ‛left space bar’, which leads to convenient arrow
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* keys in the home row.
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*
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* Putting directional arrow keys on the Base layer will cost you several keys on
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* the Base layer: hold _RAR, GUI, and ‛/?’.
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* • The ‛/?’ key is displaced to the _NSY layer.
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* • The GUI key is lost. You could decide to also use the ‛south paw’/‛command’
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* hardware key, which is a GUI by default.
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* • Hold key to _RAR layer is lost. You can only reach _RAR layer, using the right
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* shift toggle, which is on a short timer.
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*
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* My recommendation would be: see if you can make things work with regular Qwerty
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* if you are a 10 fingers typist, first. Moving your hand to this arrow cluster
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* seems to be a high cost to pay. You will also loose the default location for ‛/?’.
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*
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* For special need situations regarding this right hand row1/2 arrow cluster, a
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* tap to _MOV layer on the ‛arrow’ hardware key, should be a reasonable cost to
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* pay, if a situation is already important enough to decide to move your hand there.
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* For short uses of arrow keys, holding to the _MOV layer is the most efficient.
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*
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* If you are not a 10 finger typist though, holding a key to _MOV layer seems to be
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* inconvenient, and thus arrows on Base could be better for you.
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*
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* Hence my conclusion: only compile ‛Qwerty with arrows on Base’ if the regular
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* Qwerty isn't working for you.
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*
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*/
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// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout.
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# if defined(BASE_QWERTY_BASEARROW__DEF_BASE)
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[ _DEF_BASE ] = LAYOUT_redefined (
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# elif defined(BASE_QWERTY_BASEARROW__ALT_BASE)
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[ _ALT_BASE ] = LAYOUT_redefined (
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# endif
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/*
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Layer _..._BASE (Letters). This is Qwerty with arrows on Base
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| Right hand
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<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
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-o- <|> ... //-o- BASE access
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Esc qQ wW eE rR tT | yY uU iI oO pP Bksp
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Tab+LCtl aA sS dD fF gG | hH jJ kK lL ;: '"
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LSht+_PAD zZ xX cC vV bB | nN mM ,< .> Up RSht+_FUN
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+_MOV⁵ | +_RAR⁶
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---------------------------------------------------------------------------------------
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Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) Left Right
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hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ // switch type
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hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
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┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
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<1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
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^³ ^⁴ // Optional more keys
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(RGUI) (Down)
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₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^
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₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
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₃) 'South paw' hardware configuration. Configurable, default shown.
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₄) 'Arrow' hardware configuration. Set to Down Arrow.
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₃ ₄) There are two more optional hardware keys, to make it easier to compile for
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a 12x12x12x11 or 12x12x12x12 layouts.
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₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
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₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
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*/
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//
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// <pink2 , <pink, <ring, <midd, <indx, <ind|, indx>, inde>, midd> , ring> , pink> , pink2> ,
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// -*!- , , , , , <|,> , , , , , ,
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KC_ESC , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSPC ,
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LCTL_T ( KC_TAB ) , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN , KC_QUOT ,
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CHOLTAP_LSHFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM , KC_DOT , KC_UP , CHOLTAP_RSHFT ,
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// KC_SLSH
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// -----------------------------------------------------------------------------------------------------------------
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LALT_T ( KC_LEFT )
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# ifdef TRANSMINIVAN_LEFTSIDE
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, MO ( _PAD )
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# endif
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# ifdef MORE_KEY__COMMAND
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, MORE_key1_BASE
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# endif
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# ifdef SWITCH_HOLD_ACC_NSY
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, DUO_HOLD , CHOLTAP_ACCE
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# else
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, CHOLTAP_ACCE , DUO_HOLD
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# endif
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, LEFTCENTER_THUMB
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# ifdef TRANSMINIVAN_MIDLEFT
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, TRANS_MIDLEFT
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# endif
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, RIGHTCENTER_THUMB , DUO_HOLD
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# ifdef TRANSMINIVAN_RIGHTSIDE
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, MO ( _FUN )
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# endif
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, KC_LEFT
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// , KC__YGUI
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# ifdef MORE_KEY__ARROW
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, KC_DOWN
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// , MORE_key2
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# endif
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, KC_RIGHT
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// , CHOLTAP_LAYR
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// , , , <|,> , , ,
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// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
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),
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/* ⬆⬇ */
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/* Layer _..._NSY: Numbers and symbols, to work with the Qwerty base layer above.
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* Off hand Number input (-.Bksp ent (shft)tab).
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*/
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// KC_TILD does not work there, because of a limitation with shifted keys (nov 2019).
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// Process user configuration wrt ‛Default’ or ‛Alternative’ spot for this layout.
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# if defined(BASE_QWERTY_BASEARROW__DEF_BASE)
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[ _DEF_NSY ] = LAYOUT_redefined (
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# elif defined(BASE_QWERTY_BASEARROW__ALT_BASE)
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[ _ALT_NSY ] = LAYOUT_redefined (
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# endif
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/*
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Layer _..._NSY (Numbers and SYmbols). This fits the above Qwerty layer _..._BASE
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<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
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-*- <|> //(toggle) Access on _FUN
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BASE ! @ # $ % | ^ & * ( ) Del
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Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) /?
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-+LSht [{ ]} -_ \| =+ | + | _ { } ~+RSht // `~ on _BON
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^^ ^ // Only differences with normal version _..._NSY
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---------------------------------------------------------------------------
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Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt
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-*- <|> -*- //(hold) Access on _..._BASE
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<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
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^ ^
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(RGUI) (_MOV)
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*/
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//
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//
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// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
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// , -*- , , , , <|,> , , , , , ,
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CTO_BASE , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_DEL ,
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LCTL_T ( KC_TAB ) , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_SLSH ,
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LSFT_DASH , KC_LBRC , KC_RBRC , KC_MINS , KC_BSLS , KC_EQL , KC_PLUS , KC_PIPE , KC_UNDS , KC_LCBR , KC_RCBR , RSFT_TILDE , // note¹
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// ---------------------------------------------------------------------------------------------------------------------------------------------
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LALT_T ( KC_LEFT )
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# ifdef TRANSMINIVAN_LEFTSIDE
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, XXXXXXX
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# endif
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# ifdef MORE_KEY__COMMAND
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, MORE_key1
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# endif
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, _______ , _______ , KC_ENT
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# ifdef TRANSMINIVAN_MIDLEFT
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, TRANS_MIDLEFT
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# endif
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, KC_DOT , DUO_HOLD , KC__YGUI
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# ifdef TRANSMINIVAN_RIGHTSIDE
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, XXXXXXX
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# endif
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# ifdef MORE_KEY__ARROW
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, MORE_key2
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# endif
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, RALT_T ( KC_RGHT )
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// , , -*- , <|,> , -*- , ,
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// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
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// note¹
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// Sacrificing RCTL, because ‛/’ is a major much used symbol,
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// which seem to warrant being uncluttered. ‛`’ exists also on _BON
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// (uncluttered). This breaks the logic that all these standard symbols
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// exist on this layer _NSY. However, ` and ~ are often in a diminutive
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// placement on mini keyboards, and ‛arrows on top’ was always going to
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// be a stretch for a keyboard like this. The other option is to have a
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// special macro to put tilde ‛~’ and accent grave ‛`’ both on Shift,
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// but it doesn't seem to make much difference, and makes the firmware
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// even larger.
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),
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/* ⬆⬇ */
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