qmk-dactyl-manuform-a/keyboards/maartenwut/wonderland/keymaps/brandonschlack/keymap.c

171 lines
7.1 KiB
C
Executable File

/* Copyright 2019 Brandon Schlack
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "brandonschlack.h"
// LEDs
#define TOP_LED B1
#define MIDDLE_LED B2
#define BOTTOM_LED B3
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT( \
KC_HOME, KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, \
KC_PGUP, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
KC_PGDN, HY_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, PLY_FN1, \
KC_LOPT, KC_LCMD, SPC_RAI, KC_LCTL, SPC_RAI, KC_RCMD, KC_ROPT \
),
[_FN1] = LAYOUT( \
KC_MUTE, QM_MAKE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, MC_LHPD, MC_SLPD, \
KC_VOLU, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_DELT, \
KC_VOLD, RGB_TOG, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD, _______, _______, _______, KC_MPRV, KC_MNXT, KC_PGDN, KC_UP, KC_MPLY, \
_______, RGB_LYR, RGB_THM, _______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, RGT_SFT, _______, \
_______, _______, _______, _______, _______, _______, _______ \
),
[_FN2] = LAYOUT( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______ \
),
[_ADJUST] = LAYOUT( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______ \
)
/*
[_BLANK] = LAYOUT( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______ \
)
*/
};
#ifdef STOPLIGHT_LED
bool is_led_stoplight_active = false;
uint8_t led_stoplight_index = 0;
uint16_t led_stoplight_timer = 0;
void matrix_scan_led_stoplight(void);
void led_stoplight_start(void) {
writePinHigh(TOP_LED);
writePinHigh(MIDDLE_LED);
writePinHigh(BOTTOM_LED);
is_led_stoplight_active = true;
led_stoplight_timer = timer_read();
};
void led_stoplight_set(pin_t pin) {
writePinLow(pin);
};
void led_stoplight_end(void) {
// Reset timer and status variables
led_stoplight_index = 0;
is_led_stoplight_active = false;
led_stoplight_timer = 0;
led_update_kb(host_keyboard_led_state());
};
void matrix_scan_led_stoplight(void) {
if (is_led_stoplight_active) {
if (timer_elapsed(led_stoplight_timer) > (1000 * (led_stoplight_index + 1))) {
switch (led_stoplight_index){
case 0:
led_stoplight_set(TOP_LED);
led_stoplight_index++;
break;
case 1:
led_stoplight_set(MIDDLE_LED);
led_stoplight_index++;
break;
case 2:
led_stoplight_set(BOTTOM_LED);
led_stoplight_index++;
break;
default:
led_stoplight_index = 0;
is_led_stoplight_active = false;
led_stoplight_timer = 0;
led_update_kb(host_keyboard_led_state());
break;
}
}
}
};
#endif
void keyboard_post_init_keymap(void) {
#ifdef STOPLIGHT_LED
led_stoplight_start();
#endif
};
void matrix_scan_keymap(void) {
#ifdef STOPLIGHT_LED
matrix_scan_led_stoplight();
#endif
};
#ifdef USE_LEDS_FOR_LAYERS
// example of how to use LEDs as layer indicators
static uint8_t top = 0;
static uint8_t middle = 0;
layer_state_t layer_state_set_keymap(layer_state_t state) {
top = middle = 0;
state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
switch (get_highest_layer(state)) {
case _FN1:
top = 1;
break;
case _FN2:
middle = 1;
break;
case _ADJUST:
top = 1;
middle = 1;
break;
default: // for any other layers, or the default layer
break;
}
return state;
}
// override kb level function
bool led_update_user(led_t usb_led) {
if (!is_led_stoplight_active) {
writePin(TOP_LED, !top);
writePin(MIDDLE_LED, !middle);
writePin(BOTTOM_LED, !usb_led.caps_lock); // still use bottom for Caps Lock
};
return false; // we are using LEDs for something else override kb
}
#endif