qmk-dactyl-manuform-a/quantum/rgb_matrix_animations/solid_splash_anim.h

32 lines
1.2 KiB
C

#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
# if !defined(DISABLE_RGB_MATRIX_SOLID_SPLASH) || !defined(DISABLE_RGB_MATRIX_SOLID_MULTISPLASH)
# ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
RGB_MATRIX_EFFECT(SOLID_SPLASH)
# endif
# ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
RGB_MATRIX_EFFECT(SOLID_MULTISPLASH)
# endif
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
HSV SOLID_SPLASH_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
uint16_t effect = tick - dist;
if (effect > 255) effect = 255;
hsv.v = qadd8(hsv.v, 255 - effect);
return hsv;
}
# ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
bool SOLID_SPLASH(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_SPLASH_math); }
# endif
# ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
bool SOLID_MULTISPLASH(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_SPLASH_math); }
# endif
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
# endif // !defined(DISABLE_RGB_MATRIX_SPLASH) && !defined(DISABLE_RGB_MATRIX_MULTISPLASH)
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED