128 lines
3.1 KiB
C
128 lines
3.1 KiB
C
#include "tapDance.h"
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#include "quantum.h"
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void left(qk_tap_dance_state_t* state, void* user_data) {
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switch (state->count) {
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case 1:
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if (state->pressed)
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tap_code16(S(KC_LBRACKET));
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else
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tap_code16(S(KC_9));
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break;
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case 2:
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if (state->pressed)
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tap_code16(S(KC_COMM));
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else
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tap_code(KC_LBRACKET);
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break;
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default:
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reset_tap_dance(state);
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}
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}
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void right(qk_tap_dance_state_t* state, void* user_data) {
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switch (state->count) {
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case 1:
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if (state->pressed)
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tap_code16(S(KC_RBRACKET));
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else
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tap_code16(S(KC_0));
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break;
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case 2:
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if (state->pressed)
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tap_code16(S(KC_DOT));
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else
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tap_code(KC_RBRACKET);
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break;
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default:
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reset_tap_dance(state);
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}
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}
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enum { REST, HOLD1, HOLD2, HOLD3 };
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static int Alt = REST;
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void altFinish(qk_tap_dance_state_t* state, void* user_data) {
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switch (state->count) {
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case 1:
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if (state->pressed) {
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register_code(KC_LALT);
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Alt = HOLD1;
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}
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break;
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case 2:
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if (state->pressed) {
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register_code(KC_RALT);
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Alt = HOLD2;
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}
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break;
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case 3:
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if (state->pressed) {
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register_code(KC_RALT);
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register_code(KC_RSHIFT);
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Alt = HOLD3;
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}
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break;
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default:
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reset_tap_dance(state);
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}
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}
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void altReset(qk_tap_dance_state_t* state, void* user_data) {
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switch (Alt) {
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case HOLD1:
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unregister_code(KC_LALT);
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break;
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case HOLD2:
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unregister_code(KC_RALT);
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break;
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case HOLD3:
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unregister_code(KC_RSHIFT);
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unregister_code(KC_RALT);
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break;
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}
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Alt = REST;
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}
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static int Ctrl = REST;
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void ctrlFinish(qk_tap_dance_state_t* state, void* user_data) {
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switch (state->count) {
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case 1:
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if (state->pressed) {
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register_code(KC_LCTL);
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Ctrl = HOLD1;
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} else {
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tap_code(KC_ESC);
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}
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break;
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case 2:
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if (state->pressed) {
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register_code(KC_LGUI);
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Ctrl = HOLD2;
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}
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break;
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default:
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reset_tap_dance(state);
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}
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}
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void ctrlReset(qk_tap_dance_state_t* state, void* user_data) {
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switch (Ctrl) {
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case HOLD1:
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unregister_code(KC_LCTL);
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break;
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case HOLD2:
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unregister_code(KC_LGUI);
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break;
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}
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Ctrl = REST;
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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[ALT] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, altFinish, altReset),
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[CTRL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ctrlFinish, ctrlReset),
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[LEFT] = ACTION_TAP_DANCE_FN(left),
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[RIGHT] = ACTION_TAP_DANCE_FN(right),
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};
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