qmk-dactyl-manuform-a/quantum/process_keycode/process_tap_dance.h

74 lines
1.7 KiB
C

#ifndef PROCESS_TAP_DANCE_H
#define PROCESS_TAP_DANCE_H
#ifdef TAP_DANCE_ENABLE
#include <stdbool.h>
#include <inttypes.h>
typedef struct
{
uint8_t count;
uint8_t oneshot_mods;
uint16_t keycode;
uint16_t timer;
bool interrupted;
bool pressed;
bool finished;
} qk_tap_dance_state_t;
#define TD(n) (QK_TAP_DANCE + n)
typedef void (*qk_tap_dance_user_fn_t) (qk_tap_dance_state_t *state, void *user_data);
typedef struct
{
struct {
qk_tap_dance_user_fn_t on_each_tap;
qk_tap_dance_user_fn_t on_dance_finished;
qk_tap_dance_user_fn_t on_reset;
} fn;
qk_tap_dance_state_t state;
void *user_data;
} qk_tap_dance_action_t;
typedef struct
{
uint16_t kc1;
uint16_t kc2;
} qk_tap_dance_pair_t;
#define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) { \
.fn = { NULL, qk_tap_dance_pair_finished, qk_tap_dance_pair_reset }, \
.user_data = (void *)&((qk_tap_dance_pair_t) { kc1, kc2 }), \
}
#define ACTION_TAP_DANCE_FN(user_fn) { \
.fn = { NULL, user_fn, NULL }, \
.user_data = NULL, \
}
#define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset) { \
.fn = { user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset }, \
.user_data = NULL, \
}
extern qk_tap_dance_action_t tap_dance_actions[];
/* To be used internally */
bool process_tap_dance(uint16_t keycode, keyrecord_t *record);
void matrix_scan_tap_dance (void);
void reset_tap_dance (qk_tap_dance_state_t *state);
void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data);
void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data);
#else
#define TD(n) KC_NO
#endif
#endif