126 lines
5.4 KiB
C
126 lines
5.4 KiB
C
#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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enum iris_layers {
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_QWERTY,
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_LOWER,
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_RAISE,
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_ADJUST,
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_NUMPAD
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};
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// Tap Dance Declarations
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enum {
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TD_LALT_LGUI = 0,
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TD_RALT_RGUI
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};
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#define KC_ KC_TRNS
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#define KC_LOWR MO(_LOWER)
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#define KC_RASE MO(_RAISE)
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#define KC_NUM TG(_NUMPAD)
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#define KC_RST RESET
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#define KC_DBUG DEBUG
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#define KC_BL_S BL_STEP
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#define KC_RTOG RGB_TOG
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#define KC_RMD RGB_MOD
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#define KC_RRMD RGB_RMOD
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#define KC_RHUI RGB_HUI
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#define KC_RHUD RGB_HUD
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#define KC_RSAI RGB_SAI
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#define KC_RSAD RGB_SAD
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#define KC_RVAI RGB_VAI
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#define KC_RVAD RGB_VAD
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#define KC_LAG TD(TD_LALT_LGUI)
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#define KC_RAG TD(TD_RALT_RGUI)
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#define KC_RSEN MT(MOD_RSFT, KC_ENT)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSLS,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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TAB , Q , W , E , R , T , Y , U , I , O , P ,BSPC,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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LCTL, A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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LSFT, Z , X , C , V , B ,ENT , ENT , N , M ,COMM,DOT ,SLSH,RSEN,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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LAG ,LOWR,SPC , SPC ,RASE,RAG
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// `----+----+----' `----+----+----'
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),
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[_LOWER] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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CAPS, ,HOME, UP ,END ,PGUP, LEFT,DOWN, UP ,RGHT,INS ,DEL ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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,TILD,LEFT,DOWN,RGHT,PGDN, ,UNDS,PLUS,LCBR,RCBR,PIPE,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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,MPLY,MPRV,MNXT,VOLD,VOLU, , ,HOME,PGDN,PGUP,END ,APP , ,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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, , , , ,
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// `----+----+----' `----+----+----'
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),
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[_RAISE] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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CAPS, ,BTN1,MS_U,BTN2,WH_U, LEFT,DOWN, UP ,RGHT,INS ,DEL ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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,GRV ,MS_L,MS_D,MS_R,WH_D, ,MINS,EQL ,LBRC,RBRC,BSLS,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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,MPLY,MPRV,MNXT,VOLD,VOLU, , ,HOME,PGDN,PGUP,END ,APP , ,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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, , , , ,
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// `----+----+----' `----+----+----'
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),
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[_ADJUST] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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, , , , , , , , , , , ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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,RMD ,RHUI,RSAI,RVAI,RTOG, ,PSCR,SLCK,PAUS, , ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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,RRMD,RHUD,RSAD,RVAD,BL_S, LEFT,DOWN, UP ,RGHT, , ,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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,DBUG, , , ,RST ,NUM , NUM ,HOME,PGDN,PGUP,END ,APP , ,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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, , , , ,
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// `----+----+----' `----+----+----'
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),
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[_NUMPAD] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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, , , , , , NLCK, P7 , P8 , P9 ,PSLS, ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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, , , , , , , P4 , P5 , P6 ,PAST, ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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, , , , , , , P1 , P2 , P3 ,PPLS,ENT ,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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, , , , , , , , , P0 , P0 ,PDOT,PMNS, ,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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, , , , ,
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// `----+----+----' `----+----+----'
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)
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};
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uint32_t layer_state_set_user(uint32_t state) {
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return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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}
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// Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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// Tap once for L-Alt, twice for L-GUI
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[TD_LALT_LGUI] = ACTION_TAP_DANCE_DOUBLE(KC_LALT, KC_LGUI),
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// Tap once for R-Alt, twice for R-GUI
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[TD_RALT_RGUI] = ACTION_TAP_DANCE_DOUBLE(KC_RALT, KC_RGUI)
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};
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