qmk-dactyl-manuform-a/keyboards/handwired/woodpad
Drashna Jaelre 0c665696d7
Update to drashna files (#2587)
* Add Colemak Mod-DH vars

* Add Norman Layot vars

* Set Shift Indicator to include CAPS Lock as well

* Change MEH to GUI

* Add Enter to Macro layer

* Switch raise and lower layers to make more sense (to me)

* Replace unused quote on Ergodox

* Add One Shot defines

* Dim indicator LEDs

* Add short codes for KC_SECRET

* Fix typos

* Update OLKB code in userspace

* Add global userspace config.h

* add compile fix

* Automatically include  from userspace

* update readme

* Re-add QMK Scan loop

* Add EEPROM reset code to all keymaps

* Shorten fauxclick sound

* Use layouts instead of keymap, when possible

* Add OSM detection to ergodox

* Convert Viterbi to LAYOUT macro

* Clean up game macros

* Because I accidently removed the C6 AUDIO define from my viterbi... Whoops

* Minor formatting

* Fix Woodpad because it's still there

* Move Ergodox keymap into layouts folder

* Add build date to version macro

* Remove PREVENT_STUCK_MODIFIERS from config
2018-03-25 13:01:15 -07:00
..
keymaps Update to drashna files (#2587) 2018-03-25 13:01:15 -07:00
config.h Updates bootloader settings, adds file size check (#2029) 2017-11-27 23:08:21 -05:00
readme.md updated drashna's keymaps (#1769) 2017-09-29 11:52:37 -10:00
rules.mk Updates bootloader settings, adds file size check (#2029) 2017-11-27 23:08:21 -05:00
woodpad.c updated drashna's keymaps (#1769) 2017-09-29 11:52:37 -10:00
woodpad.h updated drashna's keymaps (#1769) 2017-09-29 11:52:37 -10:00

readme.md

woodpad keyboard firmware

Quantum MK Firmware

For the full Quantum feature list, see the parent readme.

Building

Download or clone the whole firmware and navigate to the keyboards/woodpad folder. Once your dev env is setup, you'll be able to type make to generate your .hex - you can then use the Teensy Loader to program your .hex file.

Depending on which keymap you would like to use, you will have to compile slightly differently.

Default

To build with the default keymap, simply run make default.

Other Keymaps

Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.

To build the firmware binary hex file with a keymap just do make with a keymap like this:

$ make [default|jack|<name>]

Keymaps follow the format <name>.c and are stored in the keymaps folder.