81 lines
2.8 KiB
C
81 lines
2.8 KiB
C
#include "xd75.h"
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#include "bbaserdem.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Layout
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* ,-----------------------------------------------------------.
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* |Blt|Lck| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = |
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* |---+---+-----------------------------------------------+---|
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* |Int|Trm| |Cps|
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* |---+---| |---|
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* |Clc|Psw| | \ |
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* |---+---| PLANCK |---|
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* |Rev|Ffw| | [ |
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* |---+---| |---|
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* |Tog|Mut| | ] |
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* `-----------------------------------------------------------'
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*/
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[_DV] = KM(
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BL_STEP, LGUI(KC_ESC), KC_GRV,KC_1,KC_2,KC_3,KC_4,KC_5,KC_6,KC_7,KC_8,KC_9,KC_0,KC_MINS,KC_EQL,
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KC_WHOM, LGUI(KC_ENT), DVORAK_1, KC_CAPS,
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KC_CALC, LGUI(KC_P), DVORAK_2, KC_BSLS,
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KC_MPRV, KC_MNXT, DVORAK_3, KC_LBRC,
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KC_MPLY, KC_MUTE, DVORAK_4, KC_RBRC ),
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[_AL] = KM(
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_______,_______,_______,_______,_______,_______,
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_______,_______,_______,_______,_______,_______,
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_______,_______,_______,
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_______,_______, ALTCHAR_1, _______,
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_______,_______, ALTCHAR_2, _______,
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_______,_______, ALTCHAR_3, _______,
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_______,_______, ALTCHAR_4, _______ ),
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[_GA] = KM(
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_______,_______,_______,_______,_______,_______,
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_______,_______,_______,_______,_______,_______,
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_______,_______,_______,
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_______,_______, GAME_1, _______,
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_______,_______, GAME_2, _______,
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_______,_______, GAME_3, _______,
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_______,_______, GAME_4, _______ ),
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[_NU] = KM(
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_______,_______,_______,_______,_______,_______,
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_______,_______,_______,_______,_______,_______,
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_______,_______,_______,
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_______,_______, NUMBERS_1, _______,
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_______,_______, NUMBERS_2, _______,
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_______,_______, NUMBERS_3, _______,
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_______,_______, NUMBERS_4, _______ ),
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[_SE] = KM(
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_______,_______,_______,_______,_______,_______,
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_______,_______,_______,_______,_______,_______,
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_______,_______,_______,
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_______,_______, SETTINGS_1, _______,
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_______,_______, SETTINGS_2, _______,
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_______,_______, SETTINGS_3, _______,
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_______,_______, SETTINGS_4, _______ ),
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[_MO] = KM(
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_______,_______,_______,_______,_______,_______,
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_______,_______,_______,_______,_______,_______,
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_______,_______,_______,
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_______,_______, MOUSE_1, _______,
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_______,_______, MOUSE_2, _______,
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_______,_______, MOUSE_3, _______,
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_______,_______, MOUSE_4, _______ ),
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#ifdef AUDIO_ENABLE
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[_MU] = KM(
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XXX, XXX, MASK, XXX,
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XXX, XXX, MASK, XXX,
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XXX, XXX, MASK, XXX,
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XXX, XXX, MASK, XXX,
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XXX, XXX, MUSIC_4, XXX ),
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#endif
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};
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