qmk-dactyl-manuform-a/keyboards/k_type
Ryan 629cfc7f5e K-Type refactor (#9864)
* K-Type refactor

* Declare QMK in product name again

* Hopefully fix matrix scanning

* Maybe this time

* Partial (literally) RGB Matrix support

* Put RGB_MATRIX_ENABLE into rgb keymap for now

* Add ifdefs for RGB config

* Set layer 1 to actually be layer 1...

* Update keyboards/k_type/readme.md

* Put all RGB config in keymap for now

* Set SDB high?

* Before `rgb_matrix_init()` would be best

* User level, not keyboard

* Combating dropped keys

* Nope

* Readme for RGB keymap

* Remove custom matrix
2020-08-29 14:30:02 -07:00
..
keymaps K-Type refactor (#9864) 2020-08-29 14:30:02 -07:00
chconf.h 2020 February 29 Breaking Changes Update (#8064) 2020-02-29 11:59:30 -08:00
config.h K-Type refactor (#9864) 2020-08-29 14:30:02 -07:00
halconf.h 2020 February 29 Breaking Changes Update (#8064) 2020-02-29 11:59:30 -08:00
info.json K-Type refactor (#9864) 2020-08-29 14:30:02 -07:00
k_type.c K-Type refactor (#9864) 2020-08-29 14:30:02 -07:00
k_type.h K-Type refactor (#9864) 2020-08-29 14:30:02 -07:00
mcuconf.h Initial K-Type support (#1963) 2017-12-14 00:25:47 -05:00
readme.md K-Type refactor (#9864) 2020-08-29 14:30:02 -07:00
rules.mk K-Type refactor (#9864) 2020-08-29 14:30:02 -07:00

readme.md

Input Club K-Type

Firmware for custom keyboard PCB with TKL Key Layout

Make example for this keyboard (after setting up your build environment):

make k_type:default

Flashing example for this keyboard:

make k_type:default:flash

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.