204 lines
8.8 KiB
C
204 lines
8.8 KiB
C
/* Copyright 2021 Jane Bernhardt
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/* Good on you for modifying your layout! if you don't have
|
|
* time to read the QMK docs, a list of keycodes can be found at
|
|
* https://github.com/qmk/qmk_firmware/blob/master/docs/keycodes.md
|
|
*/
|
|
|
|
#include QMK_KEYBOARD_H
|
|
#include "g/keymap_combo.h"
|
|
|
|
enum {
|
|
_ALPHA, // default
|
|
_GAME, // gaming
|
|
_SPECIAL, // special characters
|
|
_NUMBERS // numbers/function/motion
|
|
};
|
|
|
|
typedef enum {
|
|
TD_NONE,
|
|
TD_UNKNOWN,
|
|
TD_SINGLE_TAP,
|
|
TD_DOUBLE_TAP,
|
|
TD_TRIPLE_TAP
|
|
} td_state_t;
|
|
|
|
typedef struct {
|
|
bool is_press_action;
|
|
td_state_t state;
|
|
} td_tap_t;
|
|
|
|
enum {
|
|
GAME
|
|
};
|
|
|
|
td_state_t cur_dance(qk_tap_dance_state_t *state);
|
|
|
|
void ql_finished(qk_tap_dance_state_t *state, void *user_data);
|
|
void ql_reset(qk_tap_dance_state_t *state, void *user_data);
|
|
|
|
#define KC_CTL_A MT(MOD_LCTL, KC_A) // Tap for A, hold for Control
|
|
#define KC_SFT_Z MT(MOD_RSFT, KC_Z) // Tap for Z, hold for Shift
|
|
#define KC_SFT_SL MT(MOD_RSFT, KC_SLSH) // Tap for slash, hold for Shift
|
|
#define KC_SPE_SPC LT(_SPECIAL, KC_SPC) // Tap for Space, hold for Special layer
|
|
#define KC_NUM_SPC LT(_NUMBERS, KC_SPC) // Tap for Space, hold for Numbers layer
|
|
|
|
/* Combomap
|
|
*
|
|
* ,-------------------------------. ,-------------------------------.
|
|
* | | | | | | | | | | | |
|
|
* |-------+-----+-----+-----+-----| |-----+-----+-----+-DEL-+-BSPC--|
|
|
* | | | ESC ESC | | ENT | | | |
|
|
* |-------+-----+-----+-RMB-+-LMB-| |-----+-----+-----+-----+-------|
|
|
* | | | | | | | | | | | |
|
|
* `-------------------------------' `-------------------------------'
|
|
* .-----------------. .-----------------.
|
|
* | | | | | | | |
|
|
* '-----------------' '-----------------'
|
|
*/
|
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
/* Alpha layer
|
|
*
|
|
* ,-------------------------------. ,-------------------------------.
|
|
* | Q | W | E | R | T | | Y | U | I | O | P |
|
|
* |-------+-----+-----+-----+-----| |-----+-----+-----+-----+-------|
|
|
* | CTRL A| S | D | F | G | | H | J | K | L | ; |
|
|
* |-------+-----+-----+-----+-----| |-----+-----+-----+-----+-------|
|
|
* | SHFT Z| X | C | V | B | | N | M | , | . |SHFT / |
|
|
* `-------------------------------' `-------------------------------'
|
|
* .----------------------. .----------------------.
|
|
* | META | ALT | SPC SPE | | SPC NUM | TAB | SHFT |
|
|
* '----------------------' '----------------------'
|
|
*/
|
|
[_ALPHA] = LAYOUT_split_3x5_3(
|
|
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
|
|
KC_CTL_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,
|
|
KC_SFT_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, TD(GAME), KC_DOT, KC_SFT_SL,
|
|
KC_LGUI, KC_LALT, KC_SPE_SPC, KC_NUM_SPC, KC_TAB, KC_RSFT),
|
|
|
|
/* Gaming layer
|
|
*
|
|
* ,-------------------------------. ,-------------------------------.
|
|
* | ~ | Q | W | E | R | | Y | U | I | O | P |
|
|
* |-------+-----+-----+-----+-----| |-----+-----+-----+-----+-------|
|
|
* | CTRL | A | S | D | F | | H | J | K | L | ; |
|
|
* |-------+-----+-----+-----+-----| |-----+-----+-----+-----+-------|
|
|
* | SHFT | Z | X | C | V | | N | M | , | . |SHFT / |
|
|
* `-------------------------------' `-------------------------------'
|
|
* .------------------. .----------------------.
|
|
* | META | ALT | SPC | | SPC NUM | TAB | SHFT |
|
|
* '------------------' '----------------------'
|
|
*/
|
|
[_GAME] = LAYOUT_split_3x5_3(
|
|
KC_TILD, KC_Q, KC_W, KC_E, KC_R, KC_Y, KC_U, KC_I, KC_O, KC_P,
|
|
KC_LCTL , KC_A, KC_S, KC_D, KC_F, KC_H, KC_J, KC_K, KC_L, KC_SCLN,
|
|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_N, KC_M, TD(GAME), KC_DOT, KC_SFT_SL,
|
|
KC_LGUI, KC_LALT, KC_SPC, KC_NUM_SPC, KC_TAB, KC_RSFT),
|
|
|
|
/* Special characters layer
|
|
*
|
|
* ,-------------------------------. ,-------------------------------.
|
|
* | ! | @ | { | } | | | | ` | - | = | / | \ |
|
|
* |-------+-----+-----+-----+-----| |-----+-----+-----+-----+-------|
|
|
* | # | $ | ( | ) | | | LFT | DWN | UP | RGT | ' |
|
|
* |-------+-----+-----+-----+-----| |-----+-----+-----+-----+-------|
|
|
* | % | ^ | [ | ] | | | & | ~ | + | * | |
|
|
* `-------------------------------' `-------------------------------'
|
|
* .-------------------. .-----------------.
|
|
* | | | | | | " | _ |
|
|
* '-------------------' '-----------------'
|
|
*/
|
|
[_SPECIAL] = LAYOUT_split_3x5_3(
|
|
KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV, KC_MINS, KC_EQL , KC_SLSH, KC_BSLS,
|
|
KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, KC_QUOT,
|
|
KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TRNS, KC_AMPR, KC_TILD, KC_PLUS, KC_ASTR, KC_TRNS,
|
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, LSFT(KC_QUOTE), LSFT(KC_MINS)),
|
|
|
|
/* Numbers/Function/Motion layer
|
|
*
|
|
* ,-------------------------------. ,-------------------------------.
|
|
* | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |
|
|
* |-------+-----+-----+-----+-----| |-----+-----+-----+-----+-------|
|
|
* | F1 | F2 | F3 | F4 | F5 | | | | | | |
|
|
* |-------+-----+-----+-----+-----| |-----+-----+-----+-----+-------|
|
|
* | F6 | F7 | F8 | F9 | F10 | | MLFT| MDWN| MUP | MRGT| |
|
|
* `-------------------------------' `-------------------------------'
|
|
* .-----------------. .-----------------.
|
|
* | F11 | F12 | | | | | |
|
|
* '-----------------' '-----------------'
|
|
*/
|
|
[_NUMBERS] = LAYOUT_split_3x5_3(
|
|
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
|
|
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
|
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_TRNS,
|
|
KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
|
|
};
|
|
|
|
bool get_hold_on_other_key_press(uint16_t keycode, keyrecord_t *record) {
|
|
switch (keycode) {
|
|
case KC_CTL_A:
|
|
return false;
|
|
default:
|
|
return true;
|
|
}
|
|
}
|
|
|
|
td_state_t cur_dance(qk_tap_dance_state_t *state) {
|
|
if (state->count == 1)
|
|
return TD_SINGLE_TAP;
|
|
if (state->count == 2)
|
|
return TD_DOUBLE_TAP;
|
|
else if (state->count == 3)
|
|
return TD_TRIPLE_TAP;
|
|
return TD_UNKNOWN;
|
|
}
|
|
|
|
static td_tap_t ql_tap_state = {
|
|
.is_press_action = true,
|
|
.state = TD_NONE
|
|
};
|
|
|
|
void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
|
|
ql_tap_state.state = cur_dance(state);
|
|
switch (ql_tap_state.state) {
|
|
case TD_SINGLE_TAP:
|
|
tap_code(KC_COMMA);
|
|
break;
|
|
case TD_DOUBLE_TAP:
|
|
tap_code(KC_COMMA);
|
|
tap_code(KC_COMMA);
|
|
break;
|
|
case TD_TRIPLE_TAP:
|
|
if (layer_state_is(_GAME))
|
|
layer_off(_GAME);
|
|
else
|
|
layer_on(_GAME);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
|
|
ql_tap_state.state = TD_NONE;
|
|
}
|
|
|
|
qk_tap_dance_action_t tap_dance_actions[] = {
|
|
[GAME] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275)
|
|
};
|