qmk-dactyl-manuform-a/keyboards/spaceman/2_milk/keymaps/encg
encg 3a69d688f2
[Keymap] Adding encg keymap for 2% Milk keyboard (#11041)
* adding my keymap

* Updating coding convention and style for new keymap PR

* Added GPL license header and to-do list to readme
2020-12-06 12:04:22 -08:00
..
config.h [Keymap] Adding encg keymap for 2% Milk keyboard (#11041) 2020-12-06 12:04:22 -08:00
keymap.c [Keymap] Adding encg keymap for 2% Milk keyboard (#11041) 2020-12-06 12:04:22 -08:00
readme.md [Keymap] Adding encg keymap for 2% Milk keyboard (#11041) 2020-12-06 12:04:22 -08:00
rules.mk [Keymap] Adding encg keymap for 2% Milk keyboard (#11041) 2020-12-06 12:04:22 -08:00

readme.md

encg's Keymap

What is this?

A simple slot machine emulator for the 2% Milk Keyboard. This idea is based on the implementation by /u/ln8r on /r/mechanicalkeyboards.

How does it work?

The top button outputs all possible winning emoji combinations followed by a corresponding "score." Emojis are output one-by-one with a short delay to simulate the "slots" feel.

IMG

The bottom button outputs 3 random emojis one by one. The random function takes timer_read() as its seed value (referenced here).

IMG

Unicode Setup

This keymap's default unicode input mode is UC_WINC which requires WinCompose. For other OSes, see QMK documentation on unicode input modes.

Ideas for the future

  • Factor in emoji hierarchy into RNG algorithm
  • Random/Wildcard emoji
  • Keep a count for winng combinations
  • Implement tap dance for easily switching unicode input types