qmk-dactyl-manuform-a/keyboards/dumbpad/v1x_dualencoder
James Young a03aa301de
Remove Full Bootmagic (#13846)
* disambiguate Bootmagic rules in keymaps

The files edited by this commit were added at a point in time where `BOOTMAGIC_ENABLE = yes` enabled full Bootmagic.

This commit edits the files to specify that full Bootmagic is intended.

* remove BOOTMAGIC_ENABLE=full setting

* unify commented BOOTMAGIC_ENABLE rules in keyboards

Explicitly sets `BOOTMAGIC_ENABLE = no` in keyboards where the rule was commented out.

Command:

```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;#[ \t]*\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-zA-Z]\+\).*;\1 = no       # Virtual DIP switch configuration;g' {} +
```

* remove commented Bootmagic rules from keymap/user level

Command:

```
find keyboards/ layouts/ users/ -type f -name 'rules.mk' -exec sed -i -e '/#.*\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*/d' {} +
```

* update keyboard BOOTMAGIC_ENABLE rule formatting

Sets the formatting of BOOTMAGIC_ENABLE rules to `BOOTMAGIC_ENABLE = [value]`, without the inline comments (which will be replaced later).

Command:

```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' +
```

* update keyboards' BOOTMAGIC_ENABLE settings

Updates keyboard `rules.mk` files to use `BOOTMAGIC_ENABLE = lite` where `BOOTMAGIC_ENABLE = full` was being used.

Command:

```
find keyboards/ -type f -name 'rules.mk' -and -not -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = \)full;\1lite;g' '{}' +
```

* update keymap/user BOOTMAGIC_ENABLE settings

Updates keymap/user `rules.mk` files to use `BOOTMAGIC_ENABLE = lite` where `BOOTMAGIC_ENABLE = full` was being used.

Commands:

```
find keyboards/ -type f -name 'rules.mk' -and -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE[ \t=]\+\)full;\1lite;g' '{}' +
find layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE[ \t=]\+\)full;\1lite;g' '{}' +
```

* remove and replace inline comments in keyboards and keymap/user files

Removes and replaces the inline comments, which have been updated to read `Enable Bootmagic Lite`.

Commands:

```
find keyboards/ -type f -name 'rules.mk' -and -path '*/keymaps/*' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' +
find layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE\)[ \t=]\+\([a-z]\+\).*;\1 = \2;g' '{}' +
find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = lite\);\1     # Enable Bootmagic Lite;g' '{}' +
find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = yes\);\1      # Enable Bootmagic Lite;g' '{}' +
find keyboards/ layouts/community/ users/ -type f -name 'rules.mk' -exec sed -i -e 's;\(BOOTMAGIC_ENABLE = no\);\1       # Enable Bootmagic Lite;g' '{}' +
```

* rename improperly named makefiles

Some files intended to be used as makefiles had improper names causing them to not be used as intended when building.

This commit corrects the filenames of the affected files.

* update renamed file with new rule formatting

* update QMK's template files

Updates QMK's `rules.mk` templates to use the new inline comment.

* update QMK Docs

- remove documentation of full Bootmagic
- update links to Bootmagic Lite doc
- add doc for Magic Keycodes

* rules.mk patch for coarse/ixora and coarse/vinta
2021-08-06 23:59:56 -07:00
..
keymaps/default Convert Encoder callbacks to be boolean functions (#12805) 2021-05-21 23:17:32 -07:00
templates Convert Encoder callbacks to be boolean functions (#12805) 2021-05-21 23:17:32 -07:00
config.h dumbpad refactor - adding support for various PCB revisions (#9259) 2021-03-04 20:25:19 -08:00
info.json dumbpad refactor - adding support for various PCB revisions (#9259) 2021-03-04 20:25:19 -08:00
readme.md dumbpad refactor - adding support for various PCB revisions (#9259) 2021-03-04 20:25:19 -08:00
rules.mk Remove Full Bootmagic (#13846) 2021-08-06 23:59:56 -07:00
v1x_dualencoder.c dumbpad refactor - adding support for various PCB revisions (#9259) 2021-03-04 20:25:19 -08:00
v1x_dualencoder.h dumbpad refactor - adding support for various PCB revisions (#9259) 2021-03-04 20:25:19 -08:00

readme.md

dumbpad v1.x dual-encoder

dumbpad

Single- vs Dual-Encoder Support

The combined Cherry MX/encoder sockets allow single- and dual-encoder configurations.

The only rule when using two encoders is that there cannot be two encoders on the left side at once, or two on the right side. This table shows where the encoders are in the switch grid ("X" for encoder, "s" for switch):

C0 C1 C2 C3 C4
X s s X
s s s s
s s s s
X X s s X
  • The three encoders in columns C0 and C1 are connected to each other
  • The two encoders in column C4 are connected to each other

So, if doing dual encoders, one must be in column C4 and the other in either C0 or C1. Three or more encoders will not work.

The following sections describe the configurations that the default keymaps in QMK are designed for.

Single-Encoder (Default Configuration)

In the default configuration, the encoder is in column 0, the bottom left corner below the Pro Micro. All other sockets are filled with switches.

C0 C1 C2 C3 C4
s s s s
s s s s
s s s s
X s s s s

single encoder

Dual-Encoder Bottom

One dual-encoder configuration has encoders in the bottom two corners of the 4x4 grid, and switches in the rest of the grid. The socket in column 0 is left empty.

C0 C1 C2 C3 C4
s s s s
s s s s
s s s s
X s s X

dual-encoder bottom

Dual-Encoder Top

Another dual-encoder configuration has encoders in the top two corners of the 4x4 grid, and switches in the rest of the grid. The socket in column 0 is left empty.

C0 C1 C2 C3 C4
X s s X
s s s s
s s s s
s s s s

dual-encoder top

No-Encoder

You may also choose not to use any rotary encoders if you like!

Bill Of Materials

  • Cherry-style mechanical switches
  • EC11 rotary encoder with pushbutton (7-pin) - one or two depending on your desired configuration
  • 1n4148 diodes (thru hole) - one per switch and rotary encoder (if using clickable encoder(s))
  • 1x Arduino Pro Micro or pin-compatible ATmega32u4-based MCU
  • (optional) 3x 3mm LEDs
  • (optional) 3x 330 ohm resistors (for limiting current in LEDs)
  • (optional) 6mm SPST switch for resetting MCU

Make example for this keyboard (after setting up your build environment):

make dumbpad/v1x_dualencoder:default

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.