qmk-dactyl-manuform-a/keyboards/draculad
Xelus22 4e1c5887c5
[Core] Refactor OLED to allow easy addition of other types (#13454)
* add docs

* core changes

* update keyboards to new OLED

* updated users to new OLED

* update layouts to new OLED

* fixup docs

* drashna's suggestion

* fix up docs

* new keyboards with oled

* core split changes

* remaining keyboard files

* Fix The Helix keyboards oled options

* reflect develop

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: mtei <2170248+mtei@users.noreply.github.com>
2021-08-24 16:28:26 +10:00
..
keymaps [Core] Refactor OLED to allow easy addition of other types (#13454) 2021-08-24 16:28:26 +10:00
config.h [Core] Refactor OLED to allow easy addition of other types (#13454) 2021-08-24 16:28:26 +10:00
draculad.c Add Draculad keyboard (#12604) 2021-04-27 19:41:11 +02:00
draculad.h DracuLad: add Configurator data and rework layout macro (#12727) 2021-04-29 11:25:30 -07:00
info.json DracuLad: add Configurator data and rework layout macro (#12727) 2021-04-29 11:25:30 -07:00
readme.md DracuLad: add Configurator data and rework layout macro (#12727) 2021-04-29 11:25:30 -07:00
rules.mk [Core] Refactor OLED to allow easy addition of other types (#13454) 2021-08-24 16:28:26 +10:00

readme.md

DracuLad

DracuLad

A 34-36 key split keyboard

  • 36 keys, two of them can be replaced by rotary encoders making it support 34-36 keys and 2-4 encoders.
  • bright RGB Underglow with WS2812B LEDs
  • one SSD1306 OLED per side
  • aggressive pinky stagger similar to the Kyria but with an alternative thumb cluster to raise comfort for large hands
  • support for MX and Choc switches

Make example for this keyboard (after setting up your build env):

make draculad:default

or for the version using the Pimoroni trackball:

make draculad:pimoroni

Flashing example for DFU and Caterina respectively (replace default with the name of your keymap):

make draculad:default:dfu
make draculad:default:flash

When flashing the first time using handedness by EEPROM, use the QMK guide for that topic.

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.