qmk-dactyl-manuform-a/keyboards/sentraq/s60_x/keymaps/ansi_qwertz
James Young 84ea77ead6
Remove `BOOTMAGIC_ENABLE = lite` option (#15002)
* remove BOOTMAGIC_ENABLE=lite setting

* change keyboard BOOTMAGIC_ENABLE rules

Edits keyboard-level instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`.

* change keyboard BOOTMAGIC_ENABLE inline comments

Edits keyboard-level BOOTMAGIC_ENABLE inline comments to "Enable Bootmagic Lite".

* change keymap BOOTMAGIC_ENABLE rules

Edits keymap-level instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`.

* change keymap BOOTMAGIC_ENABLE inline comments

Edits/adds keymap-level BOOTMAGIC_ENABLE inline comments to read "Enable Bootmagic Lite".

* change layout/user BOOTMAGIC_ENABLE rules/comments

Edits instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`.

Edits/adds keymap-level BOOTMAGIC_ENABLE inline comments to read "Enable Bootmagic Lite".

* update non-rules.mk BOOTMAGIC_ENABLE references in keyboards/

* remove docs references to Full Bootmagic

* convert data-driven Bootmagic Lite instances

* remove Bootmagic Lite bodge from data-driven generation

* Merge remote-tracking branch 'upstream/develop' into rm/bootmagic-full_q4a

* update docs/ja/config_options.md per mtei

* update docs/faq_misc.md per mtei

Remove remaining Full Bootmagic reference.
2021-11-05 08:18:09 +11:00
..
docs
config.h
keymap.c 2020 May 30 Breaking Changes Update (#9215) 2020-05-30 13:14:59 -07:00
readme.md
rules.mk Remove `BOOTMAGIC_ENABLE = lite` option (#15002) 2021-11-05 08:18:09 +11:00

readme.md

ANSI_QWERTZ

Click here to go to the layers directly.

This keymap was specifically designed to support keycaps with ANSI layout and legends, while retaining the possibility of inputting characters with diacritics that are normally not used in the english language.

It currently relies on the US-International keyboard layout, which can be installed in any current operating system without the use of third party hardware.

##0 Features

  • Input of letters with diacritics on familiar QWERTZ layout
  • Support for ANSI-legend keycaps
  • Option to "revive" all dead keys
  • Dedicated arrow cluster
  • SpaceFN for easy access to Function keys and diacritic input
  • Locking "Gaming Mode" that disables SpaceFN and allows to bind GUI key in Games
  • Reset key binding, no need to press hardware reset button to program
  • Microphone Mute key (requires 3rd-party software, see below)

###0.0 Languages The US-International Layout is currently required for the support of non-english languages. This keymap swaps Y and Z to provide the familiar QWERTZ position for characters when using that layout. All diacritic characters are input by either holding Space or Fn and pressing the corresponding key. For languages that aren't yet supported explicitly, one can also use AltGr to input the characters as intended by the US-Intl layout or the dead keys, if they're kept from being revived.

The illustration below shows the "US International" layout available in the Language settings of Windows, Linux and Mac OS.

KB_US-International

Not all languages are supported by this layout. Linux also offers the "US International Alternative" layout, which contains more dead keys to input pretty much every diacritic character in a language using latin letters. More information can be found here.

KB_US-International-Alternative

####0.0.0 Explicitly Supported Languages

  • German

####0.0.1 Implicitly Supported Languages This list only applies to Windows. Linux systems support all languages, see above. This list might be incomplete! Please add your language if you find it's supported.

  • French

###0.1 SpaceFN SpaceFN basically means that Space acts as a normal spacebar when tapped, but acts as a layer-key when held down. This means that you can't hold space to output multiple spaces consecutively and that space only registers once released. The advantage is that the spacebar is easier to reach than any other Fn-key could be.

###0.2 "Gaming Mode" To alleviate the problems SpaceFN would cause when gaming, the Gaming Mode is pretty much a layer that can be turned on by pressing Fn+RShift. This will turn the double-role Spacebar into a normal one, so the Fn-layer (and thus function and media keys) can only be accessed with the Fn-key. It also turns the GUI-key (aka Win-key aka Super-key) into Right Shift, so it can be bound in Games. This is especially useful when playing with ESDF instead of WASD.

###0.3 Mute Microphone The function layer has a "Mute Microphone"-key. As this is not an existing media key and you can't normally set a shortcut to this function, you need to set this up in software before using it, see below. This key is bound to RCtrl+LCtrl, a keycombination that no other program in existence uses for anything, at least to my knowledge. It also can't be pressed with this keymap in any other way.

####0.3.0 Linux Follow these instructions.

#####0.3.1 Windows (Requires 3rd Party Software) DISCLAIMER: I take no responsibility for any potential harm caused by third party applications!

You'll need a utility called "MicMute". It is available on Sourceforge. After installing and running the tool, you only need to use the "Setup Shortcut" option to bind the key to muting the microphone and check whether your microphone is selected under "Devices".

###0.4 Revive Dead Keys Some diacritics that are commonly used are dead keys on the international layouts, for example `, ', or ". The dead keys on the regular international layout (shown in red here) are revived with this keymap by automatically inserting a space if one of those characters is typed. If you don't want this to be the case, uncomment the following line in keymap.c prior to compiling:

//#define DONT_REVIVE_DEADKEYS 1

##1 Layers ###1.0 Base Layer The base layer is shown here for ANSI keysm, HHKB-style right shift and split backspace. If you use a 2U backspace key there, Del will not be available. Again, the Y and Z keys are swapped, so you get the QWERTZ-positions of Y and Z when using the US-International layout.

base_layer

###1.1 Gaming layer To turn this layer on, please use the combination Fn+RShift, not Space+RShift. If you do the latter, the Function layer will become stuck. You can press Fn once to unstick it if this happens to you. A solution is being worked on.

gaming_layer

###1.2 Function Layer This is the function layer for German diacritics. It can be accessed via the Fn or by holding Space on the base layer.

function_layer