qmk-dactyl-manuform-a/keyboards/oddforge/vea
MajorKoos b2a0e98a60
OddForge VE.A (#11875)
* VEA Support

* Update LEDs to use QMK methods

* Enable Backlight

* Update Vendor ID

* Updates to enable split RGB

* Update readme

* Update to split RGB

* remove unnecessary reference

* Knight animation starts at the back

* remove hardcoded variable

Co-authored-by: Major Koos <MajorKoos@noreply.users.github.com>
2021-02-28 16:57:04 +11:00
..
keymaps
config.h OddForge VE.A (#11875) 2021-02-28 16:57:04 +11:00
info.json
matrix.c
readme.md
rules.mk
vea.c
vea.h OddForge VE.A (#11875) 2021-02-28 16:57:04 +11:00

readme.md

Vermillion's Ergo - Armored Edition

VE.A

This is a port of the QMK firmware for the VE.A.

  • Keyboard Maintainer: Major Koos
  • Keyboard Manufacturer: OddForge
  • Hardware Availability: Drop.com

Make example for this keyboard (after setting up your build environment):

make oddforge/vea:default

Flashing example for this keyboard (after setting up the bootloadHID flashing environment)

make oddforge/vea:default:flash

or

bootloadHID -r oddforge_vea_default.hex

How to get QMK working on the VE.A

Reset Key: Hold down the key located at 3rd left position in the bottom row, commonly programmed as Left Control while plugging in the keyboard. There is also a jumper on the bottom of the PCB (JP_FW) which you can short to get into the bootloader.

VE.A

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.