qmk-dactyl-manuform-a/users/drashna/rgb_stuff.c

133 lines
4.9 KiB
C

/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef RGBLIGHT_ENABLE
# include "drashna.h"
# include "rgb_stuff.h"
# include "eeprom.h"
bool has_initialized;
void rgblight_sethsv_default_helper(uint8_t index) { rgblight_sethsv_at(rgblight_get_hue(), rgblight_get_sat(), rgblight_get_val(), index); }
void rgblight_set_hsv_and_mode(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode) {
rgblight_sethsv_noeeprom(hue, sat, val);
// wait_us(175); // Add a slight delay between color and mode to ensure it's processed correctly
rgblight_mode_noeeprom(mode);
}
bool process_record_user_rgb_light(uint16_t keycode, keyrecord_t *record) { return true; }
# if defined(RGBLIGHT_STARTUP_ANIMATION)
static bool is_enabled;
static bool is_rgblight_startup;
static HSV old_hsv;
static uint8_t old_mode;
static uint16_t rgblight_startup_loop_timer;
# endif
void keyboard_post_init_rgb_light(void) {
# if defined(RGBLIGHT_STARTUP_ANIMATION)
is_enabled = rgblight_is_enabled();
if (userspace_config.rgb_layer_change) {
layer_state_set_rgb_light(layer_state);
}
old_hsv = rgblight_get_hsv();
old_mode = rgblight_get_mode();
rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
is_rgblight_startup = true;
# endif
if (userspace_config.rgb_layer_change) {
layer_state_set_rgb_light(layer_state);
}
}
void matrix_scan_rgb_light(void) {
# if defined(RGBLIGHT_STARTUP_ANIMATION)
if (is_rgblight_startup && is_keyboard_master()) {
if (sync_timer_elapsed(rgblight_startup_loop_timer) > 10) {
static uint8_t counter;
counter++;
rgblight_sethsv_noeeprom((counter + old_hsv.h) % 255, 255, 255);
rgblight_startup_loop_timer = sync_timer_read();
if (counter == 255) {
is_rgblight_startup = false;
if (userspace_config.rgb_layer_change) {
layer_state_set_rgb_light(layer_state);
} else {
rgblight_set_hsv_and_mode(old_hsv.h, old_hsv.s, old_hsv.v, old_mode);
}
if (!is_enabled) {
rgblight_disable_noeeprom();
}
}
}
}
# endif
}
layer_state_t layer_state_set_rgb_light(layer_state_t state) {
# ifdef RGBLIGHT_ENABLE
if (userspace_config.rgb_layer_change) {
switch (get_highest_layer(state | default_layer_state)) {
case _MOUSE: // mouse
if (!layer_state_cmp(state, _GAMEPAD) && !layer_state_cmp(state, _DIABLO)) {
# if defined(RGBLIGHT_EFFECT_TWINKLE)
rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_TWINKLE + 5);
# else
rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_BREATHING + 3);
# endif
}
break;
case _MEDIA:
rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_KNIGHT + 1);
break;
case _GAMEPAD:
rgblight_set_hsv_and_mode(HSV_ORANGE, RGBLIGHT_MODE_SNAKE + 2);
break;
case _DIABLO:
rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_BREATHING + 3);
break;
case _RAISE:
rgblight_set_hsv_and_mode(HSV_YELLOW, RGBLIGHT_MODE_BREATHING + 3);
break;
case _LOWER:
rgblight_set_hsv_and_mode(HSV_GREEN, RGBLIGHT_MODE_BREATHING + 3);
break;
case _ADJUST:
rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_KNIGHT + 2);
break;
case _DEFAULT_LAYER_1:
rgblight_set_hsv_and_mode(DEFAULT_LAYER_1_HSV, RGBLIGHT_MODE_STATIC_LIGHT);
break;
case _DEFAULT_LAYER_2:
rgblight_set_hsv_and_mode(DEFAULT_LAYER_2_HSV, RGBLIGHT_MODE_STATIC_LIGHT);
break;
case _DEFAULT_LAYER_3:
rgblight_set_hsv_and_mode(DEFAULT_LAYER_3_HSV, RGBLIGHT_MODE_STATIC_LIGHT);
break;
case _DEFAULT_LAYER_4:
rgblight_set_hsv_and_mode(DEFAULT_LAYER_4_HSV, RGBLIGHT_MODE_STATIC_LIGHT);
break;
}
}
# endif // RGBLIGHT_ENABLE
return state;
}
#endif