qmk-dactyl-manuform-a/layouts/community/ergodox/german/keymap.c

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#include QMK_KEYBOARD_H
#include "debug.h"
#include "action_layer.h"
#include "keymap_german.h"
// Layer names
#define BASE 0 // default layer
#define SYMB 1 // symbol layer
#define MDIA 2 // media keys
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ^ | 1 | 2 | 3 | 4 | 5 | Play | | Next | 6 | 7 | 8 | 9 | 0 | ß |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Del | Q | W | E | R | T | L1 | | L2 | Z | U | I | O | P | Ü |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Caps | A | S | D | F | G |------| |------| H | J | K | L | Ö | Ä/L2 |
* |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
* | LShift | Y | X | C | V | B | | | | N | M | , | . |-/Ctrl| RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | </L1 |#/Ctrl| ´ | - | + | | Right| Down | Up | Left | ~L1 |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | App | LGui | | Alt |Ctrl/Esc|
* ,------+------+------| |------+--------+------.
* | | | Home | | PgUp | | |
* | Space|Backsp|------| |------| Tab |Enter |
* | |ace | End | | PgDn | | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[BASE] = LAYOUT_ergodox( // layer 0 : default
// left hand
KC_CIRC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MPLY,
KC_DEL, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(1),
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT, DE_Y, KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
LT(SYMB,DE_LABK),CTL_T(DE_HASH), DE_ACUT, DE_MINS, DE_PLUS,
ALT_T(KC_APP), KC_LGUI,
KC_HOME,
KC_SPC,KC_BSPC,KC_END,
// right hand
KC_MNXT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
TG(2), DE_Z, KC_U, KC_I, KC_O, KC_P, DE_UDIA,
KC_H, KC_J, KC_K, KC_L, DE_ODIA, LT(MDIA,DE_ADIA),
MEH_T(KC_NO),KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(DE_MINS), KC_RSFT,
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TT(SYMB),
KC_LALT,CTL_T(KC_ESC),
KC_PGUP,
KC_PGDN,KC_TAB, KC_ENT
),
/* Keymap 1: Symbol Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | ! | @ | { | } | | | | | | Up | 7 | 8 | 9 | * | F12 |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | . | 0 | = | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// SYMBOLS
[SYMB] = LAYOUT_ergodox(
// left hand
KC_TRNS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
KC_TRNS,DE_EXLM,DE_AT, DE_LCBR,DE_RCBR,DE_PIPE,KC_TRNS,
KC_TRNS,DE_HASH,DE_DLR, DE_LPRN,DE_RPRN,DE_GRV,
KC_TRNS,DE_PERC,DE_CIRC,DE_LBRC,DE_RBRC,DE_TILD,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,
// right hand
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRNS, KC_UP, KC_7, KC_8, KC_9, DE_ASTR, KC_F12,
KC_DOWN, KC_4, KC_5, KC_6, DE_PLUS, KC_TRNS,
KC_TRNS, DE_AMPR, KC_1, KC_2, KC_3, DE_BSLS, KC_TRNS,
KC_TRNS,KC_DOT, KC_0, DE_EQL, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
/* Keymap 2: Media and mouse keys
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | Lclk | MsUp | Rclk | | | | | |VolDwn| Mute |VolUp | | F12 |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | Btn4 |MsLeft|MsDown|MsRght| Btn5 |------| |------| | Prev | Stop | Play | Next | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | |WhRght|WhDown| WhUp |WhLeft|WhClk | | | |BwSrch|BwBack|BwHome|BwRefr|BwFwd | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | |MsAcl0|MsAcl1|MsAcl2| | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | |Brwser|Brwser|
* | Lclk | Rclk |------| |------|Back |Forwd |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// MEDIA AND MOUSE
[MDIA] = LAYOUT_ergodox(
KC_TRNS, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_TRNS,
KC_TRNS, KC_TRNS, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, KC_TRNS,
KC_TRNS, KC_BTN4, KC_MS_L, KC_MS_D, KC_MS_R, KC_BTN5,
KC_TRNS, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, KC_BTN3, KC_TRNS,
KC_TRNS, KC_TRNS, KC_ACL0, KC_ACL1, KC_ACL2,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_BTN1, KC_BTN2, KC_TRNS,
// right hand
KC_TRNS, KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11,
KC_TRNS, KC_TRNS, KC_VOLD, KC_MUTE, KC_VOLU, KC_TRNS, KC_F12,
KC_TRNS, KC_MPRV, KC_MSTP, KC_MPLY, KC_MNXT, KC_TRNS,
KC_TRNS, KC_WSCH, KC_WBAK, KC_WHOM, KC_WREF, KC_WFWD, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_WBAK, KC_WFWD
),
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
case SYMB:
ergodox_right_led_1_on();
break;
case MDIA:
ergodox_right_led_2_on();
break;
default:
ergodox_board_led_off();
break;
}
};