qmk-dactyl-manuform-a/keyboards/handwired/reddot
Konstantin Đorđević 28fbf84cc5 Add standard definitions for ALGR and KC_ALGR (#4389)
* Add standard ALGR defition, remove (re)definitions from language files

* Use ALGR(kc) consistently in ALTGR(kc) aliases

* Non-Nordic keymaps should not use NO_ALGR

* Add standard KC_ALGR definition

* Update docs with ALGR and KC_ALGR

* Update SS_ALGR and ALGR_T aliases
2018-12-12 10:17:19 -08:00
..
keymaps/default Add standard definitions for ALGR and KC_ALGR (#4389) 2018-12-12 10:17:19 -08:00
config.h
readme.md Fixed dead links (#2451) 2018-03-01 07:45:47 -08:00
reddot.c
reddot.h
rules.mk Updates bootloader settings, adds file size check (#2029) 2017-11-27 23:08:21 -05:00

readme.md

RedDot Specific Info

Quantum MK Firmware

For the full Quantum feature list, see the parent README.md.

Building

Download or clone the whole firmware and navigate to the keyboard/reddot folder. Once your dev env is setup, you'll be able to type make to generate your .hex - you can then use the Teensy Loader to program your .hex file.

Depending on which keymap you would like to use, you will have to compile slightly differently.

Default

To build with the default keymap, simply run make.

Other Keymaps

Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named <name>.c and see keymap document (you can find in top README.md) and existent keymap files.

To build the firmware binary hex file with a keymap just do make with KEYMAP option like:

$ make KEYMAP=[default|jack|<name>]

Keymaps follow the format <name>.c and are stored in the keymaps folder.