qmk-dactyl-manuform-a/keyboards/keebio/quefrency
James Young 84ea77ead6
Remove `BOOTMAGIC_ENABLE = lite` option (#15002)
* remove BOOTMAGIC_ENABLE=lite setting

* change keyboard BOOTMAGIC_ENABLE rules

Edits keyboard-level instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`.

* change keyboard BOOTMAGIC_ENABLE inline comments

Edits keyboard-level BOOTMAGIC_ENABLE inline comments to "Enable Bootmagic Lite".

* change keymap BOOTMAGIC_ENABLE rules

Edits keymap-level instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`.

* change keymap BOOTMAGIC_ENABLE inline comments

Edits/adds keymap-level BOOTMAGIC_ENABLE inline comments to read "Enable Bootmagic Lite".

* change layout/user BOOTMAGIC_ENABLE rules/comments

Edits instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`.

Edits/adds keymap-level BOOTMAGIC_ENABLE inline comments to read "Enable Bootmagic Lite".

* update non-rules.mk BOOTMAGIC_ENABLE references in keyboards/

* remove docs references to Full Bootmagic

* convert data-driven Bootmagic Lite instances

* remove Bootmagic Lite bodge from data-driven generation

* Merge remote-tracking branch 'upstream/develop' into rm/bootmagic-full_q4a

* update docs/ja/config_options.md per mtei

* update docs/faq_misc.md per mtei

Remove remaining Full Bootmagic reference.
2021-11-05 08:18:09 +11:00
..
keymaps Remove `BOOTMAGIC_ENABLE = lite` option (#15002) 2021-11-05 08:18:09 +11:00
rev1
rev2
rev3
rev4
.noci
config.h
quefrency.c
quefrency.h
readme.md
rules.mk Remove redundant `UNICODE_ENABLE = no` in keyboard-level rules.mk (#14633) 2021-09-30 08:14:21 +10:00

readme.md

Quefrency

A split 60/65% staggered keyboard made and sold by Keebio. More info at Keebio.

Keyboard Maintainer: Bakingpy/nooges
Hardware Supported: Pro Micro (Rev. 1), ATmega32u4 (Rev. 2 & 3)
Hardware Availability: Keebio

Make example for this keyboard (after setting up your build environment):

make keebio/quefrency/rev3:default

Example of flashing this keyboard:

make keebio/quefrency/rev3:default:flash

Handedness detection is already hardwired onto the PCB, so no need to deal with EE_HANDS or flashing .eep files.

See build environment setup then the make instructions for more information.

A build guide for this keyboard can be found here: Keebio Build Guides