qmk-dactyl-manuform-a/keyboards/clueboard/66/rev3/config.h

78 lines
2.0 KiB
C

#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xC1ED
#define PRODUCT_ID 0x2370
#define DEVICE_VER 0x0001
#define MANUFACTURER Clueboard
#define PRODUCT Clueboard
#define DESCRIPTION QMK keyboard firmware for Clueboard
/* key matrix size */
#define MATRIX_ROWS 10
#define MATRIX_COLS 8
/* ROWS: Top to bottom, COLS: Left to right
*/
#define MATRIX_ROW_PINS { B2, C7, C6, B6, B5, B0, B3, D5, D3, D2 }
#define MATRIX_COL_PINS { F0, F1, F4, F5, F6, F7, E6, B1 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
/* Backlight configuration
*/
#define BACKLIGHT_LEVELS 1
/* Underlight configuration
*/
#define RGB_DI_PIN D7
#define RGBLED_NUM 18 // Number of LEDs
#define RGBLIGHT_HUE_STEP 32
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
#define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
#define RGBLIGHT_EFFECT_BREATHE_MAX 200
#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 666*2
#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 3 // How many LEDs wide to light up
#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 2 // The led to start at
#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 5 // How many LEDs to travel
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // How many LEDs wide to light up