* NUBS_Z: initial version Create a keycode that is normally Z, but KC_NUBS when tapped while Alt is being held. This removes the possibility of using an Alt+Z shortcut. * NUBS_Z: modification Modify NUBS_Z macro to only use alternate operation if Right Alt is being held, rather than responding to either Alt key. Also add QMK version keycode to System layer, Equals key. * Remove unneeded breaks from process_record_user * Macro refactoring - removed G_RST and G_C10R macros - updated G_BRCH macro - outputs `master` if used while Shift is held down; or my git alias for the current branch otherwise - updated G_FTCH macro - outputs `git pull upstream ` if used with Shift; `git fetch upstream ` otherwise - swapped `modifiers` variable for `get_mods()` function directly for checking modifier state - swapped keymap-level modifier mask macros for QMK-core mod mask macros (thanks vomindoraan #4337) - renamed MODS_RALT_MASK to MOD_MASK_RALT (more consistent with the above change) * Update readme files |
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.. | ||
config.h | ||
keymap.c | ||
readme.md | ||
readme_ch1.md | ||
readme_ch2.md | ||
readme_ch3.md | ||
readme_ch4.md | ||
readme_ch5.md | ||
readme_git.md | ||
rules.mk |
readme.md
@noroadsleft's KC60 keymap
Last updated: February 14, 2019, 3:50 AM UTC-0800
I am a full-time Dvorak typist, and occasional semi-serious FPS gamer. The layers are oriented towards a mix of typing and gaming.
Outline
- Base Layers
- Layer 0: QWERTY
_QW
- Layer 1: Hardware Dvorak
_DV
- Layer 2: Hardware Colemak
_CM
- Layer 0: QWERTY
- OS Overlays
- Layer 3: MacOS Overlay
_MC
- Layer 3: MacOS Overlay
- Quake 2 Overlays
- Layers 4, 5 and 6: Quake 2
_Q2
, Quake 2 Dvorak_QD
, and Quake 2 Console_QC
- Layers 4, 5 and 6: Quake 2
- Function Layers
- Layer 7: Windows Fn layer
_FW
- Layer 8: MacOS-oriented Fn layer
_FM
- Layer 9: Quake 2 Fn layer
_FQ
- Layer 7: Windows Fn layer
- Other Layers
- Layer 10: Numpad layer
_NP
- Layer 11: Macro layer
_MA
- Layer 12: System layer
_SY
- Layer 10: Numpad layer