qmk-dactyl-manuform-a/keyboards/sixkeyboard
Ryan 36bc3c867e
Remove redundant `UNICODE_ENABLE = no` in keyboard-level rules.mk (#14633)
2021-09-30 08:14:21 +10:00
..
keymaps Six Pack and ortho_ layout updates (#13587) 2021-07-19 17:30:09 -07:00
.noci
config.h Remove unused `IS_COMMAND()` instances and Magic Key definitions (#14610) 2021-09-26 02:57:20 -07:00
info.json Remove width, height and key_count from info.json (#14274) 2021-09-12 14:04:56 +10:00
matrix.c
readme.md
rules.mk Remove redundant `UNICODE_ENABLE = no` in keyboard-level rules.mk (#14633) 2021-09-30 08:14:21 +10:00
sixkeyboard.c
sixkeyboard.h Six Pack and ortho_ layout updates (#13587) 2021-07-19 17:30:09 -07:00

readme.md

Techkeys SixKeyBoard

Keyboard Maintainer: QMK Community
Hardware Supported: Techkeys SixKeyBoard PCB
Hardware Availability: Techkeys

Make example for this keyboard (after setting up your build environment):

make sixkeyboard:default

See build environment setup then the make instructions for more information.

Hardware Info

The schematic is like this:

 switches       leds
,--+--+--.   ,--+--+--.
|C7|B7|B5|   |C6|B6|B4|
+--+--+--+   +--+--+--+
|D6|D1|D4|   |D5|D2|D3|
`--+--+--'   `--+--+--'

The LED on the bottom is C4. All 7 of the leds are turned on when the keyboard boots-up in the sixkeyboard.c file - backlight_enable is not required. The MCU is an Atmega16u2, so the flash memory is limited to 0x3000 bytes - the current setup uses just about all of that! I'm sure things can be opitimised a bit.

There is a jumper on the bottom of the board (next to the USB port) that serves as a reset button - I drilled a hole in my case to allow for quick access via a screwdriver/metal object.