qmk-dactyl-manuform-a/users/333fred/333fred.c

117 lines
3.1 KiB
C

#include "333fred.h"
#include "quantum.h"
#include "action.h"
typedef enum {
SINGLE_TAP, SINGLE_HOLD, DOUBLE
} tap_dance_state_enum;
static tap_dance_state_enum tap_dance_state;
static bool tap_dance_active = false;
void tap_dance_sym_vim_finished(qk_tap_dance_state_t *state, void *user_data) {
// Determine the current state
if (state->count == 1) {
if (state->interrupted || state->pressed == 0) tap_dance_state = SINGLE_TAP;
else tap_dance_state = SINGLE_HOLD;
} else {
// Handle any number of other taps as a VIM movement hold
tap_dance_state = DOUBLE;
}
switch (tap_dance_state) {
case SINGLE_TAP:
if (tap_dance_active) {
reset_oneshot_layer();
tap_dance_active = false;
} else {
set_oneshot_layer(SYMB, ONESHOT_START);
tap_dance_active = true;
}
break;
case SINGLE_HOLD:
layer_on(SYMB);
break;
case DOUBLE:
layer_on(VIM);
break;
}
}
void tap_dance_sym_vim_reset(qk_tap_dance_state_t *state, void *user_data) {
switch(tap_dance_state) {
case SINGLE_TAP:
clear_oneshot_layer_state(ONESHOT_PRESSED);
break;
case SINGLE_HOLD:
layer_off(SYMB);
break;
case DOUBLE:
layer_off(VIM);
break;
}
}
void tap_dance_copy_paste_finished(qk_tap_dance_state_t *state, void *user_data) {
bool is_paste = state->count == 2;
// If either the one-shot shift is set, or if shift is being held, count as shift being held.
// We'll clear the one-shot shift if it was held
uint8_t one_shot_mods = get_oneshot_mods();
bool is_shift = false;
if (get_mods() & MOD_MASK_SHIFT) {
is_shift = true;
} else if (one_shot_mods & MOD_MASK_SHIFT) {
set_oneshot_mods(one_shot_mods & ~MOD_MASK_SHIFT);
is_shift = true;
}
if (is_paste) {
if (is_shift) {
SEND_STRING(SS_LSFT(SS_TAP(X_INSERT)));
} else {
SEND_STRING(SS_LCTRL("v"));
}
} else {
if (is_shift) {
SEND_STRING(SS_LCTRL(SS_TAP(X_INSERT)));
} else {
SEND_STRING(SS_LCTRL("c"));
}
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_SYM_VIM] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, tap_dance_sym_vim_finished, tap_dance_sym_vim_reset),
[TD_COPY_PASTE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, tap_dance_copy_paste_finished, NULL)
};
void tap_dance_process_record(uint16_t keycode) {
if (tap_dance_state == SINGLE_TAP && keycode != TD(TD_SYM_VIM)) {
tap_dance_active = false;
}
}
__attribute__ ((weak))
void matrix_init_rgb(void) {}
__attribute__ ((weak))
void layer_state_set_rgb(uint32_t state) {}
__attribute__ ((weak))
void matrix_scan_user_keyboard(void) {}
void matrix_scan_user() {
static bool first_run = true;
if (first_run) {
first_run = false;
matrix_init_rgb();
}
matrix_scan_user_keyboard();
}
uint32_t layer_state_set_user(uint32_t state) {
layer_state_set_rgb(state);
return state;
}