qmk-dactyl-manuform-a/keyboards/whitefox
Dan Hertz d8478351d7 Dhertz' keymaps (#3094)
* Port my keymap to QMK

* Add Percent Canoe keyboard

* Fix row of nonus backslash

* Update info.json to be correct for canoe

* fix alignment

* Use qmk shortcuts rather than tmk functions

* Move over first macro

* Move rest of macros over

* clean up unused functions

* Move files to userspace for HHKB

* Add keymaps for hhkb

* Change LAYOUT_ISO to LAYOUT_iso

* Remove bootloader key in info.json

* Remove tilde remap from Karabiner

* Add country_iso_alpha2_code to macros

* Add my keymap for canoe

* Add layer colour indicator

* Fix bad rebase

* Fix naming of keymap from rebase

* Add GRV to function layer

* Fix keymap to use new LAYOUT_JP

* Update keymaps to use process_record_*

rather than action functions

* Update hhkb imports to be just what is needed

* Update whitefox to use LAYOUT macro instead of KEYMAP

* Remove redundant imports from user definition

* Move TAPPING_TERM to config.h

* Use layer change events to change RGB LED colour

* temp

* Fix layer switching to iPad on HHKB

* Fix Canoe pictures
2018-06-02 08:50:01 -07:00
..
keymaps Dhertz' keymaps (#3094) 2018-06-02 08:50:01 -07:00
board_is31fl3731c.h
bootloader_defs.h
chconf.h
config.h Various tweaks for some Input:Club build processes 2018-04-05 16:59:27 -04:00
gfxconf.h
halconf.h Add a custom USB driver for ARM (#2750) 2018-04-15 20:42:53 -04:00
info.json Remove bootloader from info.jsons 2018-04-11 21:32:09 -07:00
led.c
matrix.c Fix call to memset for various keyboards 2018-01-12 13:23:38 -05:00
mcuconf.h
readme.md
rules.mk Update whitefox to use the K-Type teensy workaround 2018-04-03 23:06:14 -04:00
visualizer.c
whitefox.c
whitefox.h Dhertz' keymaps (#3094) 2018-06-02 08:50:01 -07:00

readme.md

WhiteFox

A compact 65% keyboard.

Keyboard Maintainer: QMK Community Hardware Supported: Whitefox PCB Hardware Availability: https://input.club/whitefox/

Make example for this keyboard (after setting up your build environment):

make whitefox:default

See build environment setup then the make instructions for more information.