95 lines
4.2 KiB
C
95 lines
4.2 KiB
C
/*
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* License (GPL):
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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* Author: © 2020 by Jos Boersema
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*
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*/
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// --------------------------------------v---------------------------------------
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// Configuration:
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// --------------------------------------v---------------------------------------
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/* ➡ Number pad Configuration ⬅
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*
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* This concerns this Base layer in the shape of a numerical key pad, not the numerical
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* key pad layer which is part of the common layer system, which is defined and configured
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* elsewhere (see ./user_config.h).
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*
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* _Activate_ the below to have a single keypad definition on this layer, for the right
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* hand. Modifiers are also defined.
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* _Remove_ the below to have two keypad definitions on this Base layer, one for each hand.
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*
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* In both cases, you can reach the accompanying number pad layer with the super-/sub-script
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* numbers. For either option, there is a matching * super-/sub-script layer, which is
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* automatically compiled with it.
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*/
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#define NUMPAD_BASE_SINGLE // _Activate_ to resemble a one handed numerical keyboard, for right hand.
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// _Remove_ to have two numerical key pads, side by side, one for each hand.
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//
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/* Tip: When in doubt it might be best to choose the single handed layer, because it
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* resembles a regular keyboard more, and has modifier combinations.
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*/
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/* ➡ Removing the numbers pad _PAD layer ⬅
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*
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* You may have no use for this common layer, if you have a numerical
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* keypad on the Alternate Base already.
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*
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* While _PAD layer gives quick uncluttered access to Control, Shift and Alt
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* to modify your pointer device input, the _MOV layer does the same. You
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* end up with the same functionality, with or without _PAD, in this matter.
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*
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* This does precisely the same as REMOVE_PAD in ./user_config.h, but this
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* setting here overrides any setting in ./user_config.h
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*/
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//#define REMOVES_PAD // _Activate_ to strip out the _PAD layer, _remove_ to have the _PAD layer.
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// --------------------------------------^---------------------------------------
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// Below here no more comfortable configuration options.....
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// --------------------------------------^---------------------------------------
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/* Redefine a layer in this file
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*
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* _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
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* in this file. The version in ./keymap.c will be ignored. Keep in mind to use
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* transparent keys (_______) for “hold” layer switch keys on the BASE map, for
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* your new layer.
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*/
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// #define BASESFILE_LAYER_ACC
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// #define BASESFILE_LAYER_DRA
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// #define BASESFILE_LAYER_BON
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// #define BASESFILE_LAYER_PAD
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// #define BASESFILE_LAYER_MOV
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// #define BASESFILE_LAYER_RAR
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// #define BASESFILE_LAYER_FUN
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// The below sets some things up based on the above #defines.
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// Stripping out _PAD layer, sets the #define used global configuration file ./user_config.h
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# ifdef REMOVES_PAD // this file
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# ifndef REMOVE_PAD // user_config.h
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# define REMOVE_PAD // removes _PAD layer
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# endif
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# endif
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// Inserting the _PAD layer, even if stripped in ./user_config.h
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# ifndef REMOVES_PAD // this file
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# ifdef REMOVE_PAD // user_config.h
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# undef REMOVE_PAD // activtaes _PAD layer
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# endif
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# endif
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