a2cec0594b
* Start to standardize macro timer * Update Fractal layout Specifically, limit the RGB Lighting, since it's too many for the power, and only have the KITT annimation on the front * Update Iris keymap to use I2C for transport * Remove TAP_CODE_DELAY from keyboard in favor of global setting * Remove Woodpad Since it\'s no longer in my possession * Only enable LTO on AVR boards * Run matrix_scans while doing startup light * Run matrix_scan to get split keyboard code synced properly * Fix rgb mode * Remove custom debouncing settings * Make RGB Light Startup Animation optional * Fix opt def * Remove extra tap code delay value * Fix references to keebio boards * Add support for LP Iris keyboard * Add backlight code * Make startup animation optional * Update gitlab ci script * Remove port declaration * Revert avrgcc changes to gitlab ci file * Don't re-set mods * Remove MACRO_TIMER define * Add custom name for crkbd * Add name for Prime M pad * Add names for ortho 4x12 boards * Add some additional handling for rgb init * Change thumb clusters on ergodox * Switch Orthodox to I2C * Fix Space in ergodox keymap * Use OSL for ergodox layout * Ugh, can't find a good layout * Fix typo * Fix up animation startup * Cries in AVR * Fix makefiles for ergodox ez boards * Add support for "secret songs" in my userspace * Reset debounce to 5ms for Ergodox EZ * Fix gitlab CI yaml file * More crying in AVR * Cannot use rgb light and rgb matrix at the same time due to the WS2812 rgb matrix PR until the "Coexistance" PR is merged * Update ODox for split common and i2c * Add split config * Impement Split code * Add support for xscorpion OLED code * Add OLED display config * Fix OLED screen font * Get OLED set up in vertical mode * Remove old OLED code * add per key support for crkbd * Fix split changes * RGB Tweeaks * More OLED tweaks * Fix rotation stuff * Fix more OLED stuff * Remove custom Debounce from Ergodox layout since it's no longer needed |
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.. | ||
keymaps/default | ||
config.h | ||
readme.md | ||
rules.mk | ||
woodpad.c | ||
woodpad.h |
readme.md
woodpad keyboard firmware
Quantum MK Firmware
For the full Quantum feature list, see the parent readme.
Building
Download or clone the whole firmware and navigate to the keyboards/woodpad folder. Once your dev env is setup, you'll be able to type make
to generate your .hex - you can then use the Teensy Loader to program your .hex file.
Depending on which keymap you would like to use, you will have to compile slightly differently.
Default
To build with the default keymap, simply run make default
.
Other Keymaps
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
To build the firmware binary hex file with a keymap just do make
with a keymap like this:
$ make [default|jack|<name>]
Keymaps follow the format <name>.c and are stored in the keymaps
folder.