qmk-dactyl-manuform-a/keyboards/boardsource/holiday/spooky/keymaps/rip_mx/keymap.c

79 lines
4.3 KiB
C

/* Copyright 2020 boardsource
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base */
[_BASE] = LAYOUT_ortho_2x3(
RGB_TOG, KC_VOLU, KC_F2,
RGB_MOD, KC_VOLD, KC_F1
),
};
#ifdef OLED_DRIVER_ENABLE
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
return OLED_ROTATION_180;
}
static void render_RIP(void) {
static const char PROGMEM my_logo[] = {
0xff, 0xff, 0x07, 0x1e, 0x70, 0xc0, 0x00, 0x00, 0xe0, 0x78, 0x1e, 0x07, 0xff, 0xfe, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x30, 0xf0, 0xc0, 0x00, 0x00, 0xc0, 0xf0, 0x30, 0xf0, 0x80, 0x00, 0x00, 0xc0,
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0x30, 0x10, 0x18, 0x18, 0x18, 0x30, 0xf0, 0xc0, 0x00, 0x00, 0x00, 0xe0, 0xf0, 0x90, 0x90, 0x98,
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0xf0, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0xe0, 0x00, 0x00, 0x00, 0x00, 0x30, 0x10, 0x10, 0x18, 0x18, 0x10, 0x30, 0xf0, 0xe0, 0x00, 0x00,
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0x82, 0xc3, 0xc7, 0x7d, 0x7c, 0x00, 0x00, 0x00, 0x0f, 0x3f, 0x70, 0xc0, 0x80, 0x80, 0xc0, 0xc0,
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0x3f, 0x0f, 0x00, 0x00, 0x00, 0xc0, 0xe0, 0xf0, 0xd8, 0xcc, 0xcc, 0xc7, 0xc3, 0xc1, 0x00, 0x00,
0x00, 0x00, 0x3f, 0x7f, 0xe0, 0xc0, 0x80, 0x80, 0xc0, 0x60, 0x7f, 0x1f, 0x00, 0x00, 0x00, 0x00
};
oled_write_raw_P(my_logo, sizeof(my_logo));
}
void oled_task_user(void) {
render_RIP();
}
#endif