qmk-dactyl-manuform-a/keyboards/playkbtw/pk60/config.h

54 lines
1.2 KiB
C

#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER Play Keyboard
#define PRODUCT pk60
#define DESCRIPTION A 60% keyboard PCB
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15
/* key matrix pins */
#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5 }
#define MATRIX_COL_PINS { F0, F1, E6, C7, C6, B6, D4, B1, F7, B5, B4, D7, D6, B3, B2 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define LED_CAPS_LOCK_PIN F4
#define LED_PIN_ON_STATE 0
/* number of backlight levels */
#define BACKLIGHT_PIN B7
#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 5
#endif
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#define RGB_DI_PIN E2
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 12
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif
#endif