186 lines
6.6 KiB
C++
186 lines
6.6 KiB
C++
/* Copyright (C) 2013 Kristian Lauszus, TKJ Electronics. All rights reserved.
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This software may be distributed and modified under the terms of the GNU
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General Public License version 2 (GPL2) as published by the Free Software
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Foundation and appearing in the file GPL2.TXT included in the packaging of
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this file. Please note that GPL2 Section 2[b] requires that all works based
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on this software must also be made publicly available under the terms of
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the GPL2 ("Copyleft").
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Contact information
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-------------------
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Kristian Lauszus, TKJ Electronics
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Web : http://www.tkjelectronics.com
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e-mail : kristianl@tkjelectronics.com
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*/
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#ifndef _xboxold_h_
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#define _xboxold_h_
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#include "Usb.h"
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#include "hid.h"
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#include "controllerEnums.h"
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/* Data Xbox taken from descriptors */
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#define EP_MAXPKTSIZE 32 // Max size for data via USB
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/* Names we give to the 3 Xbox pipes */
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#define XBOX_CONTROL_PIPE 0
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#define XBOX_INPUT_PIPE 1
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#define XBOX_OUTPUT_PIPE 2
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// PID and VID of the different devices
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#define XBOX_VID 0x045E // Microsoft Corporation
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#define MADCATZ_VID 0x1BAD // For unofficial Mad Catz controllers
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#define JOYTECH_VID 0x162E // For unofficial Joytech controllers
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#define XBOX_OLD_PID1 0x0202 // Original Microsoft Xbox controller (US)
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#define XBOX_OLD_PID2 0x0285 // Original Microsoft Xbox controller (Japan)
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#define XBOX_OLD_PID3 0x0287 // Microsoft Microsoft Xbox Controller S
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#define XBOX_OLD_PID4 0x0289 // Smaller Microsoft Xbox controller (US)
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#define XBOX_MAX_ENDPOINTS 3
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/** This class implements support for a the original Xbox controller via USB. */
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class XBOXOLD : public USBDeviceConfig {
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public:
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/**
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* Constructor for the XBOXOLD class.
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* @param pUsb Pointer to USB class instance.
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*/
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XBOXOLD(USB *pUsb);
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/** @name USBDeviceConfig implementation */
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/**
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* Initialize the Xbox Controller.
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* @param parent Hub number.
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* @param port Port number on the hub.
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* @param lowspeed Speed of the device.
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* @return 0 on success.
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*/
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uint8_t Init(uint8_t parent, uint8_t port, bool lowspeed);
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/**
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* Release the USB device.
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* @return 0 on success.
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*/
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uint8_t Release();
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/**
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* Poll the USB Input endpoins and run the state machines.
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* @return 0 on success.
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*/
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uint8_t Poll();
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/**
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* Get the device address.
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* @return The device address.
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*/
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virtual uint8_t GetAddress() {
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return bAddress;
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};
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/**
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* Used to check if the controller has been initialized.
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* @return True if it's ready.
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*/
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virtual bool isReady() {
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return bPollEnable;
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};
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/**
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* Used by the USB core to check what this driver support.
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* @param vid The device's VID.
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* @param pid The device's PID.
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* @return Returns true if the device's VID and PID matches this driver.
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*/
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virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) {
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return ((vid == XBOX_VID || vid == MADCATZ_VID || vid == JOYTECH_VID) && (pid == XBOX_OLD_PID1 || pid == XBOX_OLD_PID2 || pid == XBOX_OLD_PID3 || pid == XBOX_OLD_PID4));
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};
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/**@}*/
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/** @name Xbox Controller functions */
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/**
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* getButtonPress(ButtonEnum b) will return true as long as the button is held down.
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*
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* While getButtonClick(ButtonEnum b) will only return it once.
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*
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* So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b),
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* but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b).
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* @param b ::ButtonEnum to read.
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* @return getButtonClick(ButtonEnum b) will return a bool, while getButtonPress(ButtonEnum b) will return a byte if reading ::L2 or ::R2.
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*/
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uint8_t getButtonPress(ButtonEnum b);
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bool getButtonClick(ButtonEnum b);
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/**@}*/
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/** @name Xbox Controller functions */
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/**
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* Return the analog value from the joysticks on the controller.
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* @param a Either ::LeftHatX, ::LeftHatY, ::RightHatX or ::RightHatY.
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* @return Returns a signed 16-bit integer.
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*/
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int16_t getAnalogHat(AnalogHatEnum a);
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/** Turn rumble off the controller. */
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void setRumbleOff() {
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setRumbleOn(0, 0);
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};
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/**
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* Turn rumble on.
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* @param lValue Left motor (big weight) inside the controller.
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* @param rValue Right motor (small weight) inside the controller.
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*/
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void setRumbleOn(uint8_t lValue, uint8_t rValue);
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/**
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* Used to call your own function when the controller is successfully initialized.
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* @param funcOnInit Function to call.
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*/
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void attachOnInit(void (*funcOnInit)(void)) {
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pFuncOnInit = funcOnInit;
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};
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/**@}*/
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/** True if a Xbox controller is connected. */
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bool XboxConnected;
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protected:
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/** Pointer to USB class instance. */
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USB *pUsb;
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/** Device address. */
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uint8_t bAddress;
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/** Endpoint info structure. */
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EpInfo epInfo[XBOX_MAX_ENDPOINTS];
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private:
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/**
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* Called when the controller is successfully initialized.
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* Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
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* This is useful for instance if you want to set the LEDs in a specific way.
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*/
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void (*pFuncOnInit)(void); // Pointer to function called in onInit()
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bool bPollEnable;
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/* Variables to store the digital buttons */
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uint8_t ButtonState;
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uint8_t OldButtonState;
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uint8_t ButtonClickState;
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/* Variables to store the analog buttons */
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uint8_t buttonValues[8]; // A, B, X, Y, BLACK, WHITE, L1, and R1
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uint8_t oldButtonValues[8];
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bool buttonClicked[8];
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int16_t hatValue[4]; // Joystick values
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uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data
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void readReport(); // Read incoming data
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void printReport(uint16_t length); // Print incoming date
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/* Private commands */
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void XboxCommand(uint8_t* data, uint16_t nbytes);
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};
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#endif
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