142 lines
4.1 KiB
C
142 lines
4.1 KiB
C
/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
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This software may be distributed and modified under the terms of the GNU
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General Public License version 2 (GPL2) as published by the Free Software
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Foundation and appearing in the file GPL2.TXT included in the packaging of
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this file. Please note that GPL2 Section 2[b] requires that all works based
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on this software must also be made publicly available under the terms of
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the GPL2 ("Copyleft").
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Contact information
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-------------------
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Kristian Lauszus, TKJ Electronics
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Web : http://www.tkjelectronics.com
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e-mail : kristianl@tkjelectronics.com
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*/
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#ifndef _ps3enums_h
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#define _ps3enums_h
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#include "controllerEnums.h"
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/** Size of the output report buffer for the Dualshock and Navigation controllers */
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#define PS3_REPORT_BUFFER_SIZE 48
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/** Report buffer for all PS3 commands */
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const uint8_t PS3_REPORT_BUFFER[PS3_REPORT_BUFFER_SIZE] PROGMEM = {
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0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00,
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0xff, 0x27, 0x10, 0x00, 0x32,
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0xff, 0x27, 0x10, 0x00, 0x32,
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0xff, 0x27, 0x10, 0x00, 0x32,
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0xff, 0x27, 0x10, 0x00, 0x32,
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0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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};
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/** Size of the output report buffer for the Move Controller */
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#define MOVE_REPORT_BUFFER_SIZE 7
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/** Used to set the LEDs on the controllers */
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const uint8_t PS3_LEDS[] PROGMEM = {
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0x00, // OFF
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0x01, // LED1
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0x02, // LED2
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0x04, // LED3
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0x08, // LED4
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0x09, // LED5
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0x0A, // LED6
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0x0C, // LED7
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0x0D, // LED8
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0x0E, // LED9
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0x0F, // LED10
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};
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/**
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* Buttons on the controllers.
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* <B>Note:</B> that the location is shifted 9 when it's connected via USB.
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*/
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const uint32_t PS3_BUTTONS[] PROGMEM = {
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0x10, // UP
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0x20, // RIGHT
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0x40, // DOWN
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0x80, // LEFT
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0x01, // SELECT
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0x08, // START
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0x02, // L3
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0x04, // R3
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0x0100, // L2
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0x0200, // R2
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0x0400, // L1
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0x0800, // R1
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0x1000, // TRIANGLE
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0x2000, // CIRCLE
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0x4000, // CROSS
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0x8000, // SQUARE
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0x010000, // PS
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0x080000, // MOVE - covers 12 bits - we only need to read the top 8
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0x100000, // T - covers 12 bits - we only need to read the top 8
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};
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/**
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* Analog buttons on the controllers.
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* <B>Note:</B> that the location is shifted 9 when it's connected via USB.
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*/
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const uint8_t PS3_ANALOG_BUTTONS[] PROGMEM = {
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23, // UP_ANALOG
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24, // RIGHT_ANALOG
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25, // DOWN_ANALOG
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26, // LEFT_ANALOG
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0, 0, 0, 0, // Skip SELECT, L3, R3 and START
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27, // L2_ANALOG
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28, // R2_ANALOG
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29, // L1_ANALOG
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30, // R1_ANALOG
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31, // TRIANGLE_ANALOG
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32, // CIRCLE_ANALOG
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33, // CROSS_ANALOG
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34, // SQUARE_ANALOG
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0, 0, // Skip PS and MOVE
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// Playstation Move Controller
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15, // T_ANALOG - Both at byte 14 (last reading) and byte 15 (current reading)
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};
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enum StatusEnum {
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// Note that the location is shifted 9 when it's connected via USB
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// Byte location | bit location
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Plugged = (38 << 8) | 0x02,
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Unplugged = (38 << 8) | 0x03,
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Charging = (39 << 8) | 0xEE,
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NotCharging = (39 << 8) | 0xF1,
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Shutdown = (39 << 8) | 0x01,
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Dying = (39 << 8) | 0x02,
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Low = (39 << 8) | 0x03,
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High = (39 << 8) | 0x04,
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Full = (39 << 8) | 0x05,
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MoveCharging = (21 << 8) | 0xEE,
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MoveNotCharging = (21 << 8) | 0xF1,
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MoveShutdown = (21 << 8) | 0x01,
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MoveDying = (21 << 8) | 0x02,
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MoveLow = (21 << 8) | 0x03,
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MoveHigh = (21 << 8) | 0x04,
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MoveFull = (21 << 8) | 0x05,
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CableRumble = (40 << 8) | 0x10, // Operating by USB and rumble is turned on
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Cable = (40 << 8) | 0x12, // Operating by USB and rumble is turned off
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BluetoothRumble = (40 << 8) | 0x14, // Operating by Bluetooth and rumble is turned on
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Bluetooth = (40 << 8) | 0x16, // Operating by Bluetooth and rumble is turned off
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};
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#endif
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