68 lines
2.4 KiB
C
68 lines
2.4 KiB
C
#ifdef _RGBM_SINGLE_STATIC
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_RGBM_SINGLE_STATIC( STATIC_LIGHT )
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#ifdef RGBLIGHT_EFFECT_BREATHING
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_RGBM_MULTI_DYNAMIC( BREATHING )
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_RGBM_TMP_DYNAMIC( breathing_3, BREATHING )
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_RGBM_TMP_DYNAMIC( breathing_4, BREATHING )
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_RGBM_TMP_DYNAMIC( BREATHING_end, BREATHING )
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
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_RGBM_MULTI_DYNAMIC( RAINBOW_MOOD )
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_RGBM_TMP_DYNAMIC( rainbow_mood_7, RAINBOW_MOOD )
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_RGBM_TMP_DYNAMIC( RAINBOW_MOOD_end, RAINBOW_MOOD )
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#endif
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#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
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_RGBM_MULTI_DYNAMIC( RAINBOW_SWIRL )
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_RGBM_TMP_DYNAMIC( rainbow_swirl_10, RAINBOW_SWIRL )
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_RGBM_TMP_DYNAMIC( rainbow_swirl_11, RAINBOW_SWIRL )
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_RGBM_TMP_DYNAMIC( rainbow_swirl_12, RAINBOW_SWIRL )
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_RGBM_TMP_DYNAMIC( rainbow_swirl_13, RAINBOW_SWIRL )
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_RGBM_TMP_DYNAMIC( RAINBOW_SWIRL_end, RAINBOW_SWIRL )
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#endif
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#ifdef RGBLIGHT_EFFECT_SNAKE
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_RGBM_MULTI_DYNAMIC( SNAKE )
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_RGBM_TMP_DYNAMIC( snake_16, SNAKE )
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_RGBM_TMP_DYNAMIC( snake_17, SNAKE )
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_RGBM_TMP_DYNAMIC( snake_18, SNAKE )
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_RGBM_TMP_DYNAMIC( snake_19, SNAKE )
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_RGBM_TMP_DYNAMIC( SNAKE_end, SNAKE )
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#endif
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#ifdef RGBLIGHT_EFFECT_KNIGHT
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_RGBM_MULTI_DYNAMIC( KNIGHT )
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_RGBM_TMP_DYNAMIC( knight_22, KNIGHT )
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_RGBM_TMP_DYNAMIC( KNIGHT_end, KNIGHT )
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#endif
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#ifdef RGBLIGHT_EFFECT_CHRISTMAS
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_RGBM_SINGLE_DYNAMIC( CHRISTMAS )
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#endif
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#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
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_RGBM_MULTI_STATIC( STATIC_GRADIENT )
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_RGBM_TMP_STATIC( static_gradient_26, STATIC_GRADIENT )
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_RGBM_TMP_STATIC( static_gradient_27, STATIC_GRADIENT )
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_RGBM_TMP_STATIC( static_gradient_28, STATIC_GRADIENT )
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_RGBM_TMP_STATIC( static_gradient_29, STATIC_GRADIENT )
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_RGBM_TMP_STATIC( static_gradient_30, STATIC_GRADIENT )
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_RGBM_TMP_STATIC( static_gradient_31, STATIC_GRADIENT )
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_RGBM_TMP_STATIC( static_gradient_32, STATIC_GRADIENT )
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_RGBM_TMP_STATIC( static_gradient_33, STATIC_GRADIENT )
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_RGBM_TMP_STATIC( STATIC_GRADIENT_end, STATIC_GRADIENT )
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#endif
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#ifdef RGBLIGHT_EFFECT_RGB_TEST
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_RGBM_SINGLE_DYNAMIC( RGB_TEST )
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#endif
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#ifdef RGBLIGHT_EFFECT_ALTERNATING
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_RGBM_SINGLE_DYNAMIC( ALTERNATING )
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#endif
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//// Add a new mode here.
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// #ifdef RGBLIGHT_EFFECT_<name>
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// _RGBM_<SINGLE|MULTI>_<STATIC|DYNAMIC>( <name> )
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// #endif
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#endif
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#undef _RGBM_SINGLE_STATIC
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#undef _RGBM_SINGLE_DYNAMIC
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#undef _RGBM_MULTI_STATIC
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#undef _RGBM_MULTI_DYNAMIC
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#undef _RGBM_TMP_STATIC
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#undef _RGBM_TMP_DYNAMIC
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