c5ffd182c8
* 🎉 Building simple flasher * 🎉 Flashing works * 🎨 Cleaning up * 🐛 Being more specific with board identity * 🐛 Flashing correct keymap * 🎉 Adding keymap * ✨ Updating keymap * 🚨 RGB * ⏪ Revert "🚨 RGB" This reverts commit 9ceabfb267f8daedaad929231229c703abc12ec4. * ✨ Improvements to flasher * ✨ Layout tweaks * 💄 Messing around with LCD * 💄 Enabling LCD backlight matching * 🔧 Updating layout * 🐛 Fixing console logging * 🎨 Cleaning up indentation * 🔧 Adding editorconfig * ✨ Adding game layer * 💄 Changing numpad layout * ✨🔥 redoing entire layout It's now more similar to the Planck default layout * ✨ add workman and dvorak layouts * 🐛 fix numpad * 🐛 fix layer orders * 🐛 fix layer toggling * 🐛 fix tri-layer switching * 🐛 fix LCD colors for adjustment layers * 🔥 remove old flasher project * 🔥 remove simple_visualizer * 💄 update LCD colors * 📝 fix layout comments * 💄 swapping 2u buttons * 🔥🔧 removing editorconfig * 🚨 using 2 spaces * 📝 add README * ⏪ Revert "💄 Enabling LCD backlight matching" This reverts commit 51577903dfdc9fea5d33e9ab8cfa9b854e7ae19e. * ⏪ Revert "💄 Messing around with LCD" This reverts commit fdd9acdae514a3e0e4a7153225053680744980e5. * 🐛 fix thumb inconsistency in QWERTY * 🐛 fix media keys * ✨ add F# shortcuts to vertical 1.5u buttons * ✨ hold enter for RShift * ✨ hold for numpad * 🎨 remove unnecessary breaks * 🎨 reoganizing layers * ✨ add Colmak layer * 🚧🔧 add basic config * ✨ use more standard numpad layout * 💄 change layer orders * ✨ add caps lock on adjust layer * 🔥 disable space cadet * 📝 update README * 🔨 use userspace config * 🎨 clean up a bit * 🐛 undefine tapping toggle from base config * 🔨 rename LED functions * 💩 someone commited Windows line endings * ✨ left hand thumb is space * ♻️ extract layers def to new file * 🔥 remove unnecessary hooks * ✨💄 set LCD text and color by layer * 💄 update keymap removing layer buttons that I don't really use * ✨ set backlight to full brightness on boot * 🔥 remove unnecessary includes |
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.. | ||
keymaps | ||
MEMO.txt | ||
board_is31fl3731c.h | ||
board_st7565.h | ||
bootloader_defs.h | ||
chconf.h | ||
config.h | ||
ergodox_infinity.c | ||
ergodox_infinity.h | ||
gfxconf.h | ||
halconf.h | ||
info.json | ||
led.c | ||
matrix.c | ||
mcuconf.h | ||
readme.md | ||
rules.mk | ||
simple_visualizer.h | ||
visualizer.c |
readme.md
ErgoDox Infinity
The Infinity is two completely independent keyboards, and needs to be flashed for the left and right halves seperately. To flash them:
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Make sure you are in the top-level qmk_firmware directory
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Build the firmware with
make ergodox_infinity:keymapname
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Plug in the left hand keyboard only.
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Press the program button (back of keyboard, above thumb pad).
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Install the firmware with
sudo make ergodox_infinity:keymapname:dfu-util
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Build right hand firmware with
make ergodox_infinity:keymapname MASTER=right
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Plug in the right hand keyboard only.
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Press the program button (back of keyboard, above thumb pad).
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Install the firmware with
sudo make ergodox_infinity:keymapname:dfu-util MASTER=right
More information on the Infinity firmware is available in the TMK/chibios for Input Club Infinity Ergodox
Infinity Master/Two Halves
The Infinity is two completely independent keyboards, that can connect together. You have a few options in how you flash the firmware:
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Flash the left half, rebuild the firmware with "MASTER=right" and then flash the right half. This allows you to plug in either half directly to the computer and is what the above instructions do.
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Flash the left half, then flash the same firmware on the right. This only works when the left half is plugged directly to the computer and the keymap is mirrored. It saves the small extra step of rebuilding with "MASTER=right".
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The same as the previous one but with "MASTER=right" when you build the firmware, then flash the same firmware to both halves. You just have to directly connect the right half to the computer.
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For minor changes such as changing only the keymap without having updated any part of the firmware code itself, you can program only the MASTER half.
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It is safest to program both halves though.